jail_audio: ultima versió

Audio: separació de sons per canals
Game: el fade de so de game over ja no afecta al so de la UI (no funciona o no ho faig be)
This commit is contained in:
2025-07-01 20:32:02 +02:00
parent 9575518ae5
commit e34d22c8dd
7 changed files with 158 additions and 218 deletions

View File

@@ -56,11 +56,11 @@ void Audio::stopMusic()
}
// Reproduce un sonido
void Audio::playSound(const std::string &name)
void Audio::playSound(const std::string &name, Group group)
{
if (sound_enabled_)
{
JA_PlaySound(Resource::get()->getSound(name));
JA_PlaySound(Resource::get()->getSound(name), 0 , static_cast<int>(group));
}
}
@@ -83,13 +83,13 @@ void Audio::fadeOutMusic(int milliseconds)
}
// Establece el volumen de los sonidos
void Audio::setSoundVolume(int sound_volume)
void Audio::setSoundVolume(int sound_volume, Group group)
{
if (sound_enabled_)
{
sound_volume = std::clamp(sound_volume, 0, 100);
const float CONVERTED_VOLUME = (sound_volume / 100.0f) * (Options::audio.volume / 100.0f);
JA_SetSoundVolume(CONVERTED_VOLUME);
JA_SetSoundVolume(CONVERTED_VOLUME, static_cast<int>(group));
}
}

View File

@@ -6,6 +6,13 @@
class Audio
{
public:
enum class Group : int
{
ALL = -1,
GAME = 0,
INTERFACE = 1
};
// --- Métodos de singleton ---
static void init(); // Inicializa el objeto Audio
static void destroy(); // Libera el objeto Audio
@@ -18,7 +25,7 @@ public:
void fadeOutMusic(int milliseconds); // Fundido de salida de la música
// --- Control de Sonidos ---
void playSound(const std::string &name); // Reproducir sonido puntual
void playSound(const std::string &name, Group group = Group::GAME); // Reproducir sonido puntual
void stopAllSounds(); // Detener todos los sonidos
// --- Configuración General ---
@@ -39,7 +46,7 @@ public:
void toggleMusic() { music_enabled_ = !music_enabled_; } // Alternar estado de música
// --- Control de Volumen ---
void setSoundVolume(int volume); // Ajustar volumen de efectos
void setSoundVolume(int volume, Group group = Group::ALL); // Ajustar volumen de efectos
void setMusicVolume(int volume); // Ajustar volumen de música
private:

