pasaeta loca de clang-format (despres m'arrepentiré pero bueno)

This commit is contained in:
2025-07-18 20:01:13 +02:00
parent 734c220fb0
commit dabba41179
112 changed files with 22361 additions and 26474 deletions

View File

@@ -1,26 +1,24 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include <SDL3/SDL.h> // Para SDL_AudioFormat, SDL_BindAudioStream, SDL_Se...
#include <stdint.h> // Para uint32_t, uint8_t
#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen, fread
#include <stdlib.h> // Para free, malloc
#include <string.h> // Para strcpy, strlen
#include <SDL3/SDL.h> // Para SDL_AudioFormat, SDL_BindAudioStream, SDL_Se...
#include <stdint.h> // Para uint32_t, uint8_t
#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen, fread
#include <stdlib.h> // Para free, malloc
#include <string.h> // Para strcpy, strlen
#include "stb_vorbis.h" // Para stb_vorbis_decode_memory
#include "stb_vorbis.h" // Para stb_vorbis_decode_memory
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
#define JA_MAX_GROUPS 2
struct JA_Sound_t
{
struct JA_Sound_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{NULL};
};
struct JA_Channel_t
{
struct JA_Channel_t {
JA_Sound_t *sound{nullptr};
int pos{0};
int times{0};
@@ -29,8 +27,7 @@ struct JA_Channel_t
JA_Channel_state state{JA_CHANNEL_FREE};
};
struct JA_Music_t
{
struct JA_Music_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{nullptr};
@@ -58,59 +55,43 @@ int fade_start_time;
int fade_duration;
int fade_initial_volume;
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{
if (fading)
{
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) {
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time + fade_duration))
{
if (time > (fade_start_time + fade_duration)) {
fading = false;
JA_StopMusic();
return 30;
}
else
{
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
}
}
if (current_music->times != 0)
{
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2))
{
if (current_music->times != 0) {
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2)) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
}
if (current_music->times > 0)
current_music->times--;
}
else
{
} else {
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
JA_StopMusic();
}
}
if (JA_soundEnabled)
{
if (JA_soundEnabled) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].times != 0)
{
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2))
{
if (channels[i].state == JA_CHANNEL_PLAYING) {
if (channels[i].times != 0) {
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) {
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times > 0)
channels[i].times--;
}
}
else
{
} else {
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
JA_StopChannel(i);
}
@@ -120,8 +101,7 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
return 30;
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
{
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
#ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
@@ -140,8 +120,7 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channel
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
}
void JA_Quit()
{
void JA_Quit() {
if (JA_timerID)
SDL_RemoveTimer(JA_timerID);
@@ -150,8 +129,7 @@ void JA_Quit()
sdlAudioDevice = 0;
}
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
{
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length) {
JA_Music_t *music = new JA_Music_t();
int chan, samplerate;
@@ -170,8 +148,7 @@ JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
return music;
}
JA_Music_t *JA_LoadMusic(const char *filename)
{
JA_Music_t *JA_LoadMusic(const char *filename) {
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
@@ -191,8 +168,7 @@ JA_Music_t *JA_LoadMusic(const char *filename)
return music;
}
void JA_PlayMusic(JA_Music_t *music, const int loop)
{
void JA_PlayMusic(JA_Music_t *music, const int loop) {
if (!JA_musicEnabled)
return;
@@ -212,15 +188,13 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
// SDL_ResumeAudioStreamDevice(current_music->stream);
}
char *JA_GetMusicFilename(JA_Music_t *music)
{
char *JA_GetMusicFilename(JA_Music_t *music) {
if (!music)
music = current_music;
return music->filename;
}
void JA_PauseMusic()
{
void JA_PauseMusic() {
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
@@ -231,8 +205,7 @@ void JA_PauseMusic()
SDL_UnbindAudioStream(current_music->stream);
}
void JA_ResumeMusic()
{
void JA_ResumeMusic() {
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
@@ -243,8 +216,7 @@ void JA_ResumeMusic()
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
}
void JA_StopMusic()
{
void JA_StopMusic() {
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
@@ -259,8 +231,7 @@ void JA_StopMusic()
current_music->filename = nullptr;
}
void JA_FadeOutMusic(const int milliseconds)
{
void JA_FadeOutMusic(const int milliseconds) {
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
@@ -272,8 +243,7 @@ void JA_FadeOutMusic(const int milliseconds)
fade_initial_volume = JA_musicVolume;
}
JA_Music_state JA_GetMusicState()
{
JA_Music_state JA_GetMusicState() {
if (!JA_musicEnabled)
return JA_MUSIC_DISABLED;
if (!current_music)
@@ -282,8 +252,7 @@ JA_Music_state JA_GetMusicState()
return current_music->state;
