Arreglos de disseny en Credits
El shaders ja respeten els SDL_RenderSetLogicalSize en pantalla completa, pero no el SDL_RenderSetIntegerScale
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@@ -55,7 +55,7 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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section::name = section::Name::LOGO;
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section::name = section::Name::CREDITS;
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::options = section::Options::NONE;
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