View File

@@ -5,6 +5,7 @@
#include <stdio.h>
#define JA_MAX_SIMULTANEOUS_CHANNELS 20
#define JA_MAX_GROUPS 2
struct JA_Sound_t
{
@@ -18,6 +19,7 @@ struct JA_Channel_t
JA_Sound_t *sound { nullptr };
int pos { 0 };
int times { 0 };
int group { 0 };
SDL_AudioStream *stream { nullptr };
JA_Channel_state state { JA_CHANNEL_FREE };
};
@@ -27,6 +29,7 @@ struct JA_Music_t
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
Uint32 length { 0 };
Uint8 *buffer { nullptr };
char *filename { nullptr };
int pos { 0 };
int times { 0 };
@@ -39,7 +42,7 @@ JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
float JA_musicVolume { 1.0f };
float JA_soundVolume{0.5f};
float JA_soundVolume[JA_MAX_GROUPS];
bool JA_musicEnabled { true };
bool JA_soundEnabled { true };
SDL_AudioDeviceID sdlAudioDevice { 0 };
@@ -50,59 +53,18 @@ int fade_start_time;
int fade_duration;
int fade_initial_volume;
/*
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
current_music->pos += size/2;
if (size < len) {
if (current_music->times != 0) {
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
current_music->pos = (len-size)/2;
if (current_music->times > 0) current_music->times--;
} else {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
}
}
// Mixar els channels mi amol
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) {
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
channels[i].pos += size;
if (size < len) {
if (channels[i].times != 0) {
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
channels[i].pos = len-size;
if (channels[i].times > 0) channels[i].times--;
} else {
JA_StopChannel(i);
}
}
}
}
}
*/
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
{
if (fading)
{
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time + fade_duration))
{
if (time > (fade_start_time+fade_duration)) {
fading = false;
JA_StopMusic();
return 30;
}
else
{
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
@@ -111,17 +73,14 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
if (current_music->times != 0)
{
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2))
{
if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
}
if (current_music->times > 0)
current_music->times--;
if (current_music->times>0) current_music->times--;
}
else
{
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
JA_StopMusic();
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
}
}
@@ -132,19 +91,17 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
{
if (channels[i].times != 0)
{
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2))
{
if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) {
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times > 0)
channels[i].times--;
if (channels[i].times>0) channels[i].times--;
}
}
else
{
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
JA_StopChannel(i);
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
}
}
}
return 30;
@@ -158,23 +115,20 @@ void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channel
SDL_Log("Iniciant JailAudio...");
JA_audioSpec = {format, num_channels, freq };
if (!sdlAudioDevice)
SDL_CloseAudioDevice(sdlAudioDevice);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
channels[i].state = JA_CHANNEL_FREE;
for (int i=0; i<JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
for (int i=0; i<JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
//SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
}
void JA_Quit()
{
if (JA_timerID)
SDL_RemoveTimer(JA_timerID);
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice)
SDL_CloseAudioDevice(sdlAudioDevice);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
@@ -206,11 +160,12 @@ JA_Music_t *JA_LoadMusic(const char *filename)
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8*)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f) != 1)
return NULL;
if (fread(buffer, fsize, 1, f)!=1) return NULL;
fclose(f);
JA_Music_t *music = JA_LoadMusic(buffer, fsize);
music->filename = (char*)malloc(strlen(filename)+1);
strcpy(music->filename, filename);
free(buffer);
@@ -219,8 +174,7 @@ JA_Music_t *JA_LoadMusic(const char *filename)
void JA_PlayMusic(JA_Music_t *music, const int loop)
{
if (!JA_musicEnabled)
return;
if (!JA_musicEnabled) return;
JA_StopMusic();
@@ -230,22 +184,22 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!current_music->stream)
printf("[ERROR] SDL_CreateAudioStream failed: %s\n", SDL_GetError());
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length))
printf("[ERROR] SDL_SetAudioStreamGain failed: %s\n", SDL_GetError());
if (!SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume))
printf("[ERROR] SDL_SetAudioStreamGain failed: %s\n", SDL_GetError());
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
printf("[ERROR] SDL_BindAudioStream failed: %s\n", SDL_GetError());
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
//SDL_ResumeAudioStreamDevice(current_music->stream);
}
char *JA_GetMusicFilename(JA_Music_t *music)
{
if (!music) music = current_music;
return music->filename;
}
void JA_PauseMusic()
{
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED;
//SDL_PauseAudioStreamDevice(current_music->stream);
@@ -254,10 +208,8 @@ void JA_PauseMusic()
void JA_ResumeMusic()
{
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING;
//SDL_ResumeAudioStreamDevice(current_music->stream);
@@ -266,24 +218,22 @@ void JA_ResumeMusic()
void JA_StopMusic()
{
if (!JA_musicEnabled)
return;
if (!current_music || current_music->state == JA_MUSIC_INVALID)
return;
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
//SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
free(current_music->filename);
current_music->filename = nullptr;
}
void JA_FadeOutMusic(const int milliseconds)
{
if (!JA_musicEnabled)
return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
return;
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
fading = true;
fade_start_time = SDL_GetTicks();
@@ -293,54 +243,50 @@ void JA_FadeOutMusic(const int milliseconds)
JA_Music_state JA_GetMusicState()
{
if (!JA_musicEnabled)
return JA_MUSIC_DISABLED;
if (!current_music)
return JA_MUSIC_INVALID;
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
return current_music->state;
}
void JA_DeleteMusic(JA_Music_t *music)
{
if (current_music == music)
current_music = nullptr;
if (current_music == music) current_music = nullptr;
SDL_free(music->buffer);
if (music->stream)
SDL_DestroyAudioStream(music->stream);
if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music;
}
float JA_SetMusicVolume(float volume)
{
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
if (current_music)
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume;
}
void JA_SetMusicPosition(float value)
{
if (!current_music)
return;
if (!current_music) return;
current_music->pos = value * current_music->spec.freq;
}
float JA_GetMusicPosition()
{
if (!current_music)
return 0;
if (!current_music) return 0;
return float(current_music->pos)/float(current_music->spec.freq);
}
void JA_EnableMusic(const bool value)
{
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
JA_StopMusic();
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
JA_musicEnabled = value;
}
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
{
JA_Sound_t *sound = new JA_Sound_t();
@@ -365,18 +311,13 @@ JA_Sound_t *JA_LoadSound(const char *filename)
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop)
int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
{
if (!JA_soundEnabled)
return -1;
if (!JA_soundEnabled) return -1;
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
{
channel++;
}
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
JA_StopChannel(channel);
channels[channel].sound = sound;
@@ -385,19 +326,17 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel;
}
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group)
{
if (!JA_soundEnabled)
return -1;
if (!JA_soundEnabled) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
JA_StopChannel(channel);
channels[channel].sound = sound;
@@ -406,7 +345,7 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel;
@@ -414,10 +353,8 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
void JA_DeleteSound(JA_Sound_t *sound)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].sound == sound)
JA_StopChannel(i);
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i);
}
SDL_free(sound->buffer);
delete sound;
@@ -425,8 +362,7 @@ void JA_DeleteSound(JA_Sound_t *sound)
void JA_PauseChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (!JA_soundEnabled) return;
if (channel == -1)
{
@@ -451,8 +387,7 @@ void JA_PauseChannel(const int channel)
void JA_ResumeChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (!JA_soundEnabled) return;
if (channel == -1)
{
@@ -477,15 +412,12 @@ void JA_ResumeChannel(const int channel)
void JA_StopChannel(const int channel)
{
if (!JA_soundEnabled)
return;
if (!JA_soundEnabled) return;
if (channel == -1)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state != JA_CHANNEL_FREE)
SDL_DestroyAudioStream(channels[i].stream);
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0;
@@ -494,8 +426,7 @@ void JA_StopChannel(const int channel)
}
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
{
if (channels[channel].state != JA_CHANNEL_FREE)
SDL_DestroyAudioStream(channels[channel].stream);
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0;
@@ -505,32 +436,33 @@ void JA_StopChannel(const int channel)
JA_Channel_state JA_GetChannelState(const int channel)
{
if (!JA_soundEnabled)
return JA_SOUND_DISABLED;
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
return JA_CHANNEL_INVALID;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state;
}
float JA_SetSoundVolume(float volume)
float JA_SetSoundVolume(float volume, const int group)
{
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
const float v = SDL_clamp( volume, 0.0f, 1.0f );
for (int i = 0; i < JA_MAX_GROUPS; ++i) {
if (group==-1 || group==i) JA_soundVolume[i]=v;
}
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
if ( ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) &&
((group==-1) || (channels[i].group==group)) )
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[i]);
return JA_soundVolume;
return v;
}
void JA_EnableSound(const bool value)
{
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
{
if (channels[i].state == JA_CHANNEL_PLAYING)
JA_StopChannel(i);
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
}
JA_soundEnabled = value;
}

