actualitzada la versio de jail_audio
modificat SDL_Init a SDL_Init(SDL_INIT_VIDEO || SDL_INIT_AUDIO || SDL_INIT_GAMEPAD)
This commit is contained in:
@@ -287,7 +287,7 @@ bool Director::initSDL()
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auto success = true;
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auto success = true;
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// Inicializa SDL
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// Inicializa SDL
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if (!SDL_Init(SDL_INIT_VIDEO))
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if (!SDL_Init(SDL_INIT_VIDEO || SDL_INIT_AUDIO || SDL_INIT_GAMEPAD))
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{
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{
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std::cout << "SDL could not initialize!\nSDL Error: " << SDL_GetError() << std::endl;
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std::cout << "SDL could not initialize!\nSDL Error: " << SDL_GetError() << std::endl;
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success = false;
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success = false;
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@@ -1,52 +1,54 @@
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#ifndef JA_USESDLMIXER
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#ifndef JA_USESDLMIXER
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#include "jail_audio.h"
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#include "jail_audio.h"
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#include <SDL3/SDL_iostream.h> // Para SDL_IOFromMem
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#include "stb_vorbis.c"
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#include <SDL3/SDL_timer.h> // Para SDL_AddTimer, SDL_RemoveTimer, SDL_Ti...
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#include <SDL3/SDL.h>
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#include <stdint.h> // Para uint32_t, uint8_t
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#include <stdio.h>
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#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen
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#include <stdlib.h> // Para free, malloc
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#include "stb_vorbis.c" // Para stb_vorbis_decode_memory
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#define JA_MAX_SIMULTANEOUS_CHANNELS 20
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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struct JA_Sound_t
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struct JA_Sound_t
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{
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{
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length{0};
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Uint32 length { 0 };
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Uint8 *buffer{NULL};
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Uint8 *buffer { NULL };
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};
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};
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struct JA_Channel_t
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struct JA_Channel_t
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{
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{
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JA_Sound_t *sound{nullptr};
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JA_Sound_t *sound { nullptr };
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int pos{0};
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int pos { 0 };
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int times{0};
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int times { 0 };
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SDL_AudioStream *stream{nullptr};
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state{JA_CHANNEL_FREE};
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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};
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struct JA_Music_t
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struct JA_Music_t
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{
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{
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length{0};
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Uint32 length { 0 };
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Uint8 *buffer{nullptr};
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Uint8 *buffer { nullptr };
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int pos{0};
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int pos { 0 };
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int times{0};
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int times { 0 };
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SDL_AudioStream *stream{nullptr};
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state{JA_MUSIC_INVALID};
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JA_Music_state state { JA_MUSIC_INVALID };
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};
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};
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JA_Music_t *current_music{nullptr};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume{1.0f};
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float JA_musicVolume { 1.0f };
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float JA_soundVolume{0.5f};
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float JA_soundVolume { 0.5f };
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bool JA_musicEnabled{true};
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bool JA_musicEnabled { true };
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bool JA_soundEnabled{true};
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice{0};
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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SDL_TimerID JA_timerID{0};
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SDL_TimerID JA_timerID { 0 };
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bool fading = false;
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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/*
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/*
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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@@ -90,38 +92,48 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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{
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if (fading) {
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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fading = false;
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JA_StopMusic();
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} else {
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, 1.0 - percent);
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}
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}
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if (current_music->times != 0)
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if (current_music->times != 0)
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{
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) < static_cast<int>(current_music->length / 2))
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if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) {
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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if (current_music->times > 0)
