El malo nou ja suca cosetes, falta ajustar un poc els paràmetres
This commit is contained in:
9
data/gfx/item/item_debian.ani
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9
data/gfx/item/item_debian.ani
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@@ -0,0 +1,9 @@
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frame_width=20
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frame_height=20
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[animation]
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name=default
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speed=10
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loop=0
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frames=0,1
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[/animation]
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BIN
data/gfx/item/item_debian.png
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BIN
data/gfx/item/item_debian.png
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After Width: | Height: | Size: 565 B |
@@ -2,8 +2,15 @@ frame_width=32
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frame_height=32
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[animation]
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name=default
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name=fly
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speed=2
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loop=0
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frames=0,1
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[/animation]
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[animation]
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name=hit
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speed=2
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loop=0
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frames=2,3
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[/animation]
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Binary file not shown.
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.6 KiB |
@@ -494,6 +494,8 @@ void Director::setFileList()
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Asset::get()->add(prefix + "/data/gfx/item/item_clock.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_debian.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_debian.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/gfx/item/item_coffee_machine.ani", AssetType::ANIMATION);
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}
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@@ -140,6 +140,7 @@ void Game::setResources()
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_powerup"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_one_hit"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_stop"));
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game_text_textures_.emplace_back(Resource::get()->getTexture("game_text_100000_points"));
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}
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// Texturas - Items
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@@ -149,6 +150,7 @@ void Game::setResources()
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item_textures_.emplace_back(Resource::get()->getTexture("item_points3_pacmar.png"));
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item_textures_.emplace_back(Resource::get()->getTexture("item_clock.png"));
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item_textures_.emplace_back(Resource::get()->getTexture("item_coffee.png"));
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item_textures_.emplace_back(Resource::get()->getTexture("item_debian.png"));
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item_textures_.emplace_back(Resource::get()->getTexture("item_coffee_machine.png"));
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}
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@@ -181,6 +183,7 @@ void Game::setResources()
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item_animations_.emplace_back(Resource::get()->getAnimation("item_points3_pacmar.ani"));
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item_animations_.emplace_back(Resource::get()->getAnimation("item_clock.ani"));
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item_animations_.emplace_back(Resource::get()->getAnimation("item_coffee.ani"));
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item_animations_.emplace_back(Resource::get()->getAnimation("item_debian.ani"));
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item_animations_.emplace_back(Resource::get()->getAnimation("item_coffee_machine.ani"));
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}
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}
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@@ -297,7 +300,7 @@ void Game::updateGameStateGameOver()
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updateSmartSprites();
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updatePathSprites();
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updateTimeStopped();
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checkBulletBalloonCollision();
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checkBulletCollision();
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cleanVectors();
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if (game_over_counter_ > 0)
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@@ -462,37 +465,36 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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case ItemType::DISK:
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{
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player->addScore(1000);
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const auto x =
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item->getPosX() +
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(item->getWidth() - game_text_textures_[0]->getWidth()) / 2;
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createItemText(x, game_text_textures_[0]);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(0)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(0));
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break;
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}
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case ItemType::GAVINA:
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{
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player->addScore(2500);
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const auto x =
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item->getPosX() +
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(item->getWidth() - game_text_textures_[1]->getWidth()) / 2;
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createItemText(x, game_text_textures_[1]);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(1)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(1));
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break;
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}
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case ItemType::PACMAR:
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{
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player->addScore(5000);
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const auto x =
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item->getPosX() +
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(item->getWidth() - game_text_textures_[2]->getWidth()) / 2;
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createItemText(x, game_text_textures_[2]);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(2)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(2));
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break;
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}
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case ItemType::DEBIAN:
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{
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player->addScore(100000);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(6)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(6));
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break;
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}
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case ItemType::CLOCK:
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{
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enableTimeStopItem();
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const auto x =
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item->getPosX() +
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(item->getWidth() - game_text_textures_[5]->getWidth()) / 2;
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createItemText(x, game_text_textures_[5]);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(5)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(5));
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break;
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}
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case ItemType::COFFEE:
