acabat amb balloon_formations.txt
This commit is contained in:
@@ -1,5 +1,5 @@
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# Archivo de configuración de formaciones de globos
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# Archivo de configuración de formaciones de globos
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# Formato por línea: x, desp, y, vel_x, tipo, tamaño, tiempo_creacion
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# Formato por línea: x, desp, y, vel_x, tipo, tamaño, retraso_tiempo_creacion
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# Variables disponibles:
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# Variables disponibles:
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# X1_0, X1_50, X1_100, X2_0, X2_100, X3_0, X3_100, X4_0, X4_100
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# X1_0, X1_50, X1_100, X2_0, X2_100, X3_0, X3_100, X4_0, X4_100
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# QUARTER1_X4, QUARTER3_X4, DEFAULT_POS_Y
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# QUARTER1_X4, QUARTER3_X4, DEFAULT_POS_Y
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@@ -8,270 +8,270 @@
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formation: 0
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formation: 0
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# Dos enemigos BALLOON4 uno a cada extremo
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# Dos enemigos BALLOON4 uno a cada extremo
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X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
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X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 0
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X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
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X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 0
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formation: 1
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formation: 1
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# Dos enemigos BALLOON4 uno a cada cuarto. Ambos van hacia el centro
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# Dos enemigos BALLOON4 uno a cada cuarto. Ambos van hacia el centro
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QUARTER1_X4, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
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QUARTER1_X4, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 0
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QUARTER3_X4, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
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QUARTER3_X4, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 0
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formation: 2
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formation: 2
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# Cuatro enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
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# Cuatro enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
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X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 300
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X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 30
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X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 290
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X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 20
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X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 280
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X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 10
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X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 270
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X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 0
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formation: 3
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formation: 3
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# Cuatro enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
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# Cuatro enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
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X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 300
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X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 30
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X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 290
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X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 20
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X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 280
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X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 10
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X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 270
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X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 0
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formation: 4
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formation: 4
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# Tres enemigos BALLOON3. 0, 25, 50. Hacia la derecha
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# Tres enemigos BALLOON3. 0, 25, 50. Hacia la derecha
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 20
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 10
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 0
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formation: 5
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formation: 5
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# Tres enemigos BALLOON3. 50, 75, 100. Hacia la izquierda
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# Tres enemigos BALLOON3. 50, 75, 100. Hacia la izquierda
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 20
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 10
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 0
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formation: 6
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formation: 6
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# Tres enemigos BALLOON3. 0, 0, 0. Hacia la derecha
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# Tres enemigos BALLOON3. 0, 0, 0. Hacia la derecha
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 20
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X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
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X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 10
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 0
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formation: 7
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formation: 7
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# Tres enemigos BALLOON3. 100, 100, 100. Hacia la izquierda
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# Tres enemigos BALLOON3. 100, 100, 100. Hacia la izquierda
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 20
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X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
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X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 10
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 0
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formation: 8
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formation: 8
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# Seis enemigos BALLOON1. 0, 0, 0, 0, 0, 0. Hacia la derecha
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# Seis enemigos BALLOON1. 0, 0, 0, 0, 0, 0. Hacia la derecha
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X1_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 300
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X1_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 50
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X1_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 290
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X1_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 40
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X1_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 280
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X1_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 30
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X1_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 270
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X1_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 20
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X1_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 260
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X1_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 10
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X1_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 250
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X1_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 0
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formation: 9
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formation: 9
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# Seis enemigos BALLOON1. 100, 100, 100, 100, 100, 100. Hacia la izquierda
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# Seis enemigos BALLOON1. 100, 100, 100, 100, 100, 100. Hacia la izquierda
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X1_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 300
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X1_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 50
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X1_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 290
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X1_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 40
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X1_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 280
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X1_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 30
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X1_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 270
