pasaeta loca de clang-format (despres m'arrepentiré pero bueno)
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14
source/external/jail_shader.h
vendored
14
source/external/jail_shader.h
vendored
@@ -1,10 +1,10 @@
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#pragma once
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#include <SDL3/SDL.h> // Para SDL_Texture, SDL_Window
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#include <string> // Para basic_string, string
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#include <SDL3/SDL.h> // Para SDL_Texture, SDL_Window
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namespace shader
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{
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bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
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void render();
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}
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#include <string> // Para basic_string, string
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namespace shader {
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bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
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void render();
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} // namespace shader
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