jail_audio: ultima versió
Audio: separació de sons per canals Game: el fade de so de game over ja no afecta al so de la UI (no funciona o no ho faig be)
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7
source/external/jail_audio.h
vendored
7
source/external/jail_audio.h
vendored
@@ -13,6 +13,7 @@ void JA_Quit();
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JA_Music_t *JA_LoadMusic(const char* filename);
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
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void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
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char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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void JA_StopMusic();
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@@ -27,14 +28,14 @@ void JA_EnableMusic(const bool value);
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group=0);
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group=0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound_t *sound);
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float JA_SetSoundVolume(float volume);
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float JA_SetSoundVolume(float volume, const int group=0);
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void JA_EnableSound(const bool value);
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float JA_SetVolume(float volume);
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