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X1_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 20
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X1_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 260
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X1_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 10
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X1_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 250
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X1_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 0
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formation: 10
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formation: 10
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# Tres enemigos BALLOON4 seguidos desde la izquierda. Hacia la derecha
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# Tres enemigos BALLOON4 seguidos desde la izquierda. Hacia la derecha
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X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
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X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 30
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X4_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 285
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X4_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 15
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X4_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 270
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X4_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 0
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formation: 11
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formation: 11
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# Tres enemigos BALLOON4 seguidos desde la derecha. Hacia la izquierda
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# Tres enemigos BALLOON4 seguidos desde la derecha. Hacia la izquierda
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X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
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X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 30
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X4_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 285
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X4_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 15
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X4_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 270
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X4_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 0
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formation: 12
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formation: 12
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# Seis enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
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# Seis enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
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X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 300
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X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 50
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X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 290
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X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 40
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X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 280
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X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 30
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X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 270
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X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 20
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X2_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 260
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X2_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 10
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X2_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 250
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X2_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 0
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formation: 13
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formation: 13
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# Seis enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
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# Seis enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
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X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 300
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X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 50
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X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 290
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X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 40
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X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 280
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X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 30
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X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 270
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X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 20
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X2_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 260
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X2_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 10
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X2_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 250
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X2_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 0
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formation: 14
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formation: 14
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# Cinco enemigos BALLOON3. Hacia la derecha. Separados
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# Cinco enemigos BALLOON3. Hacia la derecha. Separados
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 40
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 30
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 20
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X3_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 270
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X3_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 10
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X3_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 260
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X3_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 0
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formation: 15
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formation: 15
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# Cinco enemigos BALLOON3. Hacia la izquierda. Separados
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# Cinco enemigos BALLOON3. Hacia la izquierda. Separados
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 40
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 30
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 20
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X3_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 270
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X3_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 10
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X3_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 260
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X3_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 0
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formation: 16
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formation: 16
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# Cinco enemigos BALLOON3. Hacia la derecha. Juntos
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# Cinco enemigos BALLOON3. Hacia la derecha. Juntos
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
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X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 40
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X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
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X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 30
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
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X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 20
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X3_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 270
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X3_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 10
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 260
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X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 0
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formation: 17
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formation: 17
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# Cinco enemigos BALLOON3. Hacia la izquierda. Juntos
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# Cinco enemigos BALLOON3. Hacia la izquierda. Juntos
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
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X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 40
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X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
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X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 30
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
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X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 20
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X3_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 270
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X3_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 10
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 260
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X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 0
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formation: 18
