Arreglos de disseny en Credits
El shaders ja respeten els SDL_RenderSetLogicalSize en pantalla completa, pero no el SDL_RenderSetIntegerScale
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@@ -176,7 +176,7 @@ void HiScoreTable::updateFade()
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if (fade_->hasEnded() && fade_mode_ == FadeMode::OUT)
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{
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section::name = (section::options == section::Options::HI_SCORE_AFTER_GAME_OVER)
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section::name = (section::options == section::Options::HI_SCORE_AFTER_PLAYING)
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? section::Name::TITLE
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: section::Name::INSTRUCTIONS;
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section::options = section::Options::NONE;
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