Afegida nova tipografia 04b_25

Eliminades tipografies que no s'utilitzaven
La classe Text ara pot tornar una textura amb el text
This commit is contained in:
2024-10-29 15:22:19 +01:00
parent 59e2865a4a
commit e2abf835f9
15 changed files with 157 additions and 540 deletions

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@@ -495,16 +495,12 @@ void Director::setFileList()
Asset::get()->add(prefix + "/data/font/8bithud.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/8bithud.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/nokia.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/nokia_big2.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/nokia.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/nokia2.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/nokia2.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/nokia_big2.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/smb2_big.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/smb2_big.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/smb2.gif", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/smb2_palette1.pal", AssetType::PALETTE);
Asset::get()->add(prefix + "/data/font/smb2.txt", AssetType::FONT);
Asset::get()->add(prefix + "/data/font/04b_25.png", AssetType::BITMAP);
Asset::get()->add(prefix + "/data/font/04b_25.txt", AssetType::FONT);
// Textos
Asset::get()->add(prefix + "/data/lang/es_ES.txt", AssetType::LANG);

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@@ -205,9 +205,9 @@ void Game::setResources()
// Texto
{
text_ = std::make_unique<Text>(Resource::get()->getTexture("smb2.gif"), Resource::get()->getTextFile("smb2.txt"));
text_big_ = std::make_unique<Text>(Resource::get()->getTexture("smb2_big.png"), Resource::get()->getTextFile("smb2_big.txt"));
text_nokia2_ = std::make_unique<Text>(Resource::get()->getTexture("nokia2.png"), Resource::get()->getTextFile("nokia2.txt"));
text_nokia2_big_ = std::make_unique<Text>(Resource::get()->getTexture("nokia_big2.png"), Resource::get()->getTextFile("nokia_big2.txt"));
text_nokia2_ = std::make_unique<Text>(Resource::get()->getTexture("nokia.png"), Resource::get()->getTextFile("nokia.txt"));
text_nokia2_big_ = std::make_unique<Text>(Resource::get()->getTexture("nokia.png"), Resource::get()->getTextFile("nokia.txt"));
text_04b_25_ = std::make_unique<Text>(Resource::get()->getTexture("04b_25.png"), Resource::get()->getTextFile("04b_25.txt"));
}
}

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@@ -145,7 +145,7 @@ private:
std::vector<std::vector<std::string>> explosions_animations_; // Vector con las animaciones de las explosiones
std::unique_ptr<Text> text_; // Fuente para los textos del juego
std::unique_ptr<Text> text_big_; // Fuente de texto grande
std::unique_ptr<Text> text_04b_25_; // Fuente de texto grande
std::unique_ptr<Text> text_nokia2_; // Otra fuente de texto para mensajes
std::unique_ptr<Text> text_nokia2_big_; // Y la versión en grande

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@@ -139,9 +139,7 @@ Intro::Intro()
texts_[8]->setSpeed(16);
for (auto &text : texts_)
{
text->center(param.game.game_area.center_x);
}
}
// Recarga todas las texturas
@@ -171,9 +169,7 @@ void Intro::checkEvents()
case SDL_WINDOWEVENT:
{
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
{
reloadTextures();
}
break;
}

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@@ -4,6 +4,7 @@
#include <iostream> // Para cerr
#include <stdexcept> // Para runtime_error
#include "sprite.h" // Para Sprite
#include "screen.h" // Para Screen
#include "texture.h" // Para Texture
#include "utils.h" // Para Color, getFileName, printWithDots
@@ -122,26 +123,35 @@ Text::Text(std::shared_ptr<Texture> texture, std::shared_ptr<TextFile> text_file
// Escribe texto en pantalla
void Text::write(int x, int y, const std::string &text, int kerning, int lenght)
{
auto shift = 0;
int shift = 0;
if (lenght == -1)
{
lenght = text.length();
}
sprite_->setY(y);
const auto width = sprite_->getWidth();
const auto height = sprite_->getHeight();
for (int i = 0; i < lenght; ++i)
{
const auto index = static_cast<int>(text[i]);
sprite_->setSpriteClip(offset_[index].x, offset_[index].y, width, height);
auto index = static_cast<int>(text[i]);
sprite_->setSpriteClip(offset_[index].x, offset_[index].y, box_width_, box_height_);
sprite_->setX(x + shift);
sprite_->render();
shift += fixed_width_ ? box_width_ : (offset_[int(text[i])].w + kerning);
shift += offset_[static_cast<int>(text[i])].w + kerning;
}
}
// Escribe el texto en una textura
std::shared_ptr<Texture> Text::writeToTexture(int x, int y, const std::string &text, int kerning)
{
auto renderer = Screen::get()->getRenderer();
auto texture = std::make_shared<Texture>(renderer);
auto width = lenght(text, kerning);
texture->createBlank(width, box_height_);
texture->setAsRenderTarget(renderer);
write(0, 0, text, kerning);
return texture;
}
// Escribe el texto con colores
void Text::writeColored(int x, int y, const std::string &text, Color color, int kerning, int lenght)
{
@@ -211,12 +221,9 @@ void Text::writeDX(Uint8 flags, int x, int y, const std::string &text, int kerni
// Obtiene la longitud en pixels de una cadena
int Text::lenght(const std::string &text, int kerning) const
{
auto shift = 0;
for (int i = 0; i < (int)text.length(); ++i)
{
shift += (offset_[int(text[i])].w + kerning);
}
int shift = 0;
for (size_t i = 0; i < text.length(); ++i)
shift += (offset_[static_cast<int>(text[i])].w + kerning);
// Descuenta el kerning del último caracter
return shift - kerning;

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@@ -51,6 +51,9 @@ public:
// Escribe el texto en pantalla
void write(int x, int y, const std::string &text, int kerning = 1, int lenght = -1);
// Escribe el texto en una textura
std::shared_ptr<Texture> writeToTexture(int x, int y, const std::string &text, int kerning = 1);
// Escribe el texto con colores
void writeColored(int x, int y, const std::string &text, Color color, int kerning = 1, int lenght = -1);

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@@ -60,6 +60,9 @@ Texture::~Texture()
// Carga una imagen desde un fichero
bool Texture::loadFromFile(const std::string &file_path)
{
if (file_path.empty())
return false;
int req_format = STBI_rgb_alpha;
int width, height, orig_format;
unsigned char *data = stbi_load(file_path.c_str(), &width, &height, &orig_format, req_format);