pasaeta loca de clang-format (despres m'arrepentiré pero bueno)
This commit is contained in:
442
source/external/gif.cpp
vendored
442
source/external/gif.cpp
vendored
@@ -1,249 +1,214 @@
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#include "gif.h"
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#include <SDL3/SDL.h> // Para SDL_LogError, SDL_LogCategory, SDL_LogInfo
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#include <SDL3/SDL.h> // Para SDL_LogError, SDL_LogCategory, SDL_LogInfo
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#include <cstring> // Para memcpy, size_t
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#include <stdexcept> // Para runtime_error
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#include <string> // Para char_traits, operator==, basic_string, string
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namespace GIF
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{
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inline void readBytes(const uint8_t *&buffer, void *dst, size_t size)
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{
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std::memcpy(dst, buffer, size);
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buffer += size;
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namespace GIF {
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inline void readBytes(const uint8_t *&buffer, void *dst, size_t size) {
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std::memcpy(dst, buffer, size);
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buffer += size;
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}
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void Gif::decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out) {
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if (code_length < 2 || code_length > 12) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid LZW code length: %d", code_length);
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throw std::runtime_error("Invalid LZW code length");
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}
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void Gif::decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out)
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{
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if (code_length < 2 || code_length > 12)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid LZW code length: %d", code_length);
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throw std::runtime_error("Invalid LZW code length");
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int i, bit;
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int prev = -1;
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std::vector<DictionaryEntry> dictionary;
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int dictionary_ind;
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unsigned int mask = 0x01;
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int reset_code_length = code_length;
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int clear_code = 1 << code_length;
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int stop_code = clear_code + 1;
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int match_len = 0;
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dictionary.resize(1 << (code_length + 1));
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for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++) {
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dictionary[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
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dictionary[dictionary_ind].prev = -1;
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dictionary[dictionary_ind].len = 1;
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}
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dictionary_ind += 2;
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while (input_length > 0) {
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int code = 0;
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for (i = 0; i < (code_length + 1); i++) {
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if (input_length <= 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unexpected end of input in decompress");
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throw std::runtime_error("Unexpected end of input in decompress");
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}
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bit = ((*input & mask) != 0) ? 1 : 0;
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mask <<= 1;
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if (mask == 0x100) {
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mask = 0x01;
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input++;
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input_length--;
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}
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code |= (bit << i);
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}
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int i, bit;
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int prev = -1;
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std::vector<DictionaryEntry> dictionary;
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int dictionary_ind;
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unsigned int mask = 0x01;
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int reset_code_length = code_length;
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int clear_code = 1 << code_length;
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int stop_code = clear_code + 1;
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int match_len = 0;
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dictionary.resize(1 << (code_length + 1));
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for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++)
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{
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dictionary[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
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dictionary[dictionary_ind].prev = -1;
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dictionary[dictionary_ind].len = 1;
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if (code == clear_code) {
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code_length = reset_code_length;
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dictionary.resize(1 << (code_length + 1));
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for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++) {
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dictionary[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
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dictionary[dictionary_ind].prev = -1;
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dictionary[dictionary_ind].len = 1;
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}
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dictionary_ind += 2;
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prev = -1;
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continue;
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} else if (code == stop_code) {
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break;
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}
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dictionary_ind += 2;
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while (input_length > 0)
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{
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int code = 0;
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for (i = 0; i < (code_length + 1); i++)
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{
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if (input_length <= 0)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unexpected end of input in decompress");
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throw std::runtime_error("Unexpected end of input in decompress");
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}
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bit = ((*input & mask) != 0) ? 1 : 0;
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mask <<= 1;
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if (mask == 0x100)
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{
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mask = 0x01;
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input++;
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input_length--;
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}
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code |= (bit << i);
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if (prev > -1 && code_length < 12) {
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if (code > dictionary_ind) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "LZW error: code (%d) exceeds dictionary_ind (%d)", code, dictionary_ind);
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throw std::runtime_error("LZW error: code exceeds dictionary_ind.");
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}
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if (code == clear_code)
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{
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code_length = reset_code_length;
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int ptr;
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if (code == dictionary_ind) {
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ptr = prev;
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while (dictionary[ptr].prev != -1)
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ptr = dictionary[ptr].prev;
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dictionary[dictionary_ind].byte = dictionary[ptr].byte;
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} else {
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ptr = code;
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while (dictionary[ptr].prev != -1)
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ptr = dictionary[ptr].prev;
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dictionary[dictionary_ind].byte = dictionary[ptr].byte;
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}
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dictionary[dictionary_ind].prev = prev;
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dictionary[dictionary_ind].len = dictionary[prev].len + 1;
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dictionary_ind++;
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if ((dictionary_ind == (1 << (code_length + 1))) && (code_length < 11)) {
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code_length++;
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dictionary.resize(1 << (code_length + 1));
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for (dictionary_ind = 0; dictionary_ind < (1 << code_length); dictionary_ind++)
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{
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dictionary[dictionary_ind].byte = static_cast<uint8_t>(dictionary_ind);
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dictionary[dictionary_ind].prev = -1;
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dictionary[dictionary_ind].len = 1;
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}
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dictionary_ind += 2;
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prev = -1;
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continue;
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}
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else if (code == stop_code)
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{
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break;
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}
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if (prev > -1 && code_length < 12)
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{
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if (code > dictionary_ind)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "LZW error: code (%d) exceeds dictionary_ind (%d)", code, dictionary_ind);
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throw std::runtime_error("LZW error: code exceeds dictionary_ind.");
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}
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int ptr;
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if (code == dictionary_ind)
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{
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ptr = prev;
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while (dictionary[ptr].prev != -1)
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ptr = dictionary[ptr].prev;
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dictionary[dictionary_ind].byte = dictionary[ptr].byte;
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}
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else
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{
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ptr = code;
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while (dictionary[ptr].prev != -1)
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ptr = dictionary[ptr].prev;
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dictionary[dictionary_ind].byte = dictionary[ptr].byte;
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}
