Modificats els grafics del enemic nou
Afegits nous audios i veus Completat el comportament del enemic nou Ampliat el numero máxim de sons simultanis
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@@ -54,7 +54,7 @@ Director::Director(int argc, const char *argv[])
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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section::name = section::Name::LOGO;
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section::name = section::Name::GAME;
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#else // NORMAL GAME
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section::name = section::Name::LOGO;
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section::attract_mode = section::AttractMode::TITLE_TO_DEMO;
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@@ -409,6 +409,8 @@ void Director::setFileList()
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Asset::get()->add(prefix + "/data/sound/voice_coffee.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_power_up.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_no.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/voice_get_ready.wav", AssetType::SOUND);
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Asset::get()->add(prefix + "/data/sound/tabe.wav", AssetType::SOUND);
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// Shaders
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Asset::get()->add(prefix + "/data/shaders/crtpi_256.glsl", AssetType::DATA);
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