jail_audio: ultima versió
Audio: separació de sons per canals Game: el fade de so de game over ja no afecta al so de la UI (no funciona o no ho faig be)
This commit is contained in:
@@ -56,11 +56,11 @@ void Audio::stopMusic()
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}
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}
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// Reproduce un sonido
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// Reproduce un sonido
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void Audio::playSound(const std::string &name)
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void Audio::playSound(const std::string &name, Group group)
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{
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{
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if (sound_enabled_)
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if (sound_enabled_)
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{
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{
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JA_PlaySound(Resource::get()->getSound(name));
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JA_PlaySound(Resource::get()->getSound(name), 0 , static_cast<int>(group));
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}
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}
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}
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}
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@@ -83,13 +83,13 @@ void Audio::fadeOutMusic(int milliseconds)
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}
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}
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// Establece el volumen de los sonidos
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// Establece el volumen de los sonidos
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void Audio::setSoundVolume(int sound_volume)
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void Audio::setSoundVolume(int sound_volume, Group group)
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{
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{
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if (sound_enabled_)
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if (sound_enabled_)
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{
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{
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sound_volume = std::clamp(sound_volume, 0, 100);
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sound_volume = std::clamp(sound_volume, 0, 100);
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const float CONVERTED_VOLUME = (sound_volume / 100.0f) * (Options::audio.volume / 100.0f);
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const float CONVERTED_VOLUME = (sound_volume / 100.0f) * (Options::audio.volume / 100.0f);
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JA_SetSoundVolume(CONVERTED_VOLUME);
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JA_SetSoundVolume(CONVERTED_VOLUME, static_cast<int>(group));
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}
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}
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}
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}
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@@ -6,6 +6,13 @@
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class Audio
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class Audio
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{
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{
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public:
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public:
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enum class Group : int
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{
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ALL = -1,
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GAME = 0,
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INTERFACE = 1
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};
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// --- Métodos de singleton ---
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// --- Métodos de singleton ---
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static void init(); // Inicializa el objeto Audio
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static void init(); // Inicializa el objeto Audio
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static void destroy(); // Libera el objeto Audio
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static void destroy(); // Libera el objeto Audio
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@@ -18,8 +25,8 @@ public:
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void fadeOutMusic(int milliseconds); // Fundido de salida de la música
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void fadeOutMusic(int milliseconds); // Fundido de salida de la música
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// --- Control de Sonidos ---
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// --- Control de Sonidos ---
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void playSound(const std::string &name); // Reproducir sonido puntual
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void playSound(const std::string &name, Group group = Group::GAME); // Reproducir sonido puntual
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void stopAllSounds(); // Detener todos los sonidos
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void stopAllSounds(); // Detener todos los sonidos
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// --- Configuración General ---