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dictionary[dictionary_ind].prev = prev;
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dictionary[dictionary_ind].len = dictionary[prev].len + 1;
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dictionary_ind++;
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if ((dictionary_ind == (1 << (code_length + 1))) && (code_length < 11))
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{
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code_length++;
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dictionary.resize(1 << (code_length + 1));
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}
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}
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prev = code;
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if (code < 0 || static_cast<size_t>(code) >= dictionary.size())
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid LZW code %d, dictionary size %lu", code, static_cast<unsigned long>(dictionary.size()));
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throw std::runtime_error("LZW error: invalid code encountered");
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}
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int curCode = code;
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match_len = dictionary[curCode].len;
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while (curCode != -1)
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{
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out[dictionary[curCode].len - 1] = dictionary[curCode].byte;
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if (dictionary[curCode].prev == curCode)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Internal error; self-reference detected.");
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throw std::runtime_error("Internal error in decompress: self-reference");
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}
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curCode = dictionary[curCode].prev;
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}
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out += match_len;
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}
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}
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std::vector<uint8_t> Gif::readSubBlocks(const uint8_t *&buffer)
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{
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std::vector<uint8_t> data;
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uint8_t block_size = *buffer;
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prev = code;
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if (code < 0 || static_cast<size_t>(code) >= dictionary.size()) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid LZW code %d, dictionary size %lu", code, static_cast<unsigned long>(dictionary.size()));
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throw std::runtime_error("LZW error: invalid code encountered");
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}
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int curCode = code;
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match_len = dictionary[curCode].len;
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while (curCode != -1) {
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out[dictionary[curCode].len - 1] = dictionary[curCode].byte;
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if (dictionary[curCode].prev == curCode) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Internal error; self-reference detected.");
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throw std::runtime_error("Internal error in decompress: self-reference");
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}
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curCode = dictionary[curCode].prev;
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}
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out += match_len;
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}
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}
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std::vector<uint8_t> Gif::readSubBlocks(const uint8_t *&buffer) {
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std::vector<uint8_t> data;
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uint8_t block_size = *buffer;
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buffer++;
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while (block_size != 0) {
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data.insert(data.end(), buffer, buffer + block_size);
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buffer += block_size;
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block_size = *buffer;
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buffer++;
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while (block_size != 0)
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{
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data.insert(data.end(), buffer, buffer + block_size);
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buffer += block_size;
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block_size = *buffer;
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buffer++;
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}
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return data;
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}
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std::vector<uint8_t> Gif::processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits) {
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ImageDescriptor image_descriptor;
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readBytes(buffer, &image_descriptor, sizeof(ImageDescriptor));
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uint8_t lzw_code_size;
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readBytes(buffer, &lzw_code_size, sizeof(uint8_t));
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std::vector<uint8_t> compressed_data = readSubBlocks(buffer);
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int uncompressed_data_length = image_descriptor.image_width * image_descriptor.image_height;
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std::vector<uint8_t> uncompressed_data(uncompressed_data_length);
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decompress(lzw_code_size, compressed_data.data(), static_cast<int>(compressed_data.size()), uncompressed_data.data());
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return uncompressed_data;
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}
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std::vector<uint32_t> Gif::loadPalette(const uint8_t *buffer) {
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uint8_t header[6];
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std::memcpy(header, buffer, 6);
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buffer += 6;
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ScreenDescriptor screen_descriptor;
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std::memcpy(&screen_descriptor, buffer, sizeof(ScreenDescriptor));
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buffer += sizeof(ScreenDescriptor);
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std::vector<uint32_t> global_color_table;
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if (screen_descriptor.fields & 0x80) {
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int global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
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global_color_table.resize(global_color_table_size);
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for (int i = 0; i < global_color_table_size; ++i) {
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uint8_t r = buffer[0];
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uint8_t g = buffer[1];
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uint8_t b = buffer[2];
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global_color_table[i] = (r << 16) | (g << 8) | b;
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buffer += 3;
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}
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return data;
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}
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return global_color_table;
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}
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std::vector<uint8_t> Gif::processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h) {
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uint8_t header[6];
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std::memcpy(header, buffer, 6);
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buffer += 6;
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std::string headerStr(reinterpret_cast<char *>(header), 6);
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if (headerStr != "GIF87a" && headerStr != "GIF89a") {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Formato de archivo GIF inválido: %s", headerStr.c_str());
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throw std::runtime_error("Formato de archivo GIF inválido.");
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}
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std::vector<uint8_t> Gif::processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits)
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{
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ImageDescriptor image_descriptor;
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readBytes(buffer, &image_descriptor, sizeof(ImageDescriptor));
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SDL_LogInfo(SDL_LOG_CATEGORY_TEST, "Procesando GIF con cabecera: %s", headerStr.c_str());
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uint8_t lzw_code_size;
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readBytes(buffer, &lzw_code_size, sizeof(uint8_t));
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ScreenDescriptor screen_descriptor;
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readBytes(buffer, &screen_descriptor, sizeof(ScreenDescriptor));
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std::vector<uint8_t> compressed_data = readSubBlocks(buffer);
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int uncompressed_data_length = image_descriptor.image_width * image_descriptor.image_height;
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std::vector<uint8_t> uncompressed_data(uncompressed_data_length);
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w = screen_descriptor.width;
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h = screen_descriptor.height;
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decompress(lzw_code_size, compressed_data.data(), static_cast<int>(compressed_data.size()), uncompressed_data.data());
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return uncompressed_data;
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SDL_LogInfo(SDL_LOG_CATEGORY_TEST, "Resolución del GIF: %dx%d", w, h);
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int color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
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std::vector<RGB> global_color_table;
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if (screen_descriptor.fields & 0x80) {
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int global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
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global_color_table.resize(global_color_table_size);
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std::memcpy(global_color_table.data(), buffer, 3 * global_color_table_size);
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buffer += 3 * global_color_table_size;
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}
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std::vector<uint32_t> Gif::loadPalette(const uint8_t *buffer)
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{
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uint8_t header[6];
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std::memcpy(header, buffer, 6);
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buffer += 6;
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ScreenDescriptor screen_descriptor;
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std::memcpy(&screen_descriptor, buffer, sizeof(ScreenDescriptor));
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buffer += sizeof(ScreenDescriptor);
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std::vector<uint32_t> global_color_table;
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if (screen_descriptor.fields & 0x80)
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{
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int global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
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global_color_table.resize(global_color_table_size);
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for (int i = 0; i < global_color_table_size; ++i)
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{
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uint8_t r = buffer[0];
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uint8_t g = buffer[1];
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uint8_t b = buffer[2];
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global_color_table[i] = (r << 16) | (g << 8) | b;