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@@ -500,18 +502,14 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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if (player->getCoffees() == 2)
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{
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player->addScore(5000);
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const auto x =
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item->getPosX() +
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(item->getWidth() - game_text_textures_[2]->getWidth()) / 2;
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createItemText(x, game_text_textures_[2]);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(2)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(2));
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}
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else
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{
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player->giveExtraHit();
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const auto x =
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item->getPosX() +
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(item->getWidth() - game_text_textures_[4]->getWidth()) / 2;
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createItemText(x, game_text_textures_[4]);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(4)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(4));
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}
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JA_PlaySound(Resource::get()->getSound("voice_coffee.wav"));
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break;
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@@ -520,10 +518,8 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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{
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player->setPowerUp();
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coffee_machine_enabled_ = false;
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const auto x =
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item->getPosX() +
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(item->getWidth() - game_text_textures_[3]->getWidth()) / 2;
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createItemText(x, game_text_textures_[3]);
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const auto x = item->getPosX() + (item->getWidth() - game_text_textures_.at(3)->getWidth()) / 2;
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createItemText(x, game_text_textures_.at(3));
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JA_PlaySound(Resource::get()->getSound("voice_power_up.wav"));
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break;
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}
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@@ -539,11 +535,23 @@ void Game::checkPlayerItemCollision(std::shared_ptr<Player> &player)
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}
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}
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// Comprueba y procesa la colisión entre las balas y los globos
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void Game::checkBulletBalloonCollision()
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// Comprueba y procesa la colisión de las balas
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void Game::checkBulletCollision()
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{
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for (auto &bullet : bullets_)
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{
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// Comprueba la colisión con el Tabe
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if (bullet->isEnabled() && tabe_->isEnabled())
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if (checkCollision(bullet->getCollider(), tabe_->getCollider()))
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{
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tabe_->setState(TabeState::HIT);
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bullet->disable();
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auto pos = tabe_->getCollider();
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createItem(tabe_->tryToGetBonus() ? ItemType::DEBIAN : ItemType::COFFEE, pos.x, pos.y);
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break;
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}
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// Comprueba la colisión con los globos
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for (auto &balloon : balloon_manager_->getBalloons())
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{
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if (balloon->isEnabled() && (!balloon->isInvulnerable()) && bullet->isEnabled())
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@@ -1246,7 +1254,8 @@ void Game::checkEvents()
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}
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case SDLK_7: // Flash
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{
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screen_->flash(flash_color, 3);
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// screen_->flash(flash_color, 3);
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tabe_->setState(TabeState::HIT);
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break;
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}
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case SDLK_8:
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@@ -1941,7 +1950,7 @@ void Game::updateGameStatePlaying()
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updatePathSprites();
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updateTimeStopped();
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updateHelper();
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checkBulletBalloonCollision();
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checkBulletCollision();
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updateMenace();
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checkAndUpdateBalloonSpeed();
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checkState();
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@@ -211,8 +211,8 @@ private:
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// Comprueba la colisión entre el jugador y los items
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void checkPlayerItemCollision(std::shared_ptr<Player> &player);
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// Comprueba la colisión entre las balas y los globos
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void checkBulletBalloonCollision();
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// Comprueba y procesa la colisión de las balas
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void checkBulletCollision();
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// Mueve las balas activas
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void updateBullets();
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@@ -22,8 +22,9 @@ enum class ItemType : int
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PACMAR = 3, /**< Pacman */
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CLOCK = 4, /**< Reloj */
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COFFEE = 5, /**< Café */
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COFFEE_MACHINE = 6,/**< Máquina de café */
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NONE = 7, /**< Ninguno */
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DEBIAN = 6, /**< Debian */
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COFFEE_MACHINE = 7,/**< Máquina de café */
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NONE = 8, /**< Ninguno */
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};
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/**
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@@ -301,6 +301,7 @@ void Resource::createTextures()
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// Tamaño doble
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std::vector<NameAndText> strings2X = {
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NameAndText("game_text_100000_points", "100.000"),
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NameAndText("game_text_get_ready", lang::getText(75)),
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NameAndText("game_text_last_stage", lang::getText(79)),
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NameAndText("game_text_congratulations", lang::getText(50)),
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@@ -37,6 +37,7 @@ public:
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// Devuelve el rectangulo donde está el sprite
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SDL_Rect getPosition() const { return pos_; }
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SDL_Rect &getRect() { return pos_; }
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// Establece la posición y el tamaño
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void setX(int x) { pos_.x = x; }
