La powerball ja no mata
La powerball no pillava la rotació si es creava amb el rellotge actiu
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@@ -385,7 +385,7 @@ bool Game::checkPlayerBalloonCollision(std::shared_ptr<Player> &player)
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{
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for (auto &balloon : balloon_manager_->getBalloons())
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{
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if (!balloon->isStopped() && !balloon->isInvulnerable())
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if (!balloon->isStopped() && !balloon->isInvulnerable() && !balloon->isPowerBall())
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{
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if (checkCollision(player->getCollider(), balloon->getCollider()))
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{
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@@ -753,7 +753,7 @@ void Game::throwCoffee(int x, int y)
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smart_sprites_.back()->setEnabled(true);
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smart_sprites_.back()->setFinishedCounter(1);
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smart_sprites_.back()->setSpriteClip(0, param.game.item_size, param.game.item_size, param.game.item_size);
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smart_sprites_.back()->enableRotate();
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smart_sprites_.back()->setRotate(true);
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smart_sprites_.back()->setRotateSpeed(10);
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smart_sprites_.back()->setRotateAmount(90.0);
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}
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