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buffer += 3;
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}
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}
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return global_color_table;
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}
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std::vector<uint8_t> Gif::processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h)
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{
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uint8_t header[6];
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std::memcpy(header, buffer, 6);
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buffer += 6;
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std::string headerStr(reinterpret_cast<char *>(header), 6);
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if (headerStr != "GIF87a" && headerStr != "GIF89a")
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Formato de archivo GIF inválido: %s", headerStr.c_str());
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throw std::runtime_error("Formato de archivo GIF inválido.");
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_TEST, "Procesando GIF con cabecera: %s", headerStr.c_str());
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ScreenDescriptor screen_descriptor;
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readBytes(buffer, &screen_descriptor, sizeof(ScreenDescriptor));
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w = screen_descriptor.width;
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h = screen_descriptor.height;
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SDL_LogInfo(SDL_LOG_CATEGORY_TEST, "Resolución del GIF: %dx%d", w, h);
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int color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
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std::vector<RGB> global_color_table;
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if (screen_descriptor.fields & 0x80)
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{
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int global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
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global_color_table.resize(global_color_table_size);
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std::memcpy(global_color_table.data(), buffer, 3 * global_color_table_size);
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buffer += 3 * global_color_table_size;
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}
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uint8_t block_type = *buffer++;
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while (block_type != TRAILER)
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{
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if (block_type == EXTENSION_INTRODUCER)
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{
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uint8_t extension_label = *buffer++;
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switch (extension_label)
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{
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case GRAPHIC_CONTROL:
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{
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uint8_t block_type = *buffer++;
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while (block_type != TRAILER) {
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if (block_type == EXTENSION_INTRODUCER) {
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uint8_t extension_label = *buffer++;
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switch (extension_label) {
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case GRAPHIC_CONTROL: {
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uint8_t blockSize = *buffer++;
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buffer += blockSize;
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uint8_t subBlockSize = *buffer++;
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while (subBlockSize != 0)
|
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{
|
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while (subBlockSize != 0) {
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buffer += subBlockSize;
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subBlockSize = *buffer++;
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}
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@@ -251,51 +216,42 @@ namespace GIF
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}
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case APPLICATION_EXTENSION:
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case COMMENT_EXTENSION:
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case PLAINTEXT_EXTENSION:
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{
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case PLAINTEXT_EXTENSION: {
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uint8_t blockSize = *buffer++;
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buffer += blockSize;
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uint8_t subBlockSize = *buffer++;
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while (subBlockSize != 0)
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{
|
||||
while (subBlockSize != 0) {
|
||||
buffer += subBlockSize;
|
||||
subBlockSize = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
default: {
|
||||
uint8_t blockSize = *buffer++;
|
||||
buffer += blockSize;
|
||||
uint8_t subBlockSize = *buffer++;
|
||||
while (subBlockSize != 0)
|
||||
{
|
||||
while (subBlockSize != 0) {
|
||||
buffer += subBlockSize;
|
||||
subBlockSize = *buffer++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (block_type == IMAGE_DESCRIPTOR)
|
||||
{
|
||||
return processImageDescriptor(buffer, global_color_table, color_resolution_bits);
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized block type: 0x%X", block_type);
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
block_type = *buffer++;
|
||||
} else if (block_type == IMAGE_DESCRIPTOR) {
|
||||
return processImageDescriptor(buffer, global_color_table, color_resolution_bits);
|
||||
} else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized block type: 0x%X", block_type);
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_TEST, "GIF procesado correctamente.");
|
||||
return std::vector<uint8_t>{};
|
||||
block_type = *buffer++;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> Gif::loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h)
|
||||
{
|
||||
return processGifStream(buffer, w, h);
|
||||
}
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_TEST, "GIF procesado correctamente.");
|
||||
return std::vector<uint8_t>{};
|
||||
}
|
||||
|
||||
} // namespace GIF
|
||||
std::vector<uint8_t> Gif::loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h) {
|
||||
return processGifStream(buffer, w, h);
|
||||
}
|
||||
|
||||
} // namespace GIF
|
||||
|
||||
152
source/external/gif.h
vendored
152
source/external/gif.h
vendored
@@ -1,102 +1,92 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint> // Para uint8_t, uint16_t, uint32_t
|
||||
#include <vector> // Para vector
|
||||
#include <cstdint> // Para uint8_t, uint16_t, uint32_t
|
||||
#include <vector> // Para vector
|
||||
|
||||
namespace GIF
|
||||
{
|
||||
namespace GIF {
|
||||
|
||||
// Constantes definidas con constexpr, en lugar de macros
|
||||
constexpr uint8_t EXTENSION_INTRODUCER = 0x21;
|
||||
constexpr uint8_t IMAGE_DESCRIPTOR = 0x2C;
|
||||
constexpr uint8_t TRAILER = 0x3B;
|
||||
constexpr uint8_t GRAPHIC_CONTROL = 0xF9;
|
||||
constexpr uint8_t APPLICATION_EXTENSION = 0xFF;
|
||||
constexpr uint8_t COMMENT_EXTENSION = 0xFE;
|
||||
constexpr uint8_t PLAINTEXT_EXTENSION = 0x01;
|
||||
// Constantes definidas con constexpr, en lugar de macros
|
||||
constexpr uint8_t EXTENSION_INTRODUCER = 0x21;
|
||||
constexpr uint8_t IMAGE_DESCRIPTOR = 0x2C;
|
||||
constexpr uint8_t TRAILER = 0x3B;
|
||||
constexpr uint8_t GRAPHIC_CONTROL = 0xF9;
|
||||
constexpr uint8_t APPLICATION_EXTENSION = 0xFF;
|
||||
constexpr uint8_t COMMENT_EXTENSION = 0xFE;
|
||||
constexpr uint8_t PLAINTEXT_EXTENSION = 0x01;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct ScreenDescriptor
|
||||
{
|
||||
uint16_t width;
|
||||
uint16_t height;
|
||||
uint8_t fields;
|
||||
uint8_t background_color_index;
|
||||
uint8_t pixel_aspect_ratio;
|
||||
};
|
||||
struct ScreenDescriptor {
|
||||
uint16_t width;
|
||||
uint16_t height;
|
||||
uint8_t fields;
|
||||
uint8_t background_color_index;
|
||||
uint8_t pixel_aspect_ratio;
|
||||
};
|
||||
|
||||
struct RGB
|
||||
{
|
||||
uint8_t r, g, b;
|
||||
};
|
||||
struct RGB {
|
||||
uint8_t r, g, b;
|
||||
};
|
||||
|
||||
struct ImageDescriptor
|
||||
{
|
||||
uint16_t image_left_position;
|
||||
uint16_t image_top_position;
|
||||
uint16_t image_width;
|
||||
uint16_t image_height;
|
||||
uint8_t fields;
|
||||
};
|
||||
struct ImageDescriptor {
|
||||
uint16_t image_left_position;
|
||||
uint16_t image_top_position;
|
||||
uint16_t image_width;
|
||||
uint16_t image_height;
|
||||
uint8_t fields;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
struct DictionaryEntry
|
||||
{
|
||||
uint8_t byte;
|
||||
int prev;
|
||||
int len;
|
||||
};
|
||||
struct DictionaryEntry {
|
||||
uint8_t byte;
|
||||
int prev;
|
||||
int len;
|
||||
};
|
||||
|
||||
struct Extension
|
||||
{
|
||||
uint8_t extension_code;
|
||||
uint8_t block_size;
|
||||
};
|
||||
struct Extension {
|
||||
uint8_t extension_code;
|
||||
uint8_t block_size;
|
||||
};
|
||||
|
||||
struct GraphicControlExtension
|
||||
{
|
||||
uint8_t fields;
|
||||
uint16_t delay_time;
|
||||
uint8_t transparent_color_index;
|
||||
};
|
||||
struct GraphicControlExtension {
|
||||
uint8_t fields;
|
||||
uint16_t delay_time;
|
||||
uint8_t transparent_color_index;
|
||||
};
|
||||
|
||||
struct ApplicationExtension
|
||||
{
|
||||
uint8_t application_id[8];
|
||||
uint8_t version[3];
|
||||
};
|
||||
struct ApplicationExtension {
|
||||
uint8_t application_id[8];
|
||||
uint8_t version[3];
|
||||
};
|
||||
|
||||
struct PlaintextExtension
|
||||
{
|
||||
uint16_t left, top, width, height;
|
||||
uint8_t cell_width, cell_height;
|
||||
uint8_t foreground_color, background_color;
|
||||
};
|
||||
struct PlaintextExtension {
|
||||
uint16_t left, top, width, height;
|
||||
uint8_t cell_width, cell_height;
|
||||
uint8_t foreground_color, background_color;
|
||||
};
|
||||
|
||||
class Gif
|
||||
{
|
||||
public:
|
||||
// Descompone (uncompress) el bloque comprimido usando LZW.
|
||||
// Este método puede lanzar std::runtime_error en caso de error.
|
||||
void decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out);
|
||||
class Gif {
|
||||
public:
|
||||
// Descompone (uncompress) el bloque comprimido usando LZW.
|
||||
// Este método puede lanzar std::runtime_error en caso de error.
|
||||
void decompress(int code_length, const uint8_t *input, int input_length, uint8_t *out);
|
||||
|
||||
// Carga la paleta (global color table) a partir de un buffer,
|
||||
// retornándola en un vector de uint32_t (cada color se compone de R, G, B).
|
||||
std::vector<uint32_t> loadPalette(const uint8_t *buffer);
|
||||
// Carga la paleta (global color table) a partir de un buffer,
|
||||
// retornándola en un vector de uint32_t (cada color se compone de R, G, B).
|
||||
std::vector<uint32_t> loadPalette(const uint8_t *buffer);
|
||||
|
||||
// Carga el stream GIF; devuelve un vector con los datos de imagen sin comprimir y
|
||||
// asigna el ancho y alto mediante referencias.
|
||||
std::vector<uint8_t> loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h);
|
||||
// Carga el stream GIF; devuelve un vector con los datos de imagen sin comprimir y
|
||||
// asigna el ancho y alto mediante referencias.
|
||||
std::vector<uint8_t> loadGif(const uint8_t *buffer, uint16_t &w, uint16_t &h);
|
||||
|
||||
private:
|
||||
// Lee los sub-bloques de datos y los acumula en un std::vector<uint8_t>.
|
||||
std::vector<uint8_t> readSubBlocks(const uint8_t *&buffer);
|
||||
private:
|
||||
// Lee los sub-bloques de datos y los acumula en un std::vector<uint8_t>.
|
||||
std::vector<uint8_t> readSubBlocks(const uint8_t *&buffer);
|
||||
|
||||
// Procesa el Image Descriptor y retorna el vector de datos sin comprimir.
|
||||
std::vector<uint8_t> processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits);
|
||||
// Procesa el Image Descriptor y retorna el vector de datos sin comprimir.
|
||||
std::vector<uint8_t> processImageDescriptor(const uint8_t *&buffer, const std::vector<RGB> &gct, int resolution_bits);
|
||||
|
||||
// Procesa el stream completo del GIF y devuelve los datos sin comprimir.
|
||||
std::vector<uint8_t> processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h);
|
||||
};
|
||||
// Procesa el stream completo del GIF y devuelve los datos sin comprimir.
|
||||
std::vector<uint8_t> processGifStream(const uint8_t *buffer, uint16_t &w, uint16_t &h);
|
||||
};
|
||||
|
||||
} // namespace GIF
|
||||
} // namespace GIF
|
||||
|
||||
198
source/external/jail_audio.cpp
vendored
198
source/external/jail_audio.cpp
vendored
@@ -1,26 +1,24 @@
|
||||
#ifndef JA_USESDLMIXER
|
||||
#include "jail_audio.h"
|
||||
|
||||
#include <SDL3/SDL.h> // Para SDL_AudioFormat, SDL_BindAudioStream, SDL_Se...
|
||||
#include <stdint.h> // Para uint32_t, uint8_t
|
||||
#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen, fread
|
||||
#include <stdlib.h> // Para free, malloc
|
||||
#include <string.h> // Para strcpy, strlen
|
||||
#include <SDL3/SDL.h> // Para SDL_AudioFormat, SDL_BindAudioStream, SDL_Se...
