Arreglos de disseny en Credits
El shaders ja respeten els SDL_RenderSetLogicalSize en pantalla completa, pero no el SDL_RenderSetIntegerScale
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@@ -346,8 +346,8 @@ void Game::updateGameStateGameOver()
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{
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// La partida ha terminado con la derrota de los jugadores
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section::name = section::Name::HI_SCORE_TABLE;
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section::options = section::Options::HI_SCORE_AFTER_GAME_OVER;
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}
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section::options = section::Options::HI_SCORE_AFTER_PLAYING;
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if (options.audio.enabled)
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{
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JA_StopChannel(-1);
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