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formation: 18
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# Doce enemigos BALLOON1. Hacia la derecha. Juntos
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# Doce enemigos BALLOON1. Hacia la derecha. Juntos
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X1_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 300
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X1_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 110
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X1_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 290
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X1_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 100
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X1_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 280
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X1_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 90
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X1_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 270
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X1_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 80
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X1_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 260
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X1_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 70
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X1_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 250
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X1_0, 5, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 60
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X1_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 240
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X1_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 50
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X1_0, 7, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 230
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X1_0, 7, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 40
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X1_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 220
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X1_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 30
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X1_0, 9, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 210
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X1_0, 9, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 20
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X1_0, 10, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 200
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X1_0, 10, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 10
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X1_0, 11, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 190
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X1_0, 11, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 0
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formation: 19
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formation: 19
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# Doce enemigos BALLOON1. Hacia la izquierda. Juntos
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# Doce enemigos BALLOON1. Hacia la izquierda. Juntos
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X1_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 300
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X1_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 110
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X1_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 290
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X1_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 100
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X1_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 280
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X1_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 90
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X1_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 270
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X1_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 80
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X1_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 260
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X1_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 70
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X1_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 250
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X1_100, -5, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 60
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X1_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 240
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X1_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 50
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X1_100, -7, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 230
|
X1_100, -7, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 40
|
||||||
X1_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 220
|
X1_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 30
|
||||||
X1_100, -9, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 210
|
X1_100, -9, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 20
|
||||||
X1_100, -10, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 200
|
X1_100, -10, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 10
|
||||||
X1_100, -11, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 190
|
X1_100, -11, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 0
|
||||||
|
|
||||||
formation: 20
|
formation: 20
|
||||||
# Cuatro enemigos BALLOON4 seguidos desde la izquierda/derecha. Simétricos
|
# Cuatro enemigos BALLOON4 seguidos desde la izquierda/derecha. Simétricos
|
||||||
X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
|
X4_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 0
|
||||||
X4_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 300
|
X4_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE4, 0
|
||||||
X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
|
X4_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 0
|
||||||
X4_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 300
|
X4_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE4, 0
|
||||||
|
|
||||||
formation: 21
|
formation: 21
|
||||||
# Diez enemigos BALLOON2 uno detrás del otro. Izquierda/derecha. Simétricos
|
# Diez enemigos BALLOON2 uno detrás del otro. Izquierda/derecha. Simétricos
|
||||||
X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 300
|
X2_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 12
|
||||||
X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 297
|
X2_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 9
|
||||||
X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 294
|
X2_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 6
|
||||||
X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 291
|
X2_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 3
|
||||||
X2_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 288
|
X2_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE2, 0
|
||||||
X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 300
|
X2_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 12
|
||||||
X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 297
|
X2_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 9
|
||||||
X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 294
|
X2_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 6
|
||||||
X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 291
|
X2_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 3
|
||||||
X2_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 288
|
X2_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE2, 0
|
||||||
|
|
||||||
formation: 22
|
formation: 22
|
||||||
# Diez enemigos BALLOON3. Hacia la derecha/izquierda. Separados. Simétricos
|
# Diez enemigos BALLOON3. Hacia la derecha/izquierda. Separados. Simétricos
|
||||||
X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
|
X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 40
|
||||||
X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
|
X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 30
|
||||||
X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
|
X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 20
|
||||||
X3_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 270
|
X3_0, 6, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 10
|
||||||
X3_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 260
|
X3_0, 8, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 0
|
||||||
X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
|
X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 40
|
||||||
X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
|
X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 30
|
||||||
X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
|
X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 20
|
||||||
X3_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 270
|
X3_100, -6, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 10
|
||||||
X3_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 260
|
X3_100, -8, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 0
|
||||||
|
|
||||||
formation: 23
|
formation: 23
|
||||||
# Diez enemigos BALLOON3. Hacia la derecha. Juntos. Simétricos
|
# Diez enemigos BALLOON3. Hacia la derecha. Juntos. Simétricos
|
||||||
X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 300
|
X3_0, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 40
|
||||||
X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 290
|
X3_0, 1, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 30
|
||||||
X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 280
|
X3_0, 2, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 20
|
||||||
X3_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 270
|
X3_0, 3, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 10
|
||||||
X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 260
|
X3_0, 4, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE3, 0
|
||||||
X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 300
|
X3_100, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 40
|
||||||
X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 290
|
X3_100, -1, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 30
|
||||||
