Modificats els grafics del enemic nou
Afegits nous audios i veus Completat el comportament del enemic nou Ampliat el numero máxim de sons simultanis
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@@ -290,7 +290,7 @@ void Resource::createTextures()
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NameAndText("game_text_powerup", lang::getText(117)),
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NameAndText("game_text_one_hit", lang::getText(118)),
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NameAndText("game_text_stop", lang::getText(119)),
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NameAndText("1000000_points", lang::getText(76))};
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NameAndText("game_text_1000000_points", lang::getText(76))};
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auto text = getText("04b_25");
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for (const auto &s : strings)
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@@ -301,10 +301,10 @@ void Resource::createTextures()
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// Tamaño doble
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std::vector<NameAndText> strings2X = {
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NameAndText("get_ready", lang::getText(75)),
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NameAndText("last_stage", lang::getText(79)),
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NameAndText("congratulations", lang::getText(50)),
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NameAndText("game_over", "Game Over")};
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NameAndText("game_text_get_ready", lang::getText(75)),
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NameAndText("game_text_last_stage", lang::getText(79)),
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NameAndText("game_text_congratulations", lang::getText(50)),
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NameAndText("game_text_game_over", "Game Over")};
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auto text2 = getText("04b_25_2x");
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for (const auto &s : strings2X)
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