La zona de juego se dibuja en su propia textura

This commit is contained in:
2024-06-04 13:05:03 +02:00
parent baa2f3effd
commit e4c14b275f
4 changed files with 36 additions and 16 deletions

View File

@@ -21,11 +21,11 @@ const int SCOREBOARD_X = 0;
const int SCOREBOARD_Y = GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT;
// Zona de juego
const SDL_Rect playArea = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT};
const int PLAY_AREA_TOP = playArea.y;
const int PLAY_AREA_BOTTOM = playArea.y + playArea.h;
const int PLAY_AREA_LEFT = playArea.x;
const int PLAY_AREA_RIGHT = playArea.x + playArea.w;
const SDL_Rect playArea = {10, 10, GAMECANVAS_WIDTH-20, GAMECANVAS_HEIGHT - SCOREBOARD_HEIGHT-20};
const int PLAY_AREA_TOP = 0;
const int PLAY_AREA_BOTTOM = playArea.h;
const int PLAY_AREA_LEFT = 0;
const int PLAY_AREA_RIGHT = playArea.w;
const int PLAY_AREA_WIDTH = playArea.w;
const int PLAY_AREA_HEIGHT = playArea.h;
const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);