View File

@@ -13,6 +13,7 @@ void JA_Quit();
JA_Music_t *JA_LoadMusic(const char* filename);
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
void JA_PauseMusic();
void JA_ResumeMusic();
void JA_StopMusic();
@@ -27,14 +28,14 @@ void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group=0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group=0);
void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel);
JA_Channel_state JA_GetChannelState(const int channel);
void JA_DeleteSound(JA_Sound_t *sound);
float JA_SetSoundVolume(float volume);
float JA_SetSoundVolume(float volume, const int group=0);
void JA_EnableSound(const bool value);
float JA_SetVolume(float volume);

View File

@@ -67,7 +67,7 @@ void Notifier::update()
if (notifications_[i].state == NotificationStatus::RISING)
{
// Reproduce el sonido de la notificación
Audio::get()->playSound("notify.wav");
Audio::get()->playSound("notify.wav", Audio::Group::INTERFACE);
}
}
}

View File

@@ -321,7 +321,7 @@ void Game::updateGameStateGameOver()
if (Options::audio.enabled)
{
const float VOL = static_cast<float>(64 * (100 - fade_out_->getValue())) / 100.0f;
Audio::get()->setSoundVolume(static_cast<int>(VOL));
Audio::get()->setSoundVolume(static_cast<int>(VOL), Audio::Group::GAME);
}
}
@@ -341,7 +341,7 @@ void Game::updateGameStateGameOver()
if (Options::audio.enabled)
{
Audio::get()->stopAllSounds();
Audio::get()->setSoundVolume(Options::audio.sound.volume);
Audio::get()->setSoundVolume(Options::audio.sound.volume, Audio::Group::GAME);
}
}
}

View File

@@ -305,10 +305,10 @@ void ServiceMenu::AdjustListValues()
}
// Reproduce el sonido de navegación del menú
void ServiceMenu::playAdjustSound() { Audio::get()->playSound("service_menu_adjust.wav"); }
void ServiceMenu::playMoveSound() { Audio::get()->playSound("service_menu_move.wav"); }
void ServiceMenu::playSelectSound() { Audio::get()->playSound("service_menu_select.wav"); }
void ServiceMenu::playBackSound() { Audio::get()->playSound("service_menu_select.wav"); }
void ServiceMenu::playAdjustSound() { Audio::get()->playSound("service_menu_adjust.wav", Audio::Group::INTERFACE); }
void ServiceMenu::playMoveSound() { Audio::get()->playSound("service_menu_move.wav", Audio::Group::INTERFACE); }
void ServiceMenu::playSelectSound() { Audio::get()->playSound("service_menu_select.wav", Audio::Group::INTERFACE); }
void ServiceMenu::playBackSound() { Audio::get()->playSound("service_menu_select.wav", Audio::Group::INTERFACE); }
// Devuelve el nombre del grupo como string para el título
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const