Millores en la gestió del "mute" en el joc
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@@ -241,10 +241,16 @@ void Director::bindInputs()
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void Director::initJailAudio()
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{
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JA_Init(48000, AUDIO_S16, 2);
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JA_EnableMusic(options.audio.music.enabled);
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JA_EnableSound(options.audio.sound.enabled);
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JA_SetMusicVolume(options.audio.music.volume);
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JA_SetSoundVolume(options.audio.sound.volume);
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if (options.audio.enabled)
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{
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JA_SetMusicVolume(to_JA_volume(options.audio.music.volume));
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JA_SetSoundVolume(to_JA_volume(options.audio.sound.volume));
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}
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else
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{
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JA_SetMusicVolume(0);
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JA_SetSoundVolume(0);
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}
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}
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// Arranca SDL y crea la ventana
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