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}
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current_music->times--;
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if (current_music->times>0) current_music->times--;
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}
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}
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else
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else
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{
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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JA_StopMusic();
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}
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}
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}
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}
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if (JA_soundEnabled)
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if (JA_soundEnabled)
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{
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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{
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if (channels[i].times != 0)
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if (channels[i].times != 0)
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{
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < static_cast<int>(channels[i].sound->length / 2))
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2))
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times > 0)
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if (channels[i].times>0) channels[i].times--;
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channels[i].times--;
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}
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}
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}
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}
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else
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else
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{
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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JA_StopChannel(i);
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}
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}
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}
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}
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return 30;
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return 30;
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@@ -129,25 +141,28 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
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{
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{
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JA_audioSpec = {format, channels, freq};
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#ifdef DEBUG
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if (!sdlAudioDevice)
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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SDL_CloseAudioDevice(sdlAudioDevice);
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#endif
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SDL_Log("Iniciant JailAudio...");
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JA_audioSpec = {format, channels, freq };
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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SDL_PauseAudioDevice(sdlAudioDevice);
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SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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}
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void JA_Quit()
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void JA_Quit()
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{
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{
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if (JA_timerID)
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice)
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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sdlAudioDevice = 0;
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}
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}
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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{
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{
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JA_Music_t *music = new JA_Music_t();
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JA_Music_t *music = new JA_Music_t();
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@@ -158,25 +173,24 @@ JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
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music->spec.channels = chan;
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8 *)SDL_malloc(music->length);
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music->buffer = (Uint8*)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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SDL_memcpy(music->buffer, output, music->length);
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SDL_free(output);
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free(output);
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music->pos = 0;
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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music->state = JA_MUSIC_STOPPED;
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return music;
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return music;
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}
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}
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JA_Music_t *JA_LoadMusic(const char *filename)
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JA_Music_t *JA_LoadMusic(const char* filename)
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{
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{
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f) != 1)
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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return NULL;
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fclose(f);
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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@@ -188,33 +202,26 @@ JA_Music_t *JA_LoadMusic(const char *filename)
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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{
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if (!JA_musicEnabled)
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if (!JA_musicEnabled) return;
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return;
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JA_StopMusic();
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if (current_music != NULL)
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{
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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current_music = music;
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current_music = music;
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current_music->pos = 0;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length))
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
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printf("[ERROR] SDL_BindAudioStream failed!\n");
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SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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}
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void JA_PauseMusic()
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void JA_PauseMusic()