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// --- Configuración General ---
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void enable(bool value); // Establecer estado general
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void enable(bool value); // Establecer estado general
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@@ -39,8 +46,8 @@ public:
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void toggleMusic() { music_enabled_ = !music_enabled_; } // Alternar estado de música
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void toggleMusic() { music_enabled_ = !music_enabled_; } // Alternar estado de música
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// --- Control de Volumen ---
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// --- Control de Volumen ---
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void setSoundVolume(int volume); // Ajustar volumen de efectos
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void setSoundVolume(int volume, Group group = Group::ALL); // Ajustar volumen de efectos
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void setMusicVolume(int volume); // Ajustar volumen de música
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void setMusicVolume(int volume); // Ajustar volumen de música
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private:
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private:
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enum class MusicState
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enum class MusicState
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330
source/external/jail_audio.cpp
vendored
330
source/external/jail_audio.cpp
vendored
@@ -5,146 +5,103 @@
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#include <stdio.h>
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#include <stdio.h>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 20
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#define JA_MAX_SIMULTANEOUS_CHANNELS 20
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#define JA_MAX_GROUPS 2
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struct JA_Sound_t
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struct JA_Sound_t
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{
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{
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length{0};
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Uint32 length { 0 };
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Uint8 *buffer{NULL};
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Uint8 *buffer { NULL };
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};
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};
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struct JA_Channel_t
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struct JA_Channel_t
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{
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{
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JA_Sound_t *sound{nullptr};
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JA_Sound_t *sound { nullptr };
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int pos{0};
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int pos { 0 };
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int times{0};
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int times { 0 };
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SDL_AudioStream *stream{nullptr};
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int group { 0 };
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JA_Channel_state state{JA_CHANNEL_FREE};
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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};
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struct JA_Music_t
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struct JA_Music_t
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{
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{
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length{0};
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Uint32 length { 0 };
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Uint8 *buffer{nullptr};
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Uint8 *buffer { nullptr };
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char *filename { nullptr };
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int pos{0};
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int pos { 0 };
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int times{0};
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int times { 0 };
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SDL_AudioStream *stream{nullptr};
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state{JA_MUSIC_INVALID};
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JA_Music_state state { JA_MUSIC_INVALID };
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};
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};
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JA_Music_t *current_music{nullptr};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume{1.0f};
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float JA_musicVolume { 1.0f };
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float JA_soundVolume{0.5f};
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float JA_soundVolume[JA_MAX_GROUPS];
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bool JA_musicEnabled{true};
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bool JA_musicEnabled { true };
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bool JA_soundEnabled{true};
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice{0};
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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SDL_TimerID JA_timerID{0};