|
||||
#include <stdint.h> // Para uint32_t, uint8_t
|
||||
#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen, fread
|
||||
#include <stdlib.h> // Para free, malloc
|
||||
#include <string.h> // Para strcpy, strlen
|
||||
|
||||
#include "stb_vorbis.h" // Para stb_vorbis_decode_memory
|
||||
#include "stb_vorbis.h" // Para stb_vorbis_decode_memory
|
||||
|
||||
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
|
||||
#define JA_MAX_GROUPS 2
|
||||
|
||||
struct JA_Sound_t
|
||||
{
|
||||
struct JA_Sound_t {
|
||||
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
|
||||
Uint32 length{0};
|
||||
Uint8 *buffer{NULL};
|
||||
};
|
||||
|
||||
struct JA_Channel_t
|
||||
{
|
||||
struct JA_Channel_t {
|
||||
JA_Sound_t *sound{nullptr};
|
||||
int pos{0};
|
||||
int times{0};
|
||||
@@ -29,8 +27,7 @@ struct JA_Channel_t
|
||||
JA_Channel_state state{JA_CHANNEL_FREE};
|
||||
};
|
||||
|
||||
struct JA_Music_t
|
||||
{
|
||||
struct JA_Music_t {
|
||||
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
|
||||
Uint32 length{0};
|
||||
Uint8 *buffer{nullptr};
|
||||
@@ -58,59 +55,43 @@ int fade_start_time;
|
||||
int fade_duration;
|
||||
int fade_initial_volume;
|
||||
|
||||
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
|
||||
{
|
||||
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
|
||||
{
|
||||
if (fading)
|
||||
{
|
||||
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) {
|
||||
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
|
||||
if (fading) {
|
||||
int time = SDL_GetTicks();
|
||||
if (time > (fade_start_time + fade_duration))
|
||||
{
|
||||
if (time > (fade_start_time + fade_duration)) {
|
||||
fading = false;
|
||||
JA_StopMusic();
|
||||
return 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
const int time_passed = time - fade_start_time;
|
||||
const float percent = (float)time_passed / (float)fade_duration;
|
||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
|
||||
}
|
||||
}
|
||||
|
||||
if (current_music->times != 0)
|
||||
{
|
||||
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2))
|
||||
{
|
||||
if (current_music->times != 0) {
|
||||
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2)) {
|
||||
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
|
||||
}
|
||||
if (current_music->times > 0)
|
||||
current_music->times--;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
|
||||
JA_StopMusic();
|
||||
}
|
||||
}
|
||||
|
||||
if (JA_soundEnabled)
|
||||
{
|
||||
if (JA_soundEnabled) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
if (channels[i].times != 0)
|
||||
{
|
||||
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2))
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) {
|
||||
if (channels[i].times != 0) {
|
||||
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) {
|
||||
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
|
||||
if (channels[i].times > 0)
|
||||
channels[i].times--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
|
||||
JA_StopChannel(i);
|
||||
}
|
||||
@@ -120,8 +101,7 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
|
||||
return 30;
|
||||
}
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
|
||||
{
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
|
||||
#ifdef DEBUG
|
||||
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
|
||||
#endif
|
||||
@@ -140,8 +120,7 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channel
|
||||
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
|
||||
}
|
||||
|
||||
void JA_Quit()
|
||||
{
|
||||
void JA_Quit() {
|
||||
if (JA_timerID)
|
||||
SDL_RemoveTimer(JA_timerID);
|
||||
|
||||
@@ -150,8 +129,7 @@ void JA_Quit()
|
||||
sdlAudioDevice = 0;
|
||||
}
|
||||
|
||||
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
|
||||
{
|
||||
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length) {
|
||||
JA_Music_t *music = new JA_Music_t();
|
||||
|
||||
int chan, samplerate;
|
||||
@@ -170,8 +148,7 @@ JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
|
||||
return music;
|
||||
}
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char *filename)
|
||||
{
|
||||
JA_Music_t *JA_LoadMusic(const char *filename) {
|
||||
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
|
||||
FILE *f = fopen(filename, "rb");
|
||||
fseek(f, 0, SEEK_END);
|
||||
@@ -191,8 +168,7 @@ JA_Music_t *JA_LoadMusic(const char *filename)
|
||||
return music;
|
||||
}
|
||||
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop)
|
||||
{
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop) {
|
||||
if (!JA_musicEnabled)
|
||||
return;
|
||||
|
||||
@@ -212,15 +188,13 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
|
||||
// SDL_ResumeAudioStreamDevice(current_music->stream);
|
||||
}
|
||||
|
||||
char *JA_GetMusicFilename(JA_Music_t *music)
|
||||
{
|
||||
char *JA_GetMusicFilename(JA_Music_t *music) {
|
||||
if (!music)
|
||||
music = current_music;
|
||||
return music->filename;
|
||||
}
|
||||
|
||||
void JA_PauseMusic()
|
||||
{
|
||||
void JA_PauseMusic() {
|
||||
if (!JA_musicEnabled)
|
||||
return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID)
|
||||
@@ -231,8 +205,7 @@ void JA_PauseMusic()
|
||||
SDL_UnbindAudioStream(current_music->stream);
|
||||
}
|
||||
|
||||
void JA_ResumeMusic()
|
||||
{
|
||||
void JA_ResumeMusic() {
|
||||
if (!JA_musicEnabled)
|
||||
return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID)
|
||||
@@ -243,8 +216,7 @@ void JA_ResumeMusic()
|
||||
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
||||
}
|
||||
|
||||
void JA_StopMusic()
|
||||
{
|
||||
void JA_StopMusic() {
|
||||
if (!JA_musicEnabled)
|
||||
return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID)
|
||||
@@ -259,8 +231,7 @@ void JA_StopMusic()
|
||||
current_music->filename = nullptr;
|
||||
}
|
||||
|
||||
void JA_FadeOutMusic(const int milliseconds)
|
||||
{
|
||||
void JA_FadeOutMusic(const int milliseconds) {
|
||||
if (!JA_musicEnabled)
|
||||
return;
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
|
||||
@@ -272,8 +243,7 @@ void JA_FadeOutMusic(const int milliseconds)
|
||||
fade_initial_volume = JA_musicVolume;
|
||||
}
|
||||
|
||||
JA_Music_state JA_GetMusicState()
|
||||
{
|
||||
JA_Music_state JA_GetMusicState() {
|
||||
if (!JA_musicEnabled)
|
||||
return JA_MUSIC_DISABLED;
|
||||
if (!current_music)
|
||||
@@ -282,8 +252,7 @@ JA_Music_state JA_GetMusicState()
|
||||
return current_music->state;
|
||||
}
|
||||
|
||||
void JA_DeleteMusic(JA_Music_t *music)
|
||||
{
|
||||
void JA_DeleteMusic(JA_Music_t *music) {
|
||||
if (current_music == music)
|
||||
current_music = nullptr;
|
||||
SDL_free(music->buffer);
|
||||
@@ -292,68 +261,59 @@ void JA_DeleteMusic(JA_Music_t *music)
|
||||
delete music;
|
||||
}
|
||||
|
||||
float JA_SetMusicVolume(float volume)
|
||||
{
|
||||
float JA_SetMusicVolume(float volume) {
|
||||
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
|
||||
if (current_music)
|
||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
void JA_SetMusicPosition(float value)
|
||||
{
|
||||
void JA_SetMusicPosition(float value) {
|
||||
if (!current_music)
|
||||
return;
|
||||
current_music->pos = value * current_music->spec.freq;
|
||||
}
|
||||
|
||||
float JA_GetMusicPosition()
|
||||
{
|
||||
float JA_GetMusicPosition() {
|
||||
if (!current_music)
|
||||
return 0;
|
||||
return float(current_music->pos) / float(current_music->spec.freq);
|
||||
}
|
||||
|
||||
void JA_EnableMusic(const bool value)
|
||||
{
|
||||
void JA_EnableMusic(const bool value) {
|
||||
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
|
||||
JA_StopMusic();
|
||||
|
||||
JA_musicEnabled = value;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
|
||||
{
|
||||
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length) {
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
sound->buffer = buffer;
|
||||
sound->length = length;
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
|
||||
{
|
||||
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size) {
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_LoadSound(const char *filename)
|
||||
{
|
||||
JA_Sound_t *JA_LoadSound(const char *filename) {
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
|
||||
{
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group) {
|
||||
if (!JA_soundEnabled)
|
||||
return -1;
|
||||
|
||||
int channel = 0;
|
||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
|
||||
{
|
||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) {
|
||||
channel++;
|
||||
}
|
||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
@@ -372,8 +332,7 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
|
||||
return channel;
|
||||
}
|
||||
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group)
|
||||
{
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group) {
|
||||
if (!JA_soundEnabled)
|
||||
return -1;
|
||||
|
||||
@@ -393,10 +352,8 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop,
|
||||
return channel;
|
||||
}
|
||||
|
||||
void JA_DeleteSound(JA_Sound_t *sound)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
void JA_DeleteSound(JA_Sound_t *sound) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].sound == sound)
|
||||
JA_StopChannel(i);
|
||||
}
|
