actualitzada la versio de jail_audio

modificat SDL_Init a SDL_Init(SDL_INIT_VIDEO || SDL_INIT_AUDIO || SDL_INIT_GAMEPAD)
This commit is contained in:
2025-03-27 13:15:04 +01:00
parent 2edb978a28
commit e2339bd54a
3 changed files with 169 additions and 151 deletions

View File

@@ -287,7 +287,7 @@ bool Director::initSDL()
auto success = true; auto success = true;
// Inicializa SDL // Inicializa SDL
if (!SDL_Init(SDL_INIT_VIDEO)) if (!SDL_Init(SDL_INIT_VIDEO || SDL_INIT_AUDIO || SDL_INIT_GAMEPAD))
{ {
std::cout << "SDL could not initialize!\nSDL Error: " << SDL_GetError() << std::endl; std::cout << "SDL could not initialize!\nSDL Error: " << SDL_GetError() << std::endl;
success = false; success = false;

View File

@@ -1,52 +1,54 @@
#ifndef JA_USESDLMIXER #ifndef JA_USESDLMIXER
#include "jail_audio.h" #include "jail_audio.h"
#include <SDL3/SDL_iostream.h> // Para SDL_IOFromMem #include "stb_vorbis.c"
#include <SDL3/SDL_timer.h> // Para SDL_AddTimer, SDL_RemoveTimer, SDL_Ti... #include <SDL3/SDL.h>
#include <stdint.h> // Para uint32_t, uint8_t #include <stdio.h>
#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen
#include <stdlib.h> // Para free, malloc
#include "stb_vorbis.c" // Para stb_vorbis_decode_memory
#define JA_MAX_SIMULTANEOUS_CHANNELS 20 #define JA_MAX_SIMULTANEOUS_CHANNELS 5
struct JA_Sound_t struct JA_Sound_t
{ {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000}; SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length{0}; Uint32 length { 0 };
Uint8 *buffer{NULL}; Uint8 *buffer { NULL };
}; };
struct JA_Channel_t struct JA_Channel_t
{ {
JA_Sound_t *sound{nullptr}; JA_Sound_t *sound { nullptr };
int pos{0}; int pos { 0 };
int times{0}; int times { 0 };
SDL_AudioStream *stream{nullptr}; SDL_AudioStream *stream { nullptr };
JA_Channel_state state{JA_CHANNEL_FREE}; JA_Channel_state state { JA_CHANNEL_FREE };
}; };
struct JA_Music_t struct JA_Music_t
{ {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000}; SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length{0}; Uint32 length { 0 };
Uint8 *buffer{nullptr}; Uint8 *buffer { nullptr };
int pos{0}; int pos { 0 };
int times{0}; int times { 0 };
SDL_AudioStream *stream{nullptr}; SDL_AudioStream *stream { nullptr };
JA_Music_state state{JA_MUSIC_INVALID}; JA_Music_state state { JA_MUSIC_INVALID };
}; };
JA_Music_t *current_music{nullptr}; JA_Music_t *current_music { nullptr };
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS]; JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000}; SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
float JA_musicVolume{1.0f}; float JA_musicVolume { 1.0f };
float JA_soundVolume{0.5f}; float JA_soundVolume { 0.5f };
bool JA_musicEnabled{true}; bool JA_musicEnabled { true };
bool JA_soundEnabled{true}; bool JA_soundEnabled { true };
SDL_AudioDeviceID sdlAudioDevice{0}; SDL_AudioDeviceID sdlAudioDevice { 0 };
SDL_TimerID JA_timerID{0}; SDL_TimerID JA_timerID { 0 };
bool fading = false;
int fade_start_time;
int fade_duration;
int fade_initial_volume;
/* /*
void audioCallback(void * userdata, uint8_t * stream, int len) { void audioCallback(void * userdata, uint8_t * stream, int len) {
@@ -90,38 +92,48 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{ {
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{ {
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time+fade_duration)) {
fading = false;
JA_StopMusic();
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, 1.0 - percent);
}
}
if (current_music->times != 0) if (current_music->times != 0)
{ {
if (SDL_GetAudioStreamAvailable(current_music->stream) < static_cast<int>(current_music->length / 2)) if (SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length); SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
if (current_music->times > 0) }
current_music->times--; if (current_music->times>0) current_music->times--;
} }
else else
{ {
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
JA_StopMusic();
} }
} }
if (JA_soundEnabled) if (JA_soundEnabled)
{ {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING) if (channels[i].state == JA_CHANNEL_PLAYING)
{ {
if (channels[i].times != 0) if (channels[i].times != 0)
{ {
if (SDL_GetAudioStreamAvailable(channels[i].stream) < static_cast<int>(channels[i].sound->length / 2)) if (SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2))
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length); SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times > 0) if (channels[i].times>0) channels[i].times--;
channels[i].times--;
} }
} }
else else
{ {
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
JA_StopChannel(i);
} }
} }
return 30; return 30;
@@ -129,25 +141,28 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) void JA_Init(const int freq, const SDL_AudioFormat format, const int channels)
{ {
JA_audioSpec = {format, channels, freq}; #ifdef DEBUG
if (!sdlAudioDevice) SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
SDL_CloseAudioDevice(sdlAudioDevice); #endif