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SDL_TimerID JA_timerID { 0 };
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bool fading = false;
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bool fading = false;
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int fade_start_time;
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int fade_start_time;
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int fade_duration;
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int fade_duration;
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int fade_initial_volume;
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int fade_initial_volume;
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/*
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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*/
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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{
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if (fading)
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if (fading) {
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{
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int time = SDL_GetTicks();
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int time = SDL_GetTicks();
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if (time > (fade_start_time + fade_duration))
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if (time > (fade_start_time+fade_duration)) {
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{
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fading = false;
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fading = false;
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JA_StopMusic();
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JA_StopMusic();
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return 30;
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return 30;
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}
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} else {
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else
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{
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const int time_passed = time - fade_start_time;
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
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}
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}
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}
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}
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if (current_music->times != 0)
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if (current_music->times != 0)
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{
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{
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if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2))
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if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) {
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{
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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}
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if (current_music->times > 0)
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if (current_music->times>0) current_music->times--;
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current_music->times--;
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}
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}
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else
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else
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{
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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JA_StopMusic();
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}
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}
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}
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}
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if (JA_soundEnabled)
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if (JA_soundEnabled)
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{
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{
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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{
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if (channels[i].times != 0)
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if (channels[i].times != 0)
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{
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{
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if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2))
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if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) {
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{
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times > 0)
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if (channels[i].times>0) channels[i].times--;
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channels[i].times--;
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}
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}
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}
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}
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else
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else
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{
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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}
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return 30;
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return 30;