X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 280
|
X3_100, -2, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 20
|
||||||
X3_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 270
|
X3_100, -3, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 10
|
||||||
X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 260
|
X3_100, -4, DEFAULT_POS_Y, LEFT, BALLOON, SIZE3, 0
|
||||||
|
|
||||||
formation: 24
|
formation: 24
|
||||||
# Treinta enemigos BALLOON1. Del centro hacia los extremos. Juntos. Simétricos
|
# Treinta enemigos BALLOON1. Del centro hacia los extremos. Juntos. Simétricos
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 300
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 0
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 305
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 5
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 310
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 10
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 315
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 15
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 320
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 20
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 325
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 25
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 330
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 30
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 335
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 35
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 340
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 40
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 345
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 45
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 350
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 50
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 355
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 55
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 300
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 60
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 305
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 65
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 310
|
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 70
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 315
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 0
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 320
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 5
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 325
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 10
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 330
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 15
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 335
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 20
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 340
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 25
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 345
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 30
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 350
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 35
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 355
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 40
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 360
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 45
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 360
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 50
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 365
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 55
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 365
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 60
|
||||||
X1_50, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 370
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 65
|
||||||
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 370
|
X1_50, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 70
|
||||||
|
|
||||||
formation: 25
|
formation: 25
|
||||||
# Treinta enemigos BALLOON1. Del centro hacia adentro. Juntos. Simétricos
|
# Treinta enemigos BALLOON1. Del centro hacia adentro. Juntos. Simétricos
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 300
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 70
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 295
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 65
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 290
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 60
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 285
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 55
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 280
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 50
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 275
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 45
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 270
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 40
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 265
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 35
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 260
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 30
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 255
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 25
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 250
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 20
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 245
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 15
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 300
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 10
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 295
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 5
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 290
|
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 0
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 285
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 70
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 280
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 65
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 275
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 60
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 270
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 55
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 265
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 50
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 260
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 45
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 255
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 40
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 250
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 35
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 245
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 30
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 240
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 25
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 240
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 20
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 235
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 15
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 235
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 10
|
||||||
X1_50 + 20, 0, DEFAULT_POS_Y, LEFT, BALLOON, SIZE1, 230
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 5
|
||||||
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 230
|
X1_50 - 20, 0, DEFAULT_POS_Y, RIGHT, BALLOON, SIZE1, 0
|
||||||
|
|||||||
@@ -151,7 +151,7 @@ auto BalloonFormations::parseBalloonLine(const std::string& line, const std::map
|
|||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
int creation_time = evaluateExpression(tokens[6], variables);
|
int creation_time = CREATION_TIME + evaluateExpression(tokens[6], variables);
|
||||||
|
|
||||||
return BalloonFormationParams(x + desp, y, vel_x, type, size, creation_time);
|
return BalloonFormationParams(x + desp, y, vel_x, type, size, creation_time);
|
||||||
} catch (const std::exception&) {
|
} catch (const std::exception&) {
|
||||||
@@ -249,7 +249,6 @@ void BalloonFormations::loadDefaultFormations() {
|
|||||||
const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
|
const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
|
||||||
const int X4_0 = param.game.play_area.rect.x;
|
const int X4_0 = param.game.play_area.rect.x;
|
||||||
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
|
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
|
||||||
constexpr int CREATION_TIME = 300;
|
|
||||||
|
|
||||||
// Formación básica #00
|
// Formación básica #00
|
||||||
std::vector<BalloonFormationParams> basic_formation = {
|
std::vector<BalloonFormationParams> basic_formation = {
|
||||||
|
|||||||
@@ -9,10 +9,6 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
// --- Constantes de configuración ---
|
// --- Constantes de configuración ---
|
||||||
constexpr int NUMBER_OF_BALLOON_FORMATIONS = 100;
|
|
||||||
constexpr int MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION = 50;
|
|
||||||
constexpr int NUMBER_OF_SETS_PER_POOL = 10;
|
|
||||||
constexpr int NUMBER_OF_STAGES = 10;
|
|
||||||
|
|
||||||
// --- Estructuras de datos ---
|
// --- Estructuras de datos ---
|
||||||
struct BalloonFormationParams {
|
struct BalloonFormationParams {
|
||||||
@@ -62,7 +58,12 @@ class BalloonFormations {
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
// --- Constantes ---
|
// --- Constantes ---
|
||||||
static constexpr int BALLOON_SPAWN_HEIGHT = 208; // Altura desde el suelo en la que aparecen los globos
|
static constexpr int BALLOON_SPAWN_HEIGHT = 208; // Altura desde el suelo en la que aparecen los globos
|
||||||
|
static constexpr int CREATION_TIME = 300; // Tiempo base de creación de los globos para las formaciones
|
||||||
|
static constexpr int NUMBER_OF_BALLOON_FORMATIONS = 100;
|
||||||
|
static constexpr int MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION = 50;
|
||||||
|
static constexpr int NUMBER_OF_SETS_PER_POOL = 10;
|
||||||
|
static constexpr int NUMBER_OF_STAGES = 10;
|
||||||
|
|
||||||
// --- Datos ---
|
// --- Datos ---
|
||||||
std::vector<BalloonFormationUnit> balloon_formation_; // Vector con todas las formaciones enemigas
|
std::vector<BalloonFormationUnit> balloon_formation_; // Vector con todas las formaciones enemigas
|
||||||
|
|||||||
Reference in New Issue
Block a user