SDL_Log("Iniciant JailAudio...");
JA_audioSpec = {format, channels, freq };
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec); sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
SDL_PauseAudioDevice(sdlAudioDevice); SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr); JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
} }
void JA_Quit() void JA_Quit()
{ {
if (JA_timerID) if (JA_timerID) SDL_RemoveTimer(JA_timerID);
SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice) if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0; sdlAudioDevice = 0;
} }
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length) JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
{ {
JA_Music_t *music = new JA_Music_t(); JA_Music_t *music = new JA_Music_t();
@@ -158,25 +173,24 @@ JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
music->spec.channels = chan; music->spec.channels = chan;
music->spec.freq = samplerate; music->spec.freq = samplerate;
music->spec.format = SDL_AUDIO_S16; music->spec.format = SDL_AUDIO_S16;
music->buffer = (Uint8 *)SDL_malloc(music->length); music->buffer = (Uint8*)SDL_malloc(music->length);
SDL_memcpy(music->buffer, output, music->length); SDL_memcpy(music->buffer, output, music->length);
SDL_free(output); free(output);
music->pos = 0; music->pos = 0;
music->state = JA_MUSIC_STOPPED; music->state = JA_MUSIC_STOPPED;
return music; return music;
} }
JA_Music_t *JA_LoadMusic(const char *filename) JA_Music_t *JA_LoadMusic(const char* filename)
{ {
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid. // [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb"); FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END); fseek(f, 0, SEEK_END);
long fsize = ftell(f); long fsize = ftell(f);
fseek(f, 0, SEEK_SET); fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(fsize + 1); Uint8 *buffer = (Uint8*)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f) != 1) if (fread(buffer, fsize, 1, f)!=1) return NULL;
return NULL;
fclose(f); fclose(f);
JA_Music_t *music = JA_LoadMusic(buffer, fsize); JA_Music_t *music = JA_LoadMusic(buffer, fsize);
@@ -188,33 +202,26 @@ JA_Music_t *JA_LoadMusic(const char *filename)
void JA_PlayMusic(JA_Music_t *music, const int loop) void JA_PlayMusic(JA_Music_t *music, const int loop)
{ {
if (!JA_musicEnabled) if (!JA_musicEnabled) return;
return;
JA_StopMusic();
if (current_music != NULL)
{
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
current_music = music; current_music = music;
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop; current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec); current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume); SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
printf("[ERROR] SDL_BindAudioStream failed!\n"); SDL_ResumeAudioStreamDevice(current_music->stream);
} }
void JA_PauseMusic() void JA_PauseMusic()
{ {
if (!JA_musicEnabled) if (!JA_musicEnabled) return;
return; if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->state = JA_MUSIC_PAUSED; current_music->state = JA_MUSIC_PAUSED;
SDL_PauseAudioStreamDevice(current_music->stream); SDL_PauseAudioStreamDevice(current_music->stream);
@@ -222,10 +229,8 @@ void JA_PauseMusic()
void JA_ResumeMusic() void JA_ResumeMusic()
{ {
if (!JA_musicEnabled) if (!JA_musicEnabled) return;
return; if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->state = JA_MUSIC_PLAYING; current_music->state = JA_MUSIC_PLAYING;
SDL_ResumeAudioStreamDevice(current_music->stream); SDL_ResumeAudioStreamDevice(current_music->stream);
@@ -233,10 +238,8 @@ void JA_ResumeMusic()
void JA_StopMusic() void JA_StopMusic()
{ {
if (!JA_musicEnabled) if (!JA_musicEnabled) return;
return; if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
current_music->pos = 0; current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED; current_music->state = JA_MUSIC_STOPPED;
@@ -245,42 +248,64 @@ void JA_StopMusic()
current_music->stream = nullptr; current_music->stream = nullptr;
} }
void JA_FadeOutMusic(const int milliseconds)
{
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
fading = true;
fade_start_time = SDL_GetTicks();
fade_duration = milliseconds;
fade_initial_volume = JA_musicVolume;
}
JA_Music_state JA_GetMusicState() JA_Music_state JA_GetMusicState()
{ {
if (!JA_musicEnabled) if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
return JA_MUSIC_DISABLED; if (!current_music) return JA_MUSIC_INVALID;
if (!current_music)
return JA_MUSIC_INVALID;
return current_music->state; return current_music->state;
} }
void JA_DeleteMusic(JA_Music_t *music) void JA_DeleteMusic(JA_Music_t *music)
{ {
if (current_music == music) if (current_music == music) current_music = nullptr;
current_music = nullptr;
SDL_free(music->buffer); SDL_free(music->buffer);
SDL_DestroyAudioStream(music->stream); if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music; delete music;
} }
float JA_SetMusicVolume(float volume) float JA_SetMusicVolume(float volume)
{ {
