Ajustado el game_text para que se dibuje siempre en pantalla, sin clipping
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@@ -976,11 +976,17 @@ void Game::createItemScoreSprite(int x, int y, std::shared_ptr<Texture> texture)
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{
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smart_sprites_.emplace_back(std::make_unique<SmartSprite>(texture));
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const auto w = texture->getWidth();
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const auto h = texture->getHeight();
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// Ajusta para que no se dibuje fuera de pantalla
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x = std::clamp(x, 0, param.game.play_area.rect.w - w);
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// Inicializa
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smart_sprites_.back()->setPos({0, 0, texture->getWidth(), texture->getHeight()});
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smart_sprites_.back()->setSpriteClip(smart_sprites_.back()->getPosition());
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smart_sprites_.back()->setPos({0, 0, w, h});
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smart_sprites_.back()->setSpriteClip({0, 0, w, h});
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smart_sprites_.back()->setPosX(x);
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smart_sprites_.back()->setPosY(param.game.play_area.rect.h - texture->getHeight());
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smart_sprites_.back()->setPosY(param.game.play_area.rect.h - h);
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smart_sprites_.back()->setDestX(x);
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smart_sprites_.back()->setDestY(y - 35);
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smart_sprites_.back()->setVelY(-0.5f);
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