jail_audio: ultima versió

Audio: separació de sons per canals
Game: el fade de so de game over ja no afecta al so de la UI (no funciona o no ho faig be)
This commit is contained in:
2025-07-01 20:32:02 +02:00
parent 9575518ae5
commit e34d22c8dd
7 changed files with 158 additions and 218 deletions

View File

@@ -305,10 +305,10 @@ void ServiceMenu::AdjustListValues()
}
// Reproduce el sonido de navegación del menú
void ServiceMenu::playAdjustSound() { Audio::get()->playSound("service_menu_adjust.wav"); }
void ServiceMenu::playMoveSound() { Audio::get()->playSound("service_menu_move.wav"); }
void ServiceMenu::playSelectSound() { Audio::get()->playSound("service_menu_select.wav"); }
void ServiceMenu::playBackSound() { Audio::get()->playSound("service_menu_select.wav"); }
void ServiceMenu::playAdjustSound() { Audio::get()->playSound("service_menu_adjust.wav", Audio::Group::INTERFACE); }
void ServiceMenu::playMoveSound() { Audio::get()->playSound("service_menu_move.wav", Audio::Group::INTERFACE); }
void ServiceMenu::playSelectSound() { Audio::get()->playSound("service_menu_select.wav", Audio::Group::INTERFACE); }
void ServiceMenu::playBackSound() { Audio::get()->playSound("service_menu_select.wav", Audio::Group::INTERFACE); }
// Devuelve el nombre del grupo como string para el título
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const