||||
@@ -404,25 +361,19 @@ void JA_DeleteSound(JA_Sound_t *sound)
|
||||
delete sound;
|
||||
}
|
||||
|
||||
void JA_PauseChannel(const int channel)
|
||||
{
|
||||
void JA_PauseChannel(const int channel) {
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) {
|
||||
channels[i].state = JA_CHANNEL_PAUSED;
|
||||
// SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
SDL_UnbindAudioStream(channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING) {
|
||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
// SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
SDL_UnbindAudioStream(channels[channel].stream);
|
||||
@@ -430,25 +381,19 @@ void JA_PauseChannel(const int channel)
|
||||
}
|
||||
}
|
||||
|
||||
void JA_ResumeChannel(const int channel)
|
||||
{
|
||||
void JA_ResumeChannel(const int channel) {
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED) {
|
||||
channels[i].state = JA_CHANNEL_PLAYING;
|
||||
// SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED) {
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
@@ -456,15 +401,12 @@ void JA_ResumeChannel(const int channel)
|
||||
}
|
||||
}
|
||||
|
||||
void JA_StopChannel(const int channel)
|
||||
{
|
||||
void JA_StopChannel(const int channel) {
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state != JA_CHANNEL_FREE)
|
||||
SDL_DestroyAudioStream(channels[i].stream);
|
||||
channels[i].stream = nullptr;
|
||||
@@ -472,9 +414,7 @@ void JA_StopChannel(const int channel)
|
||||
channels[i].pos = 0;
|
||||
channels[i].sound = NULL;
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state != JA_CHANNEL_FREE)
|
||||
SDL_DestroyAudioStream(channels[channel].stream);
|
||||
channels[channel].stream = nullptr;
|
||||
@@ -484,8 +424,7 @@ void JA_StopChannel(const int channel)
|
||||
}
|
||||
}
|
||||
|
||||
JA_Channel_state JA_GetChannelState(const int channel)
|
||||
{
|
||||
JA_Channel_state JA_GetChannelState(const int channel) {
|
||||
if (!JA_soundEnabled)
|
||||
return JA_SOUND_DISABLED;
|
||||
|
||||
@@ -495,11 +434,9 @@ JA_Channel_state JA_GetChannelState(const int channel)
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
float JA_SetSoundVolume(float volume, const int group)
|
||||
{
|
||||
float JA_SetSoundVolume(float volume, const int group) {
|
||||
const float v = SDL_clamp(volume, 0.0f, 1.0f);
|
||||
for (int i = 0; i < JA_MAX_GROUPS; ++i)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_GROUPS; ++i) {
|
||||
if (group == -1 || group == i)
|
||||
JA_soundVolume[i] = v;
|
||||
}
|
||||
@@ -512,18 +449,15 @@ float JA_SetSoundVolume(float volume, const int group)
|
||||
return v;
|
||||
}
|
||||
|
||||
void JA_EnableSound(const bool value)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
void JA_EnableSound(const bool value) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
JA_StopChannel(i);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
float JA_SetVolume(float volume)
|
||||
{
|
||||
float JA_SetVolume(float volume) {
|
||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||
|
||||
return JA_musicVolume;
|
||||
|
||||
6
source/external/jail_audio.h
vendored
6
source/external/jail_audio.h
vendored
@@ -1,16 +1,14 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state
|
||||
{
|
||||
enum JA_Channel_state {
|
||||
JA_CHANNEL_INVALID,
|
||||
JA_CHANNEL_FREE,
|
||||
JA_CHANNEL_PLAYING,
|
||||
JA_CHANNEL_PAUSED,
|
||||
JA_SOUND_DISABLED
|
||||
};
|
||||
enum JA_Music_state
|
||||
{
|
||||
enum JA_Music_state {
|
||||
JA_MUSIC_INVALID,
|
||||
JA_MUSIC_PLAYING,
|
||||
JA_MUSIC_PAUSED,
|
||||
|
||||
755
source/external/jail_shader.cpp
vendored
755
source/external/jail_shader.cpp
vendored
@@ -1,461 +1,416 @@
|
||||
#include "jail_shader.h"
|
||||
|
||||
#include <SDL3/SDL.h> // Para SDL_GL_GetProcAddress, SDL_LogError
|
||||
#include <stdint.h> // Para uintptr_t
|
||||
#include <SDL3/SDL.h> // Para SDL_GL_GetProcAddress, SDL_LogError
|
||||
#include <stdint.h> // Para uintptr_t
|
||||
|
||||
#include <cstring> // Para strncmp
|
||||
#include <stdexcept> // Para runtime_error
|
||||
#include <vector> // Para vector
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <OpenGL/OpenGL.h> // Para OpenGL en macOS
|
||||
#include <OpenGL/OpenGL.h> // Para OpenGL en macOS
|
||||
|
||||
#include "CoreFoundation/CoreFoundation.h" // Para Core Foundation en macOS
|
||||
#include "CoreFoundation/CoreFoundation.h" // Para Core Foundation en macOS
|
||||
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#include <OpenGL/gl3.h> // Para OpenGL 3 en macOS
|
||||
#else // NO ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#include <OpenGL/gl.h> // Para OpenGL (compatibilidad) en macOS
|
||||
#endif // ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#else // SI NO ES __APPLE__
|
||||
#include <SDL3/SDL_opengl.h> // Para GLuint, GLint, glTexCoord2f, glVertex2f
|
||||
#endif // __APPLE__
|
||||
#include <OpenGL/gl3.h> // Para OpenGL 3 en macOS
|
||||
#else // NO ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#include <OpenGL/gl.h> // Para OpenGL (compatibilidad) en macOS
|
||||
#endif // ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#else // SI NO ES __APPLE__
|
||||
#include <SDL3/SDL_opengl.h> // Para GLuint, GLint, glTexCoord2f, glVertex2f
|
||||
#endif // __APPLE__
|
||||
|
||||
namespace shader
|
||||
{
|
||||
// Constantes
|
||||
const GLuint INVALID_SHADER_ID = 0;
|
||||
const GLuint INVALID_PROGRAM_ID = 0;
|
||||
const GLuint DEFAULT_TEXTURE_ID = 1;
|
||||
namespace shader {
|
||||
// Constantes
|
||||
const GLuint INVALID_SHADER_ID = 0;
|
||||
const GLuint INVALID_PROGRAM_ID = 0;
|
||||
const GLuint DEFAULT_TEXTURE_ID = 1;
|
||||
|
||||
// Variables globales
|
||||
SDL_Window *win = nullptr;
|
||||
SDL_Renderer *renderer = nullptr;
|
||||
GLuint programId = 0;
|
||||
SDL_Texture *backBuffer = nullptr;
|
||||
SDL_Point win_size = {320 * 4, 256 * 4};
|
||||
SDL_FPoint tex_size = {320, 256};
|
||||
bool usingOpenGL = false;
|
||||
// Variables globales
|
||||
SDL_Window *win = nullptr;
|
||||
SDL_Renderer *renderer = nullptr;
|
||||
GLuint programId = 0;
|
||||
SDL_Texture *backBuffer = nullptr;
|
||||
SDL_Point win_size = {320 * 4, 256 * 4};
|
||||
SDL_FPoint tex_size = {320, 256};
|
||||
bool usingOpenGL = false;
|
||||
|
||||
#ifndef __APPLE__
|
||||
// Declaración de funciones de extensión de OpenGL (evitando GLEW)
|
||||
PFNGLCREATESHADERPROC glCreateShader;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
PFNGLDELETESHADERPROC glDeleteShader;
|
||||
PFNGLATTACHSHADERPROC glAttachShader;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
// Declaración de funciones de extensión de OpenGL (evitando GLEW)
|
||||
PFNGLCREATESHADERPROC glCreateShader;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
PFNGLDELETESHADERPROC glDeleteShader;
|
||||
PFNGLATTACHSHADERPROC glAttachShader;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
|
||||
bool initGLExtensions()
|
||||
{
|
||||
glCreateShader = (PFNGLCREATESHADERPROC)SDL_GL_GetProcAddress("glCreateShader");
|
||||
glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource");
|
||||
glCompileShader = (PFNGLCOMPILESHADERPROC)SDL_GL_GetProcAddress("glCompileShader");
|
||||
glGetShaderiv = (PFNGLGETSHADERIVPROC)SDL_GL_GetProcAddress("glGetShaderiv");
|
||||
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)SDL_GL_GetProcAddress("glGetShaderInfoLog");
|
||||
glDeleteShader = (PFNGLDELETESHADERPROC)SDL_GL_GetProcAddress("glDeleteShader");
|
||||
glAttachShader = (PFNGLATTACHSHADERPROC)SDL_GL_GetProcAddress("glAttachShader");
|
||||
glCreateProgram = (PFNGLCREATEPROGRAMPROC)SDL_GL_GetProcAddress("glCreateProgram");
|
||||
glLinkProgram = (PFNGLLINKPROGRAMPROC)SDL_GL_GetProcAddress("glLinkProgram");
|
||||
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)SDL_GL_GetProcAddress("glValidateProgram");
|
||||
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)SDL_GL_GetProcAddress("glGetProgramiv");
|
||||
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
|
||||
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
|
||||
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)SDL_GL_GetProcAddress("glDeleteProgram");
|
||||
bool initGLExtensions() {
|
||||
glCreateShader = (PFNGLCREATESHADERPROC)SDL_GL_GetProcAddress("glCreateShader");
|
||||
glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource");
|
||||
glCompileShader = (PFNGLCOMPILESHADERPROC)SDL_GL_GetProcAddress("glCompileShader");
|
||||
glGetShaderiv = (PFNGLGETSHADERIVPROC)SDL_GL_GetProcAddress("glGetShaderiv");
|
||||
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)SDL_GL_GetProcAddress("glGetShaderInfoLog");
|
||||
glDeleteShader = (PFNGLDELETESHADERPROC)SDL_GL_GetProcAddress("glDeleteShader");
|
||||
glAttachShader = (PFNGLATTACHSHADERPROC)SDL_GL_GetProcAddress("glAttachShader");
|
||||
glCreateProgram = (PFNGLCREATEPROGRAMPROC)SDL_GL_GetProcAddress("glCreateProgram");
|
||||
glLinkProgram = (PFNGLLINKPROGRAMPROC)SDL_GL_GetProcAddress("glLinkProgram");
|
||||
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)SDL_GL_GetProcAddress("glValidateProgram");
|
||||
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)SDL_GL_GetProcAddress("glGetProgramiv");
|
||||
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
|
