Commit de vesprà tirada a la brossa
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@@ -1,12 +1,12 @@
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#include "game_logo.h"
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#include <SDL2/SDL_render.h> // for SDL_FLIP_HORIZONTAL
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#include <algorithm> // for max
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#include "animated_sprite.h" // for AnimatedSprite
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#include "animated_sprite.h" // for SpriteAnimated
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#include "asset.h" // for Asset
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#include "jail_audio.h" // for JA_DeleteSound, JA_LoadSound, JA_PlaySound
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "smart_sprite.h" // for SmartSprite
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#include "smart_sprite.h" // for SpriteSmart
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#include "sprite.h" // for Sprite
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#include "texture.h" // for Texture
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#include "utils.h" // for Param, ParamGame, ParamTitle
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@@ -24,7 +24,7 @@ GameLogo::GameLogo(int x, int y)
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coffee_sprite_(std::make_unique<SmartSprite>(coffee_texture_)),
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crisis_sprite_(std::make_unique<SmartSprite>(crisis_texture_)),
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arcade_edition_sprite_(std::make_unique<Sprite>((param.game.width - arcade_edition_texture_->getWidth()) / 2, param.title.arcade_edition_position, arcade_edition_texture_->getWidth(), arcade_edition_texture_->getHeight(), arcade_edition_texture_)),
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arcade_edition_sprite_(std::make_unique<Sprite>(arcade_edition_texture_, (param.game.width - arcade_edition_texture_->getWidth()) / 2, param.title.arcade_edition_position, arcade_edition_texture_->getWidth(), arcade_edition_texture_->getHeight())),
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crash_sound_(JA_LoadSound(Asset::get()->get("title.wav").c_str())),
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