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f); JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
if (current_music) if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume; return JA_musicVolume;
} }
void JA_SetMusicPosition(float value)
{
if (!current_music) return;
current_music->pos = value * current_music->spec.freq;
}
float JA_GetMusicPosition()
{
if (!current_music) return 0;
return float(current_music->pos)/float(current_music->spec.freq);
}
void JA_EnableMusic(const bool value) void JA_EnableMusic(const bool value)
{ {
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
JA_StopMusic();
JA_musicEnabled = value; JA_musicEnabled = value;
} }
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
{ {
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer; sound->buffer = buffer;
@@ -288,15 +313,15 @@ JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
return sound; return sound;
} }
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size) JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
{ {
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length); SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
return sound; return sound;
} }
JA_Sound_t *JA_LoadSound(const char *filename) JA_Sound_t *JA_LoadSound(const char* filename)
{ {
JA_Sound_t *sound = new JA_Sound_t(); JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length); SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
@@ -306,16 +331,31 @@ JA_Sound_t *JA_LoadSound(const char *filename)
int JA_PlaySound(JA_Sound_t *sound, const int loop) int JA_PlaySound(JA_Sound_t *sound, const int loop)
{ {
if (!JA_soundEnabled) if (!JA_soundEnabled) return -1;
return -1;
int channel = 0; int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
{ if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
channel++; JA_StopChannel(channel);
}
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channels[channel].sound = sound;
channel = 0; channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel;
}
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
{
if (!JA_soundEnabled) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
JA_StopChannel(channel);
channels[channel].sound = sound; channels[channel].sound = sound;
channels[channel].times = loop; channels[channel].times = loop;
@@ -331,10 +371,8 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
void JA_DeleteSound(JA_Sound_t *sound) void JA_DeleteSound(JA_Sound_t *sound)
{ {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
{ if (channels[i].sound == sound) JA_StopChannel(i);
if (channels[i].sound == sound)
JA_StopChannel(i);
} }
SDL_free(sound->buffer); SDL_free(sound->buffer);
delete sound; delete sound;
@@ -342,8 +380,7 @@ void JA_DeleteSound(JA_Sound_t *sound)
void JA_PauseChannel(const int channel) void JA_PauseChannel(const int channel)
{ {
if (!JA_soundEnabled) if (!JA_soundEnabled) return;
return;
if (channel == -1) if (channel == -1)
{ {
@@ -366,8 +403,7 @@ void JA_PauseChannel(const int channel)
void JA_ResumeChannel(const int channel) void JA_ResumeChannel(const int channel)
{ {
if (!JA_soundEnabled) if (!JA_soundEnabled) return;
return;
if (channel == -1) if (channel == -1)
{ {
@@ -390,45 +426,41 @@ void JA_ResumeChannel(const int channel)
void JA_StopChannel(const int channel) void JA_StopChannel(const int channel)
{ {
if (!JA_soundEnabled) if (!JA_soundEnabled) return;
return;
if (channel == -1) if (channel == -1)
{ {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
{ if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
channels[i].state = JA_CHANNEL_FREE; channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0; channels[i].pos = 0;
channels[i].sound = NULL; channels[i].sound = NULL;
SDL_DestroyAudioStream(channels[i].stream);
} }
} }
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{ {
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].state = JA_CHANNEL_FREE; channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0; channels[channel].pos = 0;
channels[channel].sound = NULL; channels[channel].sound = NULL;
SDL_DestroyAudioStream(channels[channel].stream);
} }
} }
JA_Channel_state JA_GetChannelState(const int channel) JA_Channel_state JA_GetChannelState(const int channel)
{ {
if (!JA_soundEnabled) if (!JA_soundEnabled) return JA_SOUND_DISABLED;
return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return JA_CHANNEL_INVALID;
return channels[channel].state; return channels[channel].state;
} }
float JA_SetSoundVolume(float volume) float JA_SetSoundVolume(float volume)
{ {
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f); JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume); SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
return JA_soundVolume; return JA_soundVolume;
@@ -438,8 +470,7 @@ void JA_EnableSound(const bool value)
{ {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{ {
if (channels[i].state == JA_CHANNEL_PLAYING) if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
JA_StopChannel(i);
} }
JA_soundEnabled = value; JA_soundEnabled = value;
} }

