La zona de juego se dibuja en su propia textura
This commit is contained in:
@@ -21,11 +21,11 @@ const int SCOREBOARD_X = 0;
|
||||
const int SCOREBOARD_Y = GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT;
|
||||
|
||||
// Zona de juego
|
||||
const SDL_Rect playArea = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT};
|
||||
const int PLAY_AREA_TOP = playArea.y;
|
||||
const int PLAY_AREA_BOTTOM = playArea.y + playArea.h;
|
||||
const int PLAY_AREA_LEFT = playArea.x;
|
||||
const int PLAY_AREA_RIGHT = playArea.x + playArea.w;
|
||||
const SDL_Rect playArea = {10, 10, GAMECANVAS_WIDTH-20, GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT-20};
|
||||
const int PLAY_AREA_TOP = 0;
|
||||
const int PLAY_AREA_BOTTOM = playArea.h;
|
||||
const int PLAY_AREA_LEFT = 0;
|
||||
const int PLAY_AREA_RIGHT = playArea.w;
|
||||
const int PLAY_AREA_WIDTH = playArea.w;
|
||||
const int PLAY_AREA_HEIGHT = playArea.h;
|
||||
const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
|
||||
|
||||
Reference in New Issue
Block a user