Modificats els grafics del enemic nou

Afegits nous audios i veus
Completat el comportament del enemic nou
Ampliat el numero máxim de sons simultanis
This commit is contained in:
2024-12-28 21:23:04 +01:00
parent d57cc15aee
commit e61daeb92e
10 changed files with 149 additions and 42 deletions

View File

@@ -54,7 +54,7 @@ Director::Director(int argc, const char *argv[])
section::name = section::Name::GAME;
section::options = section::Options::GAME_PLAY_1P;
#elif DEBUG
section::name = section::Name::LOGO;
section::name = section::Name::GAME;
#else // NORMAL GAME
section::name = section::Name::LOGO;
section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
@@ -409,6 +409,8 @@ void Director::setFileList()
Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/voice_power_up.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
// Shaders
Asset::get()->add(prefix + "/data/shaders/crtpi_256.glsl", AssetType::DATA);