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@@ -18,6 +18,7 @@ void Tabe::update()
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{
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sprite_->update();
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move();
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updateState();
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}
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}
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@@ -100,7 +101,8 @@ void Tabe::enable()
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if (!enabled_)
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{
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enabled_ = true;
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y_ = 20.0f;
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has_bonus_ = true;
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y_ = param.game.game_area.rect.y + 20.0f;
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// Establece una dirección aleatoria
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destiny_ = direction_ = rand() % 2 == 0 ? TabeDirection::TO_THE_LEFT : TabeDirection::TO_THE_RIGHT;
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@@ -146,3 +148,51 @@ void Tabe::setRandomFlyPath(TabeDirection direction, int lenght)
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break;
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}
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}
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// Establece el estado
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void Tabe::setState(TabeState state)
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{
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if (enabled_)
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{
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state_ = state;
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switch (state)
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{
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case TabeState::FLY:
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sprite_->setCurrentAnimation("fly");
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break;
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case TabeState::HIT:
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sprite_->setCurrentAnimation("hit");
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hit_counter = 5;
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break;
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default:
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break;
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}
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}
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}
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// Actualiza el estado
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void Tabe::updateState()
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{
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if (state_ == TabeState::HIT)
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{
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--hit_counter;
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if (hit_counter == 0)
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{
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setState(TabeState::FLY);
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}
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}
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}
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// Intenta obtener el bonus
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bool Tabe::tryToGetBonus()
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{
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if (has_bonus_ && rand() % 10 == 0)
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{
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has_bonus_ = false;
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return true;
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}
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return false;
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}
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@@ -9,6 +9,12 @@ enum class TabeDirection : int
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TO_THE_RIGHT = 1,
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};
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enum class TabeState : int
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{
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FLY = 0,
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HIT = 1,
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};
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// Clase Tabe
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class Tabe
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{
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@@ -21,15 +27,18 @@ private:
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std::unique_ptr<AnimatedSprite> sprite_; // Sprite con los graficos y animaciones
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// Variables
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float x_ = 0; // Posición del objeto
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float y_ = 0; // Posición del objeto
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float speed_ = 0.0f; // Velocidad de movimiento del objeto
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float accel_ = 0.0f; // Aceleración del objeto
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int fly_distance_ = 0; // Distancia de vuelo
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int waiting_counter_ = 0; // Tiempo que pasa quieto el objeto
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bool enabled_ = false; // Indica si el objeto está activo
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TabeDirection direction_; // Dirección del objeto
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TabeDirection destiny_; // Destino del objeto
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float x_ = 0; // Posición del objeto
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float y_ = 0; // Posición del objeto
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float speed_ = 0.0f; // Velocidad de movimiento del objeto
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float accel_ = 0.0f; // Aceleración del objeto
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int fly_distance_ = 0; // Distancia de vuelo
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int waiting_counter_ = 0; // Tiempo que pasa quieto el objeto
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bool enabled_ = false; // Indica si el objeto está activo
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TabeDirection direction_; // Dirección del objeto
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TabeDirection destiny_; // Destino del objeto
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TabeState state_ = TabeState::FLY; // Estado
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int hit_counter = 0; // Contador para el estado HIT
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bool has_bonus_ = true; // Indica si el Tabe aun tiene el bonus para soltar
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// Mueve el objeto
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void move();
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@@ -40,6 +49,9 @@ private:
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// Establece un vuelo aleatorio
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void setRandomFlyPath(TabeDirection direction, int lenght);
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// Actualiza el estado
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void updateState();
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public:
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// Constructor
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Tabe();
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@@ -55,4 +67,16 @@ public:
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// Habilita el objeto
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void enable();
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// Establece el estado
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void setState(TabeState state);
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// Intenta obtener el bonus
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bool tryToGetBonus();
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// Obtiene el area de colisión
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SDL_Rect &getCollider() { return sprite_->getRect(); }
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// Getters
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bool isEnabled() const { return enabled_; }
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};
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Reference in New Issue
Block a user