Ajustado el logo para permitir diferentes resoluciones
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@@ -2666,9 +2666,6 @@ void Game::fillCanvas()
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SDL_Texture *temp = SDL_GetRenderTarget(renderer);
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SDL_SetRenderTarget(renderer, canvas);
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// SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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// SDL_RenderClear(renderer);
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// Dibuja los objetos
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background->render();
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renderItems();
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@@ -3152,25 +3149,16 @@ void Game::renderPausedGame()
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screen->clean(bgColor);
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// Pinta el escenario
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fillCanvas();
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if ((deathCounter <= 150) && !players[0]->isAlive())
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{
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background->render();
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renderBalloons();
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renderBullets();
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renderMessages();
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renderItems();
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renderSmartSprites();
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scoreboard->render();
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renderPlayers();
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renderDeathFade(150 - deathCounter);
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}
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if ((deathCounter <= 150) && !players[0]->isAlive())
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{
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renderDeathFade(150 - deathCounter);
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}
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if ((gameCompleted) && (gameCompletedCounter >= GAME_COMPLETED_START_FADE))
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{
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renderDeathFade(gameCompletedCounter - GAME_COMPLETED_START_FADE);
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}
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if ((gameCompleted) && (gameCompletedCounter >= GAME_COMPLETED_START_FADE))
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{
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renderDeathFade(gameCompletedCounter - GAME_COMPLETED_START_FADE);
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}
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if (leavingPauseMenu)
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