||||
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
|
||||
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)SDL_GL_GetProcAddress("glDeleteProgram");
|
||||
|
||||
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
|
||||
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
|
||||
glLinkProgram && glValidateProgram && glGetProgramiv && glGetProgramInfoLog &&
|
||||
glUseProgram && glDeleteProgram;
|
||||
}
|
||||
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
|
||||
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
|
||||
glLinkProgram && glValidateProgram && glGetProgramiv && glGetProgramInfoLog &&
|
||||
glUseProgram && glDeleteProgram;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Función para verificar errores de OpenGL
|
||||
void checkGLError(const char *operation)
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error OpenGL en %s: 0x%x", operation, error);
|
||||
}
|
||||
// Función para verificar errores de OpenGL
|
||||
void checkGLError(const char *operation) {
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error OpenGL en %s: 0x%x",
|
||||
operation,
|
||||
error);
|
||||
}
|
||||
}
|
||||
|
||||
// Función para compilar un shader a partir de un std::string
|
||||
GLuint compileShader(const std::string &source, GLuint shader_type) {
|
||||
if (source.empty()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ERROR FATAL: El código fuente del shader está vacío.");
|
||||
throw std::runtime_error("ERROR FATAL: El código fuente del shader está vacío.");
|
||||
}
|
||||
|
||||
// Función para compilar un shader a partir de un std::string
|
||||
GLuint compileShader(const std::string &source, GLuint shader_type)
|
||||
{
|
||||
if (source.empty())
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ERROR FATAL: El código fuente del shader está vacío.");
|
||||
throw std::runtime_error("ERROR FATAL: El código fuente del shader está vacío.");
|
||||
// Crear identificador del shader
|
||||
GLuint shader_id = glCreateShader(shader_type);
|
||||
if (shader_id == INVALID_SHADER_ID) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error al crear el shader.");
|
||||
checkGLError("glCreateShader");
|
||||
return INVALID_SHADER_ID;
|
||||
}
|
||||
|
||||
// Agregar una directiva según el tipo de shader
|
||||
std::string directive = (shader_type == GL_VERTEX_SHADER)
|
||||
? "#define VERTEX\n"
|
||||
: "#define FRAGMENT\n";
|
||||
|
||||
const char *sources[2] = {directive.c_str(), source.c_str()};
|
||||
|
||||
// Especificar el código fuente del shader
|
||||
glShaderSource(shader_id, 2, sources, nullptr);
|
||||
checkGLError("glShaderSource");
|
||||
|
||||
// Compilar el shader
|
||||
glCompileShader(shader_id);
|
||||
checkGLError("glCompileShader");
|
||||
|
||||
// Verificar si la compilación fue exitosa
|
||||
GLint compiled_ok = GL_FALSE;
|
||||
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &compiled_ok);
|
||||
if (compiled_ok != GL_TRUE) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error en la compilación del shader (%d)!", shader_id);
|
||||
GLint log_length;
|
||||
glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if (log_length > 0) {
|
||||
std::vector<GLchar> log(log_length);
|
||||
glGetShaderInfoLog(shader_id, log_length, &log_length, log.data());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Registro de compilación del shader: %s", log.data());
|
||||
}
|
||||
glDeleteShader(shader_id);
|
||||
return INVALID_SHADER_ID;
|
||||
}
|
||||
return shader_id;
|
||||
}
|
||||
|
||||
// Crear identificador del shader
|
||||
GLuint shader_id = glCreateShader(shader_type);
|
||||
if (shader_id == INVALID_SHADER_ID)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error al crear el shader.");
|
||||
checkGLError("glCreateShader");
|
||||
return INVALID_SHADER_ID;
|
||||
}
|
||||
// Función para compilar un programa de shaders (vertex y fragment) a partir de std::string
|
||||
GLuint compileProgram(const std::string &vertex_shader_source, const std::string &fragment_shader_source) {
|
||||
GLuint program_id = glCreateProgram();
|
||||
if (program_id == INVALID_PROGRAM_ID) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error al crear el programa de shaders.");
|
||||
checkGLError("glCreateProgram");
|
||||
return INVALID_PROGRAM_ID;
|
||||
}
|
||||
|
||||
// Agregar una directiva según el tipo de shader
|
||||
std::string directive = (shader_type == GL_VERTEX_SHADER)
|
||||
? "#define VERTEX\n"
|
||||
: "#define FRAGMENT\n";
|
||||
// Si el fragment shader está vacío, reutilizamos el código del vertex shader
|
||||
GLuint vertex_shader_id = compileShader(vertex_shader_source, GL_VERTEX_SHADER);
|
||||
GLuint fragment_shader_id = compileShader(fragment_shader_source.empty() ? vertex_shader_source : fragment_shader_source, GL_FRAGMENT_SHADER);
|
||||
|
||||
const char *sources[2] = {directive.c_str(), source.c_str()};
|
||||
if (vertex_shader_id != INVALID_SHADER_ID && fragment_shader_id != INVALID_SHADER_ID) {
|
||||
// Asociar los shaders al programa
|
||||
glAttachShader(program_id, vertex_shader_id);
|
||||
checkGLError("glAttachShader vertex");
|
||||
glAttachShader(program_id, fragment_shader_id);
|
||||
checkGLError("glAttachShader fragment");
|
||||
|
||||
// Especificar el código fuente del shader
|
||||
glShaderSource(shader_id, 2, sources, nullptr);
|
||||
checkGLError("glShaderSource");
|
||||
glLinkProgram(program_id);
|
||||
checkGLError("glLinkProgram");
|
||||
|
||||
// Compilar el shader
|
||||
glCompileShader(shader_id);
|
||||
checkGLError("glCompileShader");
|
||||
|
||||
// Verificar si la compilación fue exitosa
|
||||
GLint compiled_ok = GL_FALSE;
|
||||
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &compiled_ok);
|
||||
if (compiled_ok != GL_TRUE)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error en la compilación del shader (%d)!", shader_id);
|
||||
// Verificar el estado del enlace
|
||||
GLint isLinked = GL_FALSE;
|
||||
glGetProgramiv(program_id, GL_LINK_STATUS, &isLinked);
|
||||
if (isLinked == GL_FALSE) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error al enlazar el programa de shaders.");
|
||||
GLint log_length;
|
||||
glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if (log_length > 0)
|
||||
{
|
||||
std::vector<GLchar> log(log_length);
|
||||
glGetShaderInfoLog(shader_id, log_length, &log_length, log.data());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Registro de compilación del shader: %s", log.data());
|
||||
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if (log_length > 0) {
|
||||
std::vector<char> log(log_length);
|
||||
glGetProgramInfoLog(program_id, log_length, &log_length, log.data());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Registro de enlace del programa: %s", log.data());
|
||||
}
|
||||
glDeleteShader(shader_id);
|
||||
return INVALID_SHADER_ID;
|
||||
}
|
||||
return shader_id;
|
||||
}
|
||||
|
||||
// Función para compilar un programa de shaders (vertex y fragment) a partir de std::string
|
||||
GLuint compileProgram(const std::string &vertex_shader_source, const std::string &fragment_shader_source)
|
||||
{
|
||||
GLuint program_id = glCreateProgram();
|
||||
if (program_id == INVALID_PROGRAM_ID)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error al crear el programa de shaders.");
|
||||
checkGLError("glCreateProgram");
|
||||
return INVALID_PROGRAM_ID;
|
||||
}
|
||||
|
||||
// Si el fragment shader está vacío, reutilizamos el código del vertex shader
|
||||
GLuint vertex_shader_id = compileShader(vertex_shader_source, GL_VERTEX_SHADER);
|
||||
GLuint fragment_shader_id = compileShader(fragment_shader_source.empty() ? vertex_shader_source : fragment_shader_source, GL_FRAGMENT_SHADER);
|
||||
|
||||
if (vertex_shader_id != INVALID_SHADER_ID && fragment_shader_id != INVALID_SHADER_ID)
|
||||
{
|
||||
// Asociar los shaders al programa
|
||||
glAttachShader(program_id, vertex_shader_id);
|
||||
checkGLError("glAttachShader vertex");
|
||||
glAttachShader(program_id, fragment_shader_id);
|
||||
checkGLError("glAttachShader fragment");
|
||||
|
||||
glLinkProgram(program_id);
|
||||
checkGLError("glLinkProgram");
|
||||
|
||||
// Verificar el estado del enlace
|
||||
GLint isLinked = GL_FALSE;
|
||||
glGetProgramiv(program_id, GL_LINK_STATUS, &isLinked);
|
||||
if (isLinked == GL_FALSE)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error al enlazar el programa de shaders.");
|
||||
GLint log_length;
|
||||
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if (log_length > 0)
|
||||
{
|
||||
std::vector<char> log(log_length);
|
||||
glGetProgramInfoLog(program_id, log_length, &log_length, log.data());
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Registro de enlace del programa: %s", log.data());
|
||||
}
|
||||
glDeleteProgram(program_id);
|
||||
program_id = INVALID_PROGRAM_ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
glValidateProgram(program_id);
|
||||
checkGLError("glValidateProgram");
|
||||
|
||||
// Log de información del programa (solo si hay información)
|
||||
GLint log_length;
|
||||
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if (log_length > 1) // > 1 porque algunos drivers devuelven 1 para cadena vacía
|
||||
{
|
||||
std::vector<char> log(log_length);
