Millores en la gestió del "mute" en el joc
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@@ -56,10 +56,18 @@ namespace globalInputs
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// Activa o desactiva el audio
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void switchAudio()
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{
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options.audio.sound.enabled = options.audio.music.enabled = !options.audio.music.enabled;
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JA_EnableMusic(options.audio.music.enabled);
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JA_EnableSound(options.audio.sound.enabled);
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Notifier::get()->showText("Audio " + boolToOnOff(options.audio.music.enabled));
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options.audio.enabled = !options.audio.enabled;
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if (options.audio.enabled)
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{
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JA_SetMusicVolume(to_JA_volume(options.audio.music.volume));
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JA_SetSoundVolume(to_JA_volume(options.audio.sound.volume));
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}
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else
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{
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JA_SetMusicVolume(0);
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JA_SetSoundVolume(0);
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}
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Notifier::get()->showText("Audio " + boolToOnOff(options.audio.enabled));
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}
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// Comprueba los inputs que se pueden introducir en cualquier sección del juego
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