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{
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{
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if (!JA_musicEnabled)
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if (!JA_musicEnabled) return;
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->state = JA_MUSIC_PAUSED;
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current_music->state = JA_MUSIC_PAUSED;
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SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_PauseAudioStreamDevice(current_music->stream);
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@@ -222,10 +229,8 @@ void JA_PauseMusic()
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void JA_ResumeMusic()
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void JA_ResumeMusic()
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{
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{
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if (!JA_musicEnabled)
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if (!JA_musicEnabled) return;
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->state = JA_MUSIC_PLAYING;
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SDL_ResumeAudioStreamDevice(current_music->stream);
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SDL_ResumeAudioStreamDevice(current_music->stream);
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@@ -233,10 +238,8 @@ void JA_ResumeMusic()
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void JA_StopMusic()
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void JA_StopMusic()
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{
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{
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if (!JA_musicEnabled)
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if (!JA_musicEnabled) return;
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->pos = 0;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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current_music->state = JA_MUSIC_STOPPED;
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@@ -245,42 +248,64 @@ void JA_StopMusic()
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current_music->stream = nullptr;
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current_music->stream = nullptr;
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}
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}
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void JA_FadeOutMusic(const int milliseconds)
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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fading = true;
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fade_start_time = SDL_GetTicks();
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fade_duration = milliseconds;
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fade_initial_volume = JA_musicVolume;
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}
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JA_Music_state JA_GetMusicState()
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JA_Music_state JA_GetMusicState()
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{
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{
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if (!JA_musicEnabled)
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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return JA_MUSIC_DISABLED;
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if (!current_music) return JA_MUSIC_INVALID;
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if (!current_music)
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return JA_MUSIC_INVALID;
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return current_music->state;
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return current_music->state;
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}
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}
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void JA_DeleteMusic(JA_Music_t *music)
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void JA_DeleteMusic(JA_Music_t *music)
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{
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{
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if (current_music == music)
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if (current_music == music) current_music = nullptr;
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current_music = nullptr;
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SDL_free(music->buffer);
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SDL_free(music->buffer);
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SDL_DestroyAudioStream(music->stream);
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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delete music;
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delete music;
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}
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}
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float JA_SetMusicVolume(float volume)
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float JA_SetMusicVolume(float volume)
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{
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{
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JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
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JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
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if (current_music)
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if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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return JA_musicVolume;
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return JA_musicVolume;
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}
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}
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void JA_SetMusicPosition(float value)
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{
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if (!current_music) return;
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current_music->pos = value * current_music->spec.freq;
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}
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float JA_GetMusicPosition()
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{
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if (!current_music) return 0;
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return float(current_music->pos)/float(current_music->spec.freq);
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}
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|
|
||||||
void JA_EnableMusic(const bool value)
|
void JA_EnableMusic(const bool value)
|
||||||
{
|
{
|
||||||
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
|
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
|
||||||
JA_StopMusic();
|
|
||||||
|
|
||||||
JA_musicEnabled = value;
|
JA_musicEnabled = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
|
||||||
{
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
sound->buffer = buffer;
|
sound->buffer = buffer;
|
||||||
@@ -288,15 +313,15 @@ JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
|
|||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
|
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
|
||||||
{
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
|
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
|
||||||
|
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_LoadSound(const char *filename)
|
JA_Sound_t *JA_LoadSound(const char* filename)
|
||||||
{