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@@ -152,33 +109,30 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
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{
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{
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#ifdef DEBUG
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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#endif
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SDL_Log("Iniciant JailAudio...");
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SDL_Log("Iniciant JailAudio...");
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JA_audioSpec = {format, num_channels, freq};
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JA_audioSpec = {format, num_channels, freq };
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if (!sdlAudioDevice)
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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for (int i=0; i<JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
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channels[i].state = JA_CHANNEL_FREE;
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for (int i=0; i<JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
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// SDL_PauseAudioDevice(sdlAudioDevice);
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//SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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}
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void JA_Quit()
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void JA_Quit()
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{
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{
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if (JA_timerID)
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice)
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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sdlAudioDevice = 0;
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}
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}
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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{
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{
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JA_Music_t *music = new JA_Music_t();
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JA_Music_t *music = new JA_Music_t();
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@@ -189,7 +143,7 @@ JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
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music->spec.channels = chan;
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8 *)SDL_malloc(music->length);
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music->buffer = (Uint8*)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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free(output);
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music->pos = 0;
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music->pos = 0;
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@@ -198,19 +152,20 @@ JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
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return music;
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return music;
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}
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}
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JA_Music_t *JA_LoadMusic(const char *filename)
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JA_Music_t *JA_LoadMusic(const char* filename)
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{
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{
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f) != 1)
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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return NULL;
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fclose(f);
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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music->filename = (char*)malloc(strlen(filename)+1);
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strcpy(music->filename, filename);
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free(buffer);
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free(buffer);
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@@ -219,8 +174,7 @@ JA_Music_t *JA_LoadMusic(const char *filename)
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|
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void JA_PlayMusic(JA_Music_t *music, const int loop)
|
void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
|
{
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if (!JA_musicEnabled)
|
if (!JA_musicEnabled) return;
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return;
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JA_StopMusic();
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JA_StopMusic();
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|
||||||
@@ -230,60 +184,56 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
|
|||||||
current_music->times = loop;
|
current_music->times = loop;
|
||||||
|
|
||||||
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
||||||
if (!current_music->stream)
|
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
|
||||||
printf("[ERROR] SDL_CreateAudioStream failed: %s\n", SDL_GetError());
|
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||||
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length))
|
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
|
||||||
printf("[ERROR] SDL_SetAudioStreamGain failed: %s\n", SDL_GetError());
|
//SDL_ResumeAudioStreamDevice(current_music->stream);
|
||||||
if (!SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume))
|
}
|
||||||
