nou: ruidet per a quan acabes de posar el nom
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@@ -48,6 +48,7 @@ SOUND|${PREFIX}/data/sound/item_drop.wav
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SOUND|${PREFIX}/data/sound/item_pickup.wav
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SOUND|${PREFIX}/data/sound/item_pickup.wav
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SOUND|${PREFIX}/data/sound/jump.wav
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SOUND|${PREFIX}/data/sound/jump.wav
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SOUND|${PREFIX}/data/sound/logo.wav
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SOUND|${PREFIX}/data/sound/logo.wav
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SOUND|${PREFIX}/data/sound/name_input_accept.wav
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SOUND|${PREFIX}/data/sound/notify.wav
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SOUND|${PREFIX}/data/sound/notify.wav
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SOUND|${PREFIX}/data/sound/player_collision.wav
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SOUND|${PREFIX}/data/sound/player_collision.wav
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SOUND|${PREFIX}/data/sound/power_ball_explosion.wav
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SOUND|${PREFIX}/data/sound/power_ball_explosion.wav
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BIN
data/sound/name_input_accept.wav
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BIN
data/sound/name_input_accept.wav
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@@ -1499,7 +1499,7 @@ void Game::handleNameInput(const std::shared_ptr<Player> &player) {
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}
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}
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player->setInput(Input::Action::START);
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player->setInput(Input::Action::START);
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player->setPlayingState(Player::State::SHOWING_NAME);
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player->setPlayingState(Player::State::SHOWING_NAME);
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playSound("service_menu_select.wav");
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playSound("name_input_accept.wav");
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updateHiScoreName();
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updateHiScoreName();
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}
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}
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}
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}
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