Modificats els grafics del enemic nou

Afegits nous audios i veus
Completat el comportament del enemic nou
Ampliat el numero máxim de sons simultanis
This commit is contained in:
2024-12-28 21:23:04 +01:00
parent d57cc15aee
commit e61daeb92e
10 changed files with 149 additions and 42 deletions

View File

@@ -290,7 +290,7 @@ void Resource::createTextures()
NameAndText("game_text_powerup", lang::getText(117)),
NameAndText("game_text_one_hit", lang::getText(118)),
NameAndText("game_text_stop", lang::getText(119)),
NameAndText("1000000_points", lang::getText(76))};
NameAndText("game_text_1000000_points", lang::getText(76))};
auto text = getText("04b_25");
for (const auto &s : strings)
@@ -301,10 +301,10 @@ void Resource::createTextures()
// Tamaño doble
std::vector<NameAndText> strings2X = {
NameAndText("get_ready", lang::getText(75)),
NameAndText("last_stage", lang::getText(79)),
NameAndText("congratulations", lang::getText(50)),
NameAndText("game_over", "Game Over")};
NameAndText("game_text_get_ready", lang::getText(75)),
NameAndText("game_text_last_stage", lang::getText(79)),
NameAndText("game_text_congratulations", lang::getText(50)),
NameAndText("game_text_game_over", "Game Over")};
auto text2 = getText("04b_25_2x");
for (const auto &s : strings2X)