|
||||
glGetProgramInfoLog(program_id, log_length, &log_length, log.data());
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Registro de información del programa:\n%s", log.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudieron compilar los shaders.");
|
||||
glDeleteProgram(program_id);
|
||||
program_id = INVALID_PROGRAM_ID;
|
||||
}
|
||||
} else {
|
||||
glValidateProgram(program_id);
|
||||
checkGLError("glValidateProgram");
|
||||
|
||||
// Limpiar los shaders (ya no son necesarios después del enlace)
|
||||
if (vertex_shader_id != INVALID_SHADER_ID)
|
||||
{
|
||||
glDeleteShader(vertex_shader_id);
|
||||
// Log de información del programa (solo si hay información)
|
||||
GLint log_length;
|
||||
glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if (log_length > 1) // > 1 porque algunos drivers devuelven 1 para cadena vacía
|
||||
{
|
||||
std::vector<char> log(log_length);
|
||||
glGetProgramInfoLog(program_id, log_length, &log_length, log.data());
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Registro de información del programa:\n%s", log.data());
|
||||
}
|
||||
}
|
||||
if (fragment_shader_id != INVALID_SHADER_ID)
|
||||
{
|
||||
glDeleteShader(fragment_shader_id);
|
||||
}
|
||||
|
||||
return program_id;
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudieron compilar los shaders.");
|
||||
glDeleteProgram(program_id);
|
||||
program_id = INVALID_PROGRAM_ID;
|
||||
}
|
||||
|
||||
// Función para obtener el ID de textura OpenGL desde SDL3
|
||||
GLuint getTextureID(SDL_Texture *texture)
|
||||
{
|
||||
if (!texture)
|
||||
return DEFAULT_TEXTURE_ID;
|
||||
|
||||
// Intentar obtener el ID de textura OpenGL desde las propiedades de SDL3
|
||||
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
|
||||
GLuint textureId = 0;
|
||||
|
||||
// Intentar diferentes nombres de propiedades según la versión de SDL3
|
||||
textureId = (GLuint)(uintptr_t)SDL_GetPointerProperty(props, "SDL.texture.opengl.texture", nullptr);
|
||||
|
||||
// Si la primera no funciona, intentar con el nombre alternativo
|
||||
if (textureId == 0)
|
||||
{
|
||||
textureId = (GLuint)(uintptr_t)SDL_GetPointerProperty(props, "texture.opengl.texture", nullptr);
|
||||
}
|
||||
|
||||
// Si aún no funciona, intentar obtener como número
|
||||
if (textureId == 0)
|
||||
{
|
||||
textureId = (GLuint)SDL_GetNumberProperty(props, "SDL.texture.opengl.texture", DEFAULT_TEXTURE_ID);
|
||||
}
|
||||
|
||||
// Si ninguna funciona, usar el método manual de bindeo de textura
|
||||
if (textureId == 0)
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No se pudo obtener el ID de textura OpenGL, usando ID por defecto (%d)", DEFAULT_TEXTURE_ID);
|
||||
textureId = DEFAULT_TEXTURE_ID;
|
||||
}
|
||||
|
||||
return textureId;
|
||||
// Limpiar los shaders (ya no son necesarios después del enlace)
|
||||
if (vertex_shader_id != INVALID_SHADER_ID) {
|
||||
glDeleteShader(vertex_shader_id);
|
||||
}
|
||||
if (fragment_shader_id != INVALID_SHADER_ID) {
|
||||
glDeleteShader(fragment_shader_id);
|
||||
}
|
||||
|
||||
bool init(SDL_Window *window, SDL_Texture *back_buffer_texture, const std::string &vertex_shader, const std::string &fragment_shader)
|
||||
{
|
||||
shader::win = window;
|
||||
shader::renderer = SDL_GetRenderer(window);
|
||||
shader::backBuffer = back_buffer_texture;
|
||||
return program_id;
|
||||
}
|
||||
|
||||
if (!shader::renderer)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudo obtener el renderer de la ventana.");
|
||||
return false;
|
||||
}
|
||||
// Función para obtener el ID de textura OpenGL desde SDL3
|
||||
GLuint getTextureID(SDL_Texture *texture) {
|
||||
if (!texture)
|
||||
return DEFAULT_TEXTURE_ID;
|
||||
|
||||
SDL_GetWindowSize(window, &win_size.x, &win_size.y);
|
||||
SDL_GetTextureSize(back_buffer_texture, &tex_size.x, &tex_size.y);
|
||||
// Intentar obtener el ID de textura OpenGL desde las propiedades de SDL3
|
||||
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
|
||||
GLuint textureId = 0;
|
||||
|
||||
const auto render_name = SDL_GetRendererName(renderer);
|
||||
if (!render_name)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudo obtener el nombre del renderer.");
|
||||
return false;
|
||||
}
|
||||
// Intentar diferentes nombres de propiedades según la versión de SDL3
|
||||
textureId = (GLuint)(uintptr_t)SDL_GetPointerProperty(props, "SDL.texture.opengl.texture", nullptr);
|
||||
|
||||
// Verificar que el renderer sea OpenGL
|
||||
if (!strncmp(render_name, "opengl", 6))
|
||||
{
|
||||
// Si la primera no funciona, intentar con el nombre alternativo
|
||||
if (textureId == 0) {
|
||||
textureId = (GLuint)(uintptr_t)SDL_GetPointerProperty(props, "texture.opengl.texture", nullptr);
|
||||
}
|
||||
|
||||
// Si aún no funciona, intentar obtener como número
|
||||
if (textureId == 0) {
|
||||
textureId = (GLuint)SDL_GetNumberProperty(props, "SDL.texture.opengl.texture", DEFAULT_TEXTURE_ID);
|
||||
}
|
||||
|
||||
// Si ninguna funciona, usar el método manual de bindeo de textura
|
||||
if (textureId == 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No se pudo obtener el ID de textura OpenGL, usando ID por defecto (%d)",
|
||||
DEFAULT_TEXTURE_ID);
|
||||
textureId = DEFAULT_TEXTURE_ID;
|
||||
}
|
||||
|
||||
return textureId;
|
||||
}
|
||||
|
||||
bool init(SDL_Window *window, SDL_Texture *back_buffer_texture, const std::string &vertex_shader, const std::string &fragment_shader) {
|
||||
shader::win = window;
|
||||
shader::renderer = SDL_GetRenderer(window);
|
||||
shader::backBuffer = back_buffer_texture;
|
||||
|
||||
if (!shader::renderer) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudo obtener el renderer de la ventana.");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_GetWindowSize(window, &win_size.x, &win_size.y);
|
||||
SDL_GetTextureSize(back_buffer_texture, &tex_size.x, &tex_size.y);
|
||||
|
||||
const auto render_name = SDL_GetRendererName(renderer);
|
||||
if (!render_name) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudo obtener el nombre del renderer.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Verificar que el renderer sea OpenGL
|
||||
if (!strncmp(render_name, "opengl", 6)) {
|
||||
#ifndef __APPLE__
|
||||
if (!initGLExtensions())
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ERROR: No se han podido inicializar las extensiones de OpenGL.");
|
||||
usingOpenGL = false;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
// Compilar el programa de shaders utilizando std::string
|
||||
programId = compileProgram(vertex_shader, fragment_shader);
|
||||
if (programId == INVALID_PROGRAM_ID)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ERROR: No se pudo compilar el programa de shaders.");
|
||||
usingOpenGL = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "ADVERTENCIA: El driver del renderer no es OpenGL (%s).", render_name);
|
||||
if (!initGLExtensions()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ERROR: No se han podido inicializar las extensiones de OpenGL.");
|
||||
usingOpenGL = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
usingOpenGL = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Shader system initialized successfully.");
|
||||
return true;
|
||||
#endif
|
||||
// Compilar el programa de shaders utilizando std::string
|
||||
programId = compileProgram(vertex_shader, fragment_shader);
|
||||
if (programId == INVALID_PROGRAM_ID) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ERROR: No se pudo compilar el programa de shaders.");
|
||||
usingOpenGL = false;
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "ADVERTENCIA: El driver del renderer no es OpenGL (%s).", render_name);
|
||||
usingOpenGL = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
void render()
|
||||
{
|
||||
// Establece el color de fondo
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_SetRenderTarget(renderer, nullptr);
|
||||
SDL_RenderClear(renderer);
|
||||
usingOpenGL = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Shader system initialized successfully.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (usingOpenGL && programId != INVALID_PROGRAM_ID)
|
||||
{
|
||||
// Guardar estados de OpenGL
|
||||
GLint oldProgramId;
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
|
||||
void render() {
|
||||
// Establece el color de fondo
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_SetRenderTarget(renderer, nullptr);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
GLint oldViewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, oldViewport);
|
||||
if (usingOpenGL && programId != INVALID_PROGRAM_ID) {
|
||||
// Guardar estados de OpenGL
|
||||
GLint oldProgramId;
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
|
||||
|
||||
GLboolean wasTextureEnabled = glIsEnabled(GL_TEXTURE_2D);
|
||||
GLint oldTextureId;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTextureId);
|
||||
GLint oldViewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, oldViewport);
|
||||
|
||||
// Obtener y bindear la textura
|
||||
GLuint textureId = getTextureID(backBuffer);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
checkGLError("glBindTexture");
|
||||
GLboolean wasTextureEnabled = glIsEnabled(GL_TEXTURE_2D);
