acabat amb balloon_formations.txt
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@@ -9,10 +9,6 @@
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#include <vector>
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// --- Constantes de configuración ---
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constexpr int NUMBER_OF_BALLOON_FORMATIONS = 100;
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constexpr int MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION = 50;
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constexpr int NUMBER_OF_SETS_PER_POOL = 10;
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constexpr int NUMBER_OF_STAGES = 10;
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// --- Estructuras de datos ---
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struct BalloonFormationParams {
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@@ -62,7 +58,12 @@ class BalloonFormations {
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private:
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// --- Constantes ---
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static constexpr int BALLOON_SPAWN_HEIGHT = 208; // Altura desde el suelo en la que aparecen los globos
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static constexpr int BALLOON_SPAWN_HEIGHT = 208; // Altura desde el suelo en la que aparecen los globos
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static constexpr int CREATION_TIME = 300; // Tiempo base de creación de los globos para las formaciones
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static constexpr int NUMBER_OF_BALLOON_FORMATIONS = 100;
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static constexpr int MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION = 50;
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static constexpr int NUMBER_OF_SETS_PER_POOL = 10;
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static constexpr int NUMBER_OF_STAGES = 10;
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// --- Datos ---
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std::vector<BalloonFormationUnit> balloon_formation_; // Vector con todas las formaciones enemigas
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