Ajustado el logo para permitir diferentes resoluciones

This commit is contained in:
2024-06-15 14:04:26 +02:00
parent a5386a606a
commit e0a8636b67
6 changed files with 82 additions and 92 deletions

View File

@@ -2666,9 +2666,6 @@ void Game::fillCanvas()
SDL_Texture *temp = SDL_GetRenderTarget(renderer);
SDL_SetRenderTarget(renderer, canvas);
// SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
// SDL_RenderClear(renderer);
// Dibuja los objetos
background->render();
renderItems();
@@ -3152,25 +3149,16 @@ void Game::renderPausedGame()
screen->clean(bgColor);
// Pinta el escenario
fillCanvas();
if ((deathCounter <= 150) && !players[0]->isAlive())
{
background->render();
renderBalloons();
renderBullets();
renderMessages();
renderItems();
renderSmartSprites();
scoreboard->render();
renderPlayers();
renderDeathFade(150 - deathCounter);
}
if ((deathCounter <= 150) && !players[0]->isAlive())
{
renderDeathFade(150 - deathCounter);
}
if ((gameCompleted) && (gameCompletedCounter >= GAME_COMPLETED_START_FADE))
{
renderDeathFade(gameCompletedCounter - GAME_COMPLETED_START_FADE);
}
if ((gameCompleted) && (gameCompletedCounter >= GAME_COMPLETED_START_FADE))
{
renderDeathFade(gameCompletedCounter - GAME_COMPLETED_START_FADE);
}
if (leavingPauseMenu)