View File

@@ -1,25 +1,8 @@
#pragma once #pragma once
#include <SDL3/SDL_audio.h> // Para SDL_AudioFormat #include <SDL3/SDL.h>
#include <SDL3/SDL_stdinc.h> // Para Uint32, Uint8
struct JA_Music_t; // lines 22-22
struct JA_Sound_t; // lines 21-21
enum JA_Channel_state enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
{ enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
JA_CHANNEL_INVALID,
JA_CHANNEL_FREE,
JA_CHANNEL_PLAYING,
JA_CHANNEL_PAUSED,
JA_SOUND_DISABLED
};
enum JA_Music_state
{
JA_MUSIC_INVALID,
JA_MUSIC_PLAYING,
JA_MUSIC_PAUSED,
JA_MUSIC_STOPPED,
JA_MUSIC_DISABLED
};
struct JA_Sound_t; struct JA_Sound_t;
struct JA_Music_t; struct JA_Music_t;
@@ -27,21 +10,25 @@ struct JA_Music_t;
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels); void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
void JA_Quit(); void JA_Quit();
JA_Music_t *JA_LoadMusic(const char *filename); JA_Music_t *JA_LoadMusic(const char* filename);
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length); JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1); void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
void JA_PauseMusic(); void JA_PauseMusic();
void JA_ResumeMusic(); void JA_ResumeMusic();
void JA_StopMusic(); void JA_StopMusic();
void JA_FadeOutMusic(const int milliseconds);
JA_Music_state JA_GetMusicState(); JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t *music); void JA_DeleteMusic(JA_Music_t *music);
float JA_SetMusicVolume(float volume); float JA_SetMusicVolume(float volume);
void JA_SetMusicPosition(float value);
float JA_GetMusicPosition();
void JA_EnableMusic(const bool value); void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length); JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length); JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char *filename); JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0); int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel); void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel); void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel); void JA_StopChannel(const int channel);