printf("[ERROR] SDL_SetAudioStreamGain failed: %s\n", SDL_GetError());
|
|
||||||
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
|
char *JA_GetMusicFilename(JA_Music_t *music)
|
||||||
printf("[ERROR] SDL_BindAudioStream failed: %s\n", SDL_GetError());
|
{
|
||||||
|
if (!music) music = current_music;
|
||||||
|
return music->filename;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_PauseMusic()
|
void JA_PauseMusic()
|
||||||
{
|
{
|
||||||
if (!JA_musicEnabled)
|
if (!JA_musicEnabled) return;
|
||||||
return;
|
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||||
if (!current_music || current_music->state == JA_MUSIC_INVALID)
|
|
||||||
return;
|
|
||||||
|
|
||||||
current_music->state = JA_MUSIC_PAUSED;
|
current_music->state = JA_MUSIC_PAUSED;
|
||||||
// SDL_PauseAudioStreamDevice(current_music->stream);
|
//SDL_PauseAudioStreamDevice(current_music->stream);
|
||||||
SDL_UnbindAudioStream(current_music->stream);
|
SDL_UnbindAudioStream(current_music->stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_ResumeMusic()
|
void JA_ResumeMusic()
|
||||||
{
|
{
|
||||||
if (!JA_musicEnabled)
|
if (!JA_musicEnabled) return;
|
||||||
return;
|
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||||
if (!current_music || current_music->state == JA_MUSIC_INVALID)
|
|
||||||
return;
|
|
||||||
|
|
||||||
current_music->state = JA_MUSIC_PLAYING;
|
current_music->state = JA_MUSIC_PLAYING;
|
||||||
// SDL_ResumeAudioStreamDevice(current_music->stream);
|
//SDL_ResumeAudioStreamDevice(current_music->stream);
|
||||||
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_StopMusic()
|
void JA_StopMusic()
|
||||||
{
|
{
|
||||||
if (!JA_musicEnabled)
|
if (!JA_musicEnabled) return;
|
||||||
return;
|
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||||
if (!current_music || current_music->state == JA_MUSIC_INVALID)
|
|
||||||
return;
|
|
||||||
|
|
||||||
current_music->pos = 0;
|
current_music->pos = 0;
|
||||||
current_music->state = JA_MUSIC_STOPPED;
|
current_music->state = JA_MUSIC_STOPPED;
|
||||||
// SDL_PauseAudioStreamDevice(current_music->stream);
|
//SDL_PauseAudioStreamDevice(current_music->stream);
|
||||||
SDL_DestroyAudioStream(current_music->stream);
|
SDL_DestroyAudioStream(current_music->stream);
|
||||||
current_music->stream = nullptr;
|
current_music->stream = nullptr;
|
||||||
|
free(current_music->filename);
|
||||||
|
current_music->filename = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_FadeOutMusic(const int milliseconds)
|
void JA_FadeOutMusic(const int milliseconds)
|
||||||
{
|
{
|
||||||
if (!JA_musicEnabled)
|
if (!JA_musicEnabled) return;
|
||||||
return;
|
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
|
|
||||||
return;
|
|
||||||
|
|
||||||
fading = true;
|
fading = true;
|
||||||
fade_start_time = SDL_GetTicks();
|
fade_start_time = SDL_GetTicks();
|
||||||
@@ -293,55 +243,51 @@ void JA_FadeOutMusic(const int milliseconds)
|
|||||||
|
|
||||||
JA_Music_state JA_GetMusicState()
|
JA_Music_state JA_GetMusicState()
|
||||||
{
|
{
|
||||||
if (!JA_musicEnabled)
|
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
|
||||||
return JA_MUSIC_DISABLED;
|
if (!current_music) return JA_MUSIC_INVALID;
|
||||||
if (!current_music)
|
|
||||||
return JA_MUSIC_INVALID;
|
|
||||||
|
|
||||||
return current_music->state;
|
return current_music->state;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_DeleteMusic(JA_Music_t *music)
|
void JA_DeleteMusic(JA_Music_t *music)
|
||||||
{
|
{
|
||||||
if (current_music == music)
|
if (current_music == music) current_music = nullptr;
|
||||||
current_music = nullptr;
|
|
||||||
SDL_free(music->buffer);
|
SDL_free(music->buffer);
|
||||||
if (music->stream)
|
if (music->stream) SDL_DestroyAudioStream(music->stream);
|
||||||
SDL_DestroyAudioStream(music->stream);
|
|
||||||
delete music;
|
delete music;
|
||||||
}
|
}
|
||||||
|
|
||||||
float JA_SetMusicVolume(float volume)
|
float JA_SetMusicVolume(float volume)
|
||||||
{
|
{
|
||||||
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
|
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||||
if (current_music)
|
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
|
||||||
return JA_musicVolume;
|
return JA_musicVolume;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_SetMusicPosition(float value)
|
void JA_SetMusicPosition(float value)
|
||||||
{
|
{
|
||||||
if (!current_music)
|
if (!current_music) return;
|
||||||
return;
|
|
||||||
current_music->pos = value * current_music->spec.freq;
|
current_music->pos = value * current_music->spec.freq;
|
||||||
}
|
}
|
||||||
|
|
||||||
float JA_GetMusicPosition()
|
float JA_GetMusicPosition()
|
||||||
{
|
{
|
||||||
if (!current_music)
|
if (!current_music) return 0;
|
||||||
return 0;
|
return float(current_music->pos)/float(current_music->spec.freq);
|
||||||
return float(current_music->pos) / float(current_music->spec.freq);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_EnableMusic(const bool value)
|
void JA_EnableMusic(const bool value)
|
||||||
{
|
{
|
||||||
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
|
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
|
||||||
JA_StopMusic();
|
|
||||||
|
|
||||||
JA_musicEnabled = value;
|
JA_musicEnabled = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
|
||||||
{
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
sound->buffer = buffer;
|
sound->buffer = buffer;
|
||||||
@@ -349,15 +295,15 @@ JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
|
|||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
|
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
|
||||||
{
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
|
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
|
||||||
|
|
||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
JA_Sound_t *JA_LoadSound(const char *filename)
|
JA_Sound_t *JA_LoadSound(const char* filename)
|
||||||
{
|
{
|