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
||||||
@@ -306,16 +331,31 @@ JA_Sound_t *JA_LoadSound(const char *filename)
|
|||||||
|
|
||||||
int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return -1;
|
||||||
return -1;
|
|
||||||
|
|
||||||
int channel = 0;
|
int channel = 0;
|
||||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
|
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
||||||
{
|
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
||||||
channel++;
|
JA_StopChannel(channel);
|
||||||
}
|
|
||||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
|
channels[channel].sound = sound;
|
||||||
channel = 0;
|
channels[channel].times = loop;
|
||||||
|
channels[channel].pos = 0;
|
||||||
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||||
|
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||||
|
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||||
|
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
||||||
|
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||||
|
|
||||||
|
return channel;
|
||||||
|
}
|
||||||
|
|
||||||
|
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
|
||||||
|
{
|
||||||
|
if (!JA_soundEnabled) return -1;
|
||||||
|
|
||||||
|
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
||||||
|
JA_StopChannel(channel);
|
||||||
|
|
||||||
channels[channel].sound = sound;
|
channels[channel].sound = sound;
|
||||||
channels[channel].times = loop;
|
channels[channel].times = loop;
|
||||||
@@ -331,10 +371,8 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
|||||||
|
|
||||||
void JA_DeleteSound(JA_Sound_t *sound)
|
void JA_DeleteSound(JA_Sound_t *sound)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||||
{
|
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||||
if (channels[i].sound == sound)
|
|
||||||
JA_StopChannel(i);
|
|
||||||
}
|
}
|
||||||
SDL_free(sound->buffer);
|
SDL_free(sound->buffer);
|
||||||
delete sound;
|
delete sound;
|
||||||
@@ -342,8 +380,7 @@ void JA_DeleteSound(JA_Sound_t *sound)
|
|||||||
|
|
||||||
void JA_PauseChannel(const int channel)
|
void JA_PauseChannel(const int channel)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return;
|
||||||
return;
|
|
||||||
|
|
||||||
if (channel == -1)
|
if (channel == -1)
|
||||||
{
|
{
|
||||||
@@ -366,8 +403,7 @@ void JA_PauseChannel(const int channel)
|
|||||||
|
|
||||||
void JA_ResumeChannel(const int channel)
|
void JA_ResumeChannel(const int channel)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return;
|
||||||
return;
|
|
||||||
|
|
||||||
if (channel == -1)
|
if (channel == -1)
|
||||||
{
|
{
|
||||||
@@ -390,45 +426,41 @@ void JA_ResumeChannel(const int channel)
|
|||||||
|
|
||||||
void JA_StopChannel(const int channel)
|
void JA_StopChannel(const int channel)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return;
|
||||||
return;
|
|
||||||
|
|
||||||
if (channel == -1)
|
if (channel == -1)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||||
{
|
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
||||||
channels[i].state = JA_CHANNEL_FREE;
|
channels[i].state = JA_CHANNEL_FREE;
|
||||||
channels[i].pos = 0;
|
channels[i].pos = 0;
|
||||||
channels[i].sound = NULL;
|
channels[i].sound = NULL;
|
||||||
SDL_DestroyAudioStream(channels[i].stream);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||||
{
|
{
|
||||||
|
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
||||||
channels[channel].state = JA_CHANNEL_FREE;
|
channels[channel].state = JA_CHANNEL_FREE;
|
||||||
channels[channel].pos = 0;
|
channels[channel].pos = 0;
|
||||||
channels[channel].sound = NULL;
|
channels[channel].sound = NULL;
|
||||||
SDL_DestroyAudioStream(channels[channel].stream);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Channel_state JA_GetChannelState(const int channel)
|
JA_Channel_state JA_GetChannelState(const int channel)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||||
return JA_SOUND_DISABLED;
|
|
||||||
|
|
||||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
|
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||||
return JA_CHANNEL_INVALID;
|
|
||||||
|
|
||||||
return channels[channel].state;
|
return channels[channel].state;
|
||||||
}
|
}
|
||||||
|
|
||||||
float JA_SetSoundVolume(float volume)
|
float JA_SetSoundVolume(float volume)
|
||||||
{
|
{
|
||||||
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
|
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||||
|
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||||
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
|
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
||||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
||||||
|
|
||||||
return JA_soundVolume;
|
return JA_soundVolume;
|
||||||
@@ -438,8 +470,7 @@ void JA_EnableSound(const bool value)
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||||
{
|
{
|
||||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||||
JA_StopChannel(i);
|
|
||||||
}
|
}
|
||||||
JA_soundEnabled = value;
|
JA_soundEnabled = value;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,25 +1,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <SDL3/SDL_audio.h> // Para SDL_AudioFormat
|
#include <SDL3/SDL.h>
|
||||||
#include <SDL3/SDL_stdinc.h> // Para Uint32, Uint8
|
|
||||||
struct JA_Music_t; // lines 22-22
|
|
||||||
struct JA_Sound_t; // lines 21-21
|
|
||||||
|
|
||||||
enum JA_Channel_state
|
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||||
{
|
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||||
JA_CHANNEL_INVALID,
|
|
||||||
JA_CHANNEL_FREE,
|
|
||||||
JA_CHANNEL_PLAYING,
|
|
||||||
JA_CHANNEL_PAUSED,
|
|
||||||
JA_SOUND_DISABLED
|
|
||||||
};
|
|
||||||
enum JA_Music_state
|
|
||||||
{
|
|
||||||
JA_MUSIC_INVALID,
|
|
||||||
JA_MUSIC_PLAYING,
|
|
||||||
JA_MUSIC_PAUSED,
|
|
||||||
JA_MUSIC_STOPPED,
|
|
||||||
JA_MUSIC_DISABLED
|
|
||||||
};
|
|
||||||
|
|
||||||
struct JA_Sound_t;
|
struct JA_Sound_t;
|
||||||
struct JA_Music_t;
|
struct JA_Music_t;
|
||||||
@@ -27,21 +10,25 @@ struct JA_Music_t;
|
|||||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
|
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
|
||||||
void JA_Quit();
|
void JA_Quit();
|
||||||
|
|
||||||
JA_Music_t *JA_LoadMusic(const char *filename);
|
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||||
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length);
|
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
|
||||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||||
void JA_PauseMusic();
|
void JA_PauseMusic();
|
||||||
void JA_ResumeMusic();
|
void JA_ResumeMusic();
|
||||||
void JA_StopMusic();
|
void JA_StopMusic();
|
||||||
|
void JA_FadeOutMusic(const int milliseconds);
|
||||||
JA_Music_state JA_GetMusicState();
|
JA_Music_state JA_GetMusicState();
|
||||||
void JA_DeleteMusic(JA_Music_t *music);
|
void JA_DeleteMusic(JA_Music_t *music);
|
||||||
float JA_SetMusicVolume(float volume);
|
float JA_SetMusicVolume(float volume);
|
||||||
|
void JA_SetMusicPosition(float value);
|
||||||
|
float JA_GetMusicPosition();
|
||||||
void JA_EnableMusic(const bool value);
|
void JA_EnableMusic(const bool value);
|
||||||
|
|
||||||
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
|
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||||
JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
|
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
||||||
JA_Sound_t *JA_LoadSound(const char *filename);
|
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
||||||
|
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
|
||||||
void JA_PauseChannel(const int channel);
|
void JA_PauseChannel(const int channel);
|
||||||
void JA_ResumeChannel(const int channel);
|
void JA_ResumeChannel(const int channel);
|
||||||
void JA_StopChannel(const int channel);
|
void JA_StopChannel(const int channel);
|
||||||
|
|||||||
Reference in New Issue
Block a user