}
void JA_DeleteMusic(JA_Music_t *music)
{
void JA_DeleteMusic(JA_Music_t *music) {
if (current_music == music)
current_music = nullptr;
SDL_free(music->buffer);
@@ -292,68 +261,59 @@ void JA_DeleteMusic(JA_Music_t *music)
delete music;
}
float JA_SetMusicVolume(float volume)
{
float JA_SetMusicVolume(float volume) {
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
if (current_music)
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume;
}
void JA_SetMusicPosition(float value)
{
void JA_SetMusicPosition(float value) {
if (!current_music)
return;
current_music->pos = value * current_music->spec.freq;
}
float JA_GetMusicPosition()
{
float JA_GetMusicPosition() {
if (!current_music)
return 0;
return float(current_music->pos) / float(current_music->spec.freq);
}
void JA_EnableMusic(const bool value)
{
void JA_EnableMusic(const bool value) {
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
JA_StopMusic();
JA_musicEnabled = value;
}
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
{
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length) {
JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer;
sound->length = length;
return sound;
}
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
{
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
JA_Sound_t *JA_LoadSound(const char *filename)
{
JA_Sound_t *JA_LoadSound(const char *filename) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
{
int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group) {
if (!JA_soundEnabled)
return -1;
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
{
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) {
channel++;
}
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
@@ -372,8 +332,7 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
return channel;
}
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group)
{
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group) {
if (!JA_soundEnabled)
return -1;
@@ -393,10 +352,8 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop,
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
void JA_DeleteSound(JA_Sound_t *sound) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound)
JA_StopChannel(i);
}
@@ -404,25 +361,19 @@ void JA_DeleteSound(JA_Sound_t *sound)
delete sound;
}
void JA_PauseChannel(const int channel)
{
void JA_PauseChannel(const int channel) {
if (!JA_soundEnabled)
return;
if (channel == -1)
{
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PLAYING)
{
if (channels[i].state == JA_CHANNEL_PLAYING) {
channels[i].state = JA_CHANNEL_PAUSED;
// SDL_PauseAudioStreamDevice(channels[i].stream);
SDL_UnbindAudioStream(channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PLAYING)
{
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PLAYING) {
channels[channel].state = JA_CHANNEL_PAUSED;
// SDL_PauseAudioStreamDevice(channels[channel].stream);
SDL_UnbindAudioStream(channels[channel].stream);
@@ -430,25 +381,19 @@ void JA_PauseChannel(const int channel)
}
}
void JA_ResumeChannel(const int channel)
{
void JA_ResumeChannel(const int channel) {
if (!JA_soundEnabled)
return;
if (channel == -1)
{
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PAUSED)
{
if (channels[i].state == JA_CHANNEL_PAUSED) {
channels[i].state = JA_CHANNEL_PLAYING;
// SDL_ResumeAudioStreamDevice(channels[i].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state == JA_CHANNEL_PAUSED)
{
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PAUSED) {
channels[channel].state = JA_CHANNEL_PLAYING;
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
@@ -456,15 +401,12 @@ void JA_ResumeChannel(const int channel)
}
}
void JA_StopChannel(const int channel)
{
void JA_StopChannel(const int channel) {
if (!JA_soundEnabled)
return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE)
SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
@@ -472,9 +414,7 @@ void JA_StopChannel(const int channel)
channels[i].pos = 0;
channels[i].sound = NULL;
}
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state != JA_CHANNEL_FREE)
SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
@@ -484,8 +424,7 @@ void JA_StopChannel(const int channel)
}
}
JA_Channel_state JA_GetChannelState(const int channel)
{
JA_Channel_state JA_GetChannelState(const int channel) {
if (!JA_soundEnabled)
return JA_SOUND_DISABLED;
@@ -495,11 +434,9 @@ JA_Channel_state JA_GetChannelState(const int channel)
return channels[channel].state;
}
float JA_SetSoundVolume(float volume, const int group)
{
float JA_SetSoundVolume(float volume, const int group) {
const float v = SDL_clamp(volume, 0.0f, 1.0f);
for (int i = 0; i < JA_MAX_GROUPS; ++i)
{
for (int i = 0; i < JA_MAX_GROUPS; ++i) {
if (group == -1 || group == i)
JA_soundVolume[i] = v;
}
@@ -512,18 +449,15 @@ float JA_SetSoundVolume(float volume, const int group)
return v;
}
void JA_EnableSound(const bool value)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
void JA_EnableSound(const bool value) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING)
JA_StopChannel(i);
}
JA_soundEnabled = value;
}
float JA_SetVolume(float volume)
{
float JA_SetVolume(float volume) {
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
return JA_musicVolume;