||||||
JA_Sound_t *sound = new JA_Sound_t();
|
JA_Sound_t *sound = new JA_Sound_t();
|
||||||
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
||||||
@@ -365,18 +311,13 @@ JA_Sound_t *JA_LoadSound(const char *filename)
|
|||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return -1;
|
||||||
return -1;
|
|
||||||
|
|
||||||
int channel = 0;
|
int channel = 0;
|
||||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
|
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
||||||
{
|
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
||||||
channel++;
|
|
||||||
}
|
|
||||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
|
|
||||||
channel = 0;
|
|
||||||
JA_StopChannel(channel);
|
JA_StopChannel(channel);
|
||||||
|
|
||||||
channels[channel].sound = sound;
|
channels[channel].sound = sound;
|
||||||
@@ -385,19 +326,17 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
|||||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||||
|
|
||||||
return channel;
|
return channel;
|
||||||
}
|
}
|
||||||
|
|
||||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
|
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return -1;
|
||||||
return -1;
|
|
||||||
|
|
||||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
|
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
||||||
return -1;
|
|
||||||
JA_StopChannel(channel);
|
JA_StopChannel(channel);
|
||||||
|
|
||||||
channels[channel].sound = sound;
|
channels[channel].sound = sound;
|
||||||
@@ -406,7 +345,7 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
|
|||||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||||
|
|
||||||
return channel;
|
return channel;
|
||||||
@@ -414,10 +353,8 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
|
|||||||
|
|
||||||
void JA_DeleteSound(JA_Sound_t *sound)
|
void JA_DeleteSound(JA_Sound_t *sound)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||||
{
|
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||||
if (channels[i].sound == sound)
|
|
||||||
JA_StopChannel(i);
|
|
||||||
}
|
}
|
||||||
SDL_free(sound->buffer);
|
SDL_free(sound->buffer);
|
||||||
delete sound;
|
delete sound;
|
||||||
@@ -425,8 +362,7 @@ void JA_DeleteSound(JA_Sound_t *sound)
|
|||||||
|
|
||||||
void JA_PauseChannel(const int channel)
|
void JA_PauseChannel(const int channel)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return;
|
||||||
return;
|
|
||||||
|
|
||||||
if (channel == -1)
|
if (channel == -1)
|
||||||
{
|
{
|
||||||
@@ -434,7 +370,7 @@ void JA_PauseChannel(const int channel)
|
|||||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||||
{
|
{
|
||||||
channels[i].state = JA_CHANNEL_PAUSED;
|
channels[i].state = JA_CHANNEL_PAUSED;
|
||||||
// SDL_PauseAudioStreamDevice(channels[i].stream);
|
//SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||||
SDL_UnbindAudioStream(channels[i].stream);
|
SDL_UnbindAudioStream(channels[i].stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -443,7 +379,7 @@ void JA_PauseChannel(const int channel)
|
|||||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||||
{
|
{
|
||||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||||
// SDL_PauseAudioStreamDevice(channels[channel].stream);
|
//SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||||
SDL_UnbindAudioStream(channels[channel].stream);
|
SDL_UnbindAudioStream(channels[channel].stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -451,8 +387,7 @@ void JA_PauseChannel(const int channel)
|
|||||||
|
|
||||||
void JA_ResumeChannel(const int channel)
|
void JA_ResumeChannel(const int channel)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return;
|
||||||
return;
|
|
||||||
|
|
||||||
if (channel == -1)
|
if (channel == -1)
|
||||||
{
|
{
|
||||||
@@ -460,7 +395,7 @@ void JA_ResumeChannel(const int channel)
|
|||||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||||
{
|
{
|
||||||
channels[i].state = JA_CHANNEL_PLAYING;
|
channels[i].state = JA_CHANNEL_PLAYING;
|
||||||
// SDL_ResumeAudioStreamDevice(channels[i].stream);
|
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -469,7 +404,7 @@ void JA_ResumeChannel(const int channel)
|
|||||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||||
{
|
{
|
||||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||||
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -477,15 +412,12 @@ void JA_ResumeChannel(const int channel)
|
|||||||
|
|
||||||
void JA_StopChannel(const int channel)
|
void JA_StopChannel(const int channel)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return;
|
||||||
return;
|
|
||||||
|
|
||||||
if (channel == -1)
|
if (channel == -1)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||||
{
|
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
||||||
if (channels[i].state != JA_CHANNEL_FREE)
|
|
||||||
SDL_DestroyAudioStream(channels[i].stream);
|
|
||||||
channels[i].stream = nullptr;
|
channels[i].stream = nullptr;
|
||||||
channels[i].state = JA_CHANNEL_FREE;
|
channels[i].state = JA_CHANNEL_FREE;
|
||||||
channels[i].pos = 0;
|
channels[i].pos = 0;
|
||||||
@@ -494,8 +426,7 @@ void JA_StopChannel(const int channel)
|
|||||||
}
|
}
|
||||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||||
{
|
{
|
||||||
if (channels[channel].state != JA_CHANNEL_FREE)
|
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
||||||
SDL_DestroyAudioStream(channels[channel].stream);
|
|
||||||
channels[channel].stream = nullptr;
|
channels[channel].stream = nullptr;
|
||||||
channels[channel].state = JA_CHANNEL_FREE;
|
channels[channel].state = JA_CHANNEL_FREE;
|
||||||
channels[channel].pos = 0;
|
channels[channel].pos = 0;
|
||||||
@@ -505,32 +436,33 @@ void JA_StopChannel(const int channel)
|
|||||||
|
|
||||||
JA_Channel_state JA_GetChannelState(const int channel)
|
JA_Channel_state JA_GetChannelState(const int channel)
|
||||||
{
|
{
|
||||||
if (!JA_soundEnabled)
|
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||||