|
||||
GLint oldTextureId;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTextureId);
|
||||
|
||||
// Usar nuestro programa de shaders
|
||||
glUseProgram(programId);
|
||||
checkGLError("glUseProgram");
|
||||
// Obtener y bindear la textura
|
||||
GLuint textureId = getTextureID(backBuffer);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
checkGLError("glBindTexture");
|
||||
|
||||
// Recupera el tamaño lógico configurado con SDL_RenderSetLogicalSize
|
||||
int logicalW, logicalH;
|
||||
SDL_RendererLogicalPresentation mode;
|
||||
SDL_GetRenderLogicalPresentation(renderer, &logicalW, &logicalH, &mode);
|
||||
if (logicalW == 0 || logicalH == 0)
|
||||
{
|
||||
logicalW = win_size.x;
|
||||
logicalH = win_size.y;
|
||||
// Usar nuestro programa de shaders
|
||||
glUseProgram(programId);
|
||||
checkGLError("glUseProgram");
|
||||
|
||||
// Recupera el tamaño lógico configurado con SDL_RenderSetLogicalSize
|
||||
int logicalW, logicalH;
|
||||
SDL_RendererLogicalPresentation mode;
|
||||
SDL_GetRenderLogicalPresentation(renderer, &logicalW, &logicalH, &mode);
|
||||
if (logicalW == 0 || logicalH == 0) {
|
||||
logicalW = win_size.x;
|
||||
logicalH = win_size.y;
|
||||
}
|
||||
|
||||
// Cálculo del viewport
|
||||
int viewportX = 0, viewportY = 0, viewportW = win_size.x, viewportH = win_size.y;
|
||||
const bool USE_INTEGER_SCALE = mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE;
|
||||
if (USE_INTEGER_SCALE) {
|
||||
// Calcula el factor de escalado entero máximo que se puede aplicar
|
||||
int scaleX = win_size.x / logicalW;
|
||||
int scaleY = win_size.y / logicalH;
|
||||
int scale = (scaleX < scaleY ? scaleX : scaleY);
|
||||
if (scale < 1) {
|
||||
scale = 1;
|
||||
}
|
||||
|
||||
// Cálculo del viewport
|
||||
int viewportX = 0, viewportY = 0, viewportW = win_size.x, viewportH = win_size.y;
|
||||
const bool USE_INTEGER_SCALE = mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE;
|
||||
if (USE_INTEGER_SCALE)
|
||||
{
|
||||
// Calcula el factor de escalado entero máximo que se puede aplicar
|
||||
int scaleX = win_size.x / logicalW;
|
||||
int scaleY = win_size.y / logicalH;
|
||||
int scale = (scaleX < scaleY ? scaleX : scaleY);
|
||||
if (scale < 1)
|
||||
{
|
||||
scale = 1;
|
||||
}
|
||||
viewportW = logicalW * scale;
|
||||
viewportH = logicalH * scale;
|
||||
viewportW = logicalW * scale;
|
||||
viewportH = logicalH * scale;
|
||||
viewportX = (win_size.x - viewportW) / 2;
|
||||
viewportY = (win_size.y - viewportH) / 2;
|
||||
} else {
|
||||
// Letterboxing: preserva la relación de aspecto usando una escala flotante
|
||||
float windowAspect = static_cast<float>(win_size.x) / win_size.y;
|
||||
float logicalAspect = static_cast<float>(logicalW) / logicalH;
|
||||
if (windowAspect > logicalAspect) {
|
||||
viewportW = static_cast<int>(logicalAspect * win_size.y);
|
||||
viewportX = (win_size.x - viewportW) / 2;
|
||||
} else {
|
||||
viewportH = static_cast<int>(win_size.x / logicalAspect);
|
||||
viewportY = (win_size.y - viewportH) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Letterboxing: preserva la relación de aspecto usando una escala flotante
|
||||
float windowAspect = static_cast<float>(win_size.x) / win_size.y;
|
||||
float logicalAspect = static_cast<float>(logicalW) / logicalH;
|
||||
if (windowAspect > logicalAspect)
|
||||
{
|
||||
viewportW = static_cast<int>(logicalAspect * win_size.y);
|
||||
viewportX = (win_size.x - viewportW) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewportH = static_cast<int>(win_size.x / logicalAspect);
|
||||
viewportY = (win_size.y - viewportH) / 2;
|
||||
}
|
||||
}
|
||||
glViewport(viewportX, viewportY, viewportW, viewportH);
|
||||
checkGLError("glViewport");
|
||||
|
||||
// Configurar la proyección ortográfica usando el espacio lógico
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
// Queremos que el origen esté en la esquina superior izquierda del espacio lógico.
|
||||
glOrtho(0, static_cast<GLdouble>(logicalW), static_cast<GLdouble>(logicalH), 0, -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// Dibuja el quad con las coordenadas ajustadas.
|
||||
// Se asignan las coordenadas de textura "normales" para que no quede espejado horizontalmente,
|
||||
// y se mantiene el flip vertical para que la imagen no aparezca volteada.
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
// Vértice superior izquierdo
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2f(0.0f, 0.0f);
|
||||
// Vértice superior derecho
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2f(static_cast<GLfloat>(logicalW), 0.0f);
|
||||
// Vértice inferior izquierdo
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(0.0f, static_cast<GLfloat>(logicalH));
|
||||
// Vértice inferior derecho
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2f(static_cast<GLfloat>(logicalW), static_cast<GLfloat>(logicalH));
|
||||
glEnd();
|
||||
checkGLError("render quad");
|
||||
|
||||
SDL_GL_SwapWindow(win);
|
||||
|
||||
// Restaurar estados de OpenGL
|
||||
glUseProgram(oldProgramId);
|
||||
glBindTexture(GL_TEXTURE_2D, oldTextureId);
|
||||
if (!wasTextureEnabled)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
glViewport(oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Fallback a renderizado normal de SDL
|
||||
SDL_RenderTexture(renderer, backBuffer, nullptr, nullptr);
|
||||
SDL_RenderPresent(renderer);
|
||||
glViewport(viewportX, viewportY, viewportW, viewportH);
|
||||
checkGLError("glViewport");
|
||||
|
||||
// Configurar la proyección ortográfica usando el espacio lógico
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
// Queremos que el origen esté en la esquina superior izquierda del espacio lógico.
|
||||
glOrtho(0, static_cast<GLdouble>(logicalW), static_cast<GLdouble>(logicalH), 0, -1, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// Dibuja el quad con las coordenadas ajustadas.
|
||||
// Se asignan las coordenadas de textura "normales" para que no quede espejado horizontalmente,
|
||||
// y se mantiene el flip vertical para que la imagen no aparezca volteada.
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
// Vértice superior izquierdo
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2f(0.0f, 0.0f);
|
||||
// Vértice superior derecho
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2f(static_cast<GLfloat>(logicalW), 0.0f);
|
||||
// Vértice inferior izquierdo
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(0.0f, static_cast<GLfloat>(logicalH));
|
||||
// Vértice inferior derecho
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2f(static_cast<GLfloat>(logicalW), static_cast<GLfloat>(logicalH));
|
||||
glEnd();
|
||||
checkGLError("render quad");
|
||||
|
||||
SDL_GL_SwapWindow(win);
|
||||
|
||||
// Restaurar estados de OpenGL
|
||||
glUseProgram(oldProgramId);
|
||||
glBindTexture(GL_TEXTURE_2D, oldTextureId);
|
||||
if (!wasTextureEnabled) {
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
glViewport(oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
|
||||
} else {
|
||||
// Fallback a renderizado normal de SDL
|
||||
SDL_RenderTexture(renderer, backBuffer, nullptr, nullptr);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
void cleanup() {
|
||||
if (programId != INVALID_PROGRAM_ID) {
|
||||
glDeleteProgram(programId);
|
||||
programId = INVALID_PROGRAM_ID;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Programa de shaders liberado.");
|
||||
}
|
||||
|
||||
void cleanup()
|
||||
{
|
||||
if (programId != INVALID_PROGRAM_ID)
|
||||
{
|
||||
glDeleteProgram(programId);
|
||||
programId = INVALID_PROGRAM_ID;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Programa de shaders liberado.");
|
||||
}
|
||||
// Reinicializar variables
|
||||
win = nullptr;
|
||||
renderer = nullptr;
|
||||
backBuffer = nullptr;
|
||||
usingOpenGL = false;
|
||||
}
|
||||
|
||||
// Reinicializar variables
|
||||
win = nullptr;
|
||||
renderer = nullptr;
|
||||
backBuffer = nullptr;
|
||||
usingOpenGL = false;
|
||||
}
|
||||
bool isUsingOpenGL() {
|
||||
return usingOpenGL;
|
||||
}
|
||||
|
||||
bool isUsingOpenGL()
|
||||
{
|
||||
return usingOpenGL;
|
||||
}
|
||||
|
||||
GLuint getProgramId()
|
||||
{
|
||||
return programId;
|
||||
}
|
||||
}
|
||||
GLuint getProgramId() {
|
||||
return programId;
|
||||
}
|
||||
} // namespace shader
|
||||
14
source/external/jail_shader.h
vendored
14
source/external/jail_shader.h
vendored
@@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h> // Para SDL_Texture, SDL_Window
|
||||
#include <string> // Para basic_string, string
|
||||
#include <SDL3/SDL.h> // Para SDL_Texture, SDL_Window
|
||||
|
||||
namespace shader
|
||||
{
|
||||
bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
|
||||
void render();
|
||||
}
|
||||
#include <string> // Para basic_string, string
|
||||
|
||||
namespace shader {
|
||||
bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
|
||||
void render();
|
||||
} // namespace shader
|
||||
12766
source/external/stb_image.h
vendored
12766
source/external/stb_image.h
vendored
File diff suppressed because it is too large
Load Diff
8797
source/external/stb_vorbis.h
vendored
8797
source/external/stb_vorbis.h
vendored
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user