return JA_SOUND_DISABLED;
|
|
||||||
|
|
||||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
|
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||||
return JA_CHANNEL_INVALID;
|
|
||||||
|
|
||||||
return channels[channel].state;
|
return channels[channel].state;
|
||||||
}
|
}
|
||||||
|
|
||||||
float JA_SetSoundVolume(float volume)
|
float JA_SetSoundVolume(float volume, const int group)
|
||||||
{
|
{
|
||||||
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
|
const float v = SDL_clamp( volume, 0.0f, 1.0f );
|
||||||
|
for (int i = 0; i < JA_MAX_GROUPS; ++i) {
|
||||||
|
if (group==-1 || group==i) JA_soundVolume[i]=v;
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||||
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
|
if ( ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) &&
|
||||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
((group==-1) || (channels[i].group==group)) )
|
||||||
|
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[i]);
|
||||||
|
|
||||||
return JA_soundVolume;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
void JA_EnableSound(const bool value)
|
void JA_EnableSound(const bool value)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||||
{
|
{
|
||||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||||
JA_StopChannel(i);
|
|
||||||
}
|
}
|
||||||
JA_soundEnabled = value;
|
JA_soundEnabled = value;
|
||||||
}
|
}
|
||||||
|
|||||||
7
source/external/jail_audio.h
vendored
7
source/external/jail_audio.h
vendored
@@ -13,6 +13,7 @@ void JA_Quit();
|
|||||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
|
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
|
||||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||||
|
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
|
||||||
void JA_PauseMusic();
|
void JA_PauseMusic();
|
||||||
void JA_ResumeMusic();
|
void JA_ResumeMusic();
|
||||||
void JA_StopMusic();
|
void JA_StopMusic();
|
||||||
@@ -27,14 +28,14 @@ void JA_EnableMusic(const bool value);
|
|||||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||||
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
||||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group=0);
|
||||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
|
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group=0);
|
||||||
void JA_PauseChannel(const int channel);
|
void JA_PauseChannel(const int channel);
|
||||||
void JA_ResumeChannel(const int channel);
|
void JA_ResumeChannel(const int channel);
|
||||||
void JA_StopChannel(const int channel);
|
void JA_StopChannel(const int channel);
|
||||||
JA_Channel_state JA_GetChannelState(const int channel);
|
JA_Channel_state JA_GetChannelState(const int channel);
|
||||||
void JA_DeleteSound(JA_Sound_t *sound);
|
void JA_DeleteSound(JA_Sound_t *sound);
|
||||||
float JA_SetSoundVolume(float volume);
|
float JA_SetSoundVolume(float volume, const int group=0);
|
||||||
void JA_EnableSound(const bool value);
|
void JA_EnableSound(const bool value);
|
||||||
|
|
||||||
float JA_SetVolume(float volume);
|
float JA_SetVolume(float volume);
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ void Notifier::update()
|
|||||||
if (notifications_[i].state == NotificationStatus::RISING)
|
if (notifications_[i].state == NotificationStatus::RISING)
|
||||||
{
|
{
|
||||||
// Reproduce el sonido de la notificación
|
// Reproduce el sonido de la notificación
|
||||||
Audio::get()->playSound("notify.wav");
|
Audio::get()->playSound("notify.wav", Audio::Group::INTERFACE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -321,7 +321,7 @@ void Game::updateGameStateGameOver()
|
|||||||
if (Options::audio.enabled)
|
if (Options::audio.enabled)
|
||||||
{
|
{
|
||||||
const float VOL = static_cast<float>(64 * (100 - fade_out_->getValue())) / 100.0f;
|
const float VOL = static_cast<float>(64 * (100 - fade_out_->getValue())) / 100.0f;
|
||||||
Audio::get()->setSoundVolume(static_cast<int>(VOL));
|
Audio::get()->setSoundVolume(static_cast<int>(VOL), Audio::Group::GAME);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -341,7 +341,7 @@ void Game::updateGameStateGameOver()
|
|||||||
if (Options::audio.enabled)
|
if (Options::audio.enabled)
|
||||||
{
|
{
|
||||||
Audio::get()->stopAllSounds();
|
Audio::get()->stopAllSounds();
|
||||||
Audio::get()->setSoundVolume(Options::audio.sound.volume);
|
Audio::get()->setSoundVolume(Options::audio.sound.volume, Audio::Group::GAME);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -305,10 +305,10 @@ void ServiceMenu::AdjustListValues()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Reproduce el sonido de navegación del menú
|
// Reproduce el sonido de navegación del menú
|
||||||
void ServiceMenu::playAdjustSound() { Audio::get()->playSound("service_menu_adjust.wav"); }
|
void ServiceMenu::playAdjustSound() { Audio::get()->playSound("service_menu_adjust.wav", Audio::Group::INTERFACE); }
|
||||||
void ServiceMenu::playMoveSound() { Audio::get()->playSound("service_menu_move.wav"); }
|
void ServiceMenu::playMoveSound() { Audio::get()->playSound("service_menu_move.wav", Audio::Group::INTERFACE); }
|
||||||
void ServiceMenu::playSelectSound() { Audio::get()->playSound("service_menu_select.wav"); }
|
void ServiceMenu::playSelectSound() { Audio::get()->playSound("service_menu_select.wav", Audio::Group::INTERFACE); }
|
||||||
void ServiceMenu::playBackSound() { Audio::get()->playSound("service_menu_select.wav"); }
|
void ServiceMenu::playBackSound() { Audio::get()->playSound("service_menu_select.wav", Audio::Group::INTERFACE); }
|
||||||
|
|
||||||
// Devuelve el nombre del grupo como string para el título
|
// Devuelve el nombre del grupo como string para el título
|
||||||
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
|
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
|
||||||
|
|||||||
Reference in New Issue
Block a user