eliminat el log del codi
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@@ -26,11 +26,9 @@ struct JA_Sound_t; // lines 12-12
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// Helper para cargar archivos de audio desde pack o filesystem
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namespace {
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std::string createTempAudioFile(const std::string& file_path) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "DEBUG: Trying to load audio file: %s", file_path.c_str());
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auto resource_data = ResourceHelper::loadFile(file_path);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "DEBUG: Resource data size: %u", static_cast<unsigned int>(resource_data.size()));
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if (!resource_data.empty()) {
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// Crear archivo temporal usando std::filesystem::temp_directory_path()
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// Crear archivo temporal
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std::string temp_dir;
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#ifdef _WIN32
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temp_dir = std::getenv("TEMP") ? std::getenv("TEMP") : "C:\\temp";
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@@ -45,10 +43,8 @@ namespace {
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}
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temp_file.write(reinterpret_cast<const char*>(resource_data.data()), resource_data.size());
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temp_file.close();
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Created temp audio file: %s (%u bytes)", temp_path.c_str(), static_cast<unsigned int>(resource_data.size()));
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return temp_path;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Using filesystem audio file: %s", file_path.c_str());
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return file_path; // Usar ruta original si no está en pack
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}
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}
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@@ -326,11 +322,7 @@ auto Resource::loadSoundLazy(const std::string &name) -> JA_Sound_t * {
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for (const auto &file : sound_list) {
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if (getFileName(file) == name) {
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std::string audio_path = createTempAudioFile(file);
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JA_Sound_t* loaded_sound = JA_LoadSound(audio_path.c_str());
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if (!loaded_sound) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: JA_LoadSound failed for %s (path: %s)", name.c_str(), audio_path.c_str());
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}
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return loaded_sound;
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return JA_LoadSound(audio_path.c_str());
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}
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}
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#endif
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@@ -344,11 +336,7 @@ auto Resource::loadMusicLazy(const std::string &name) -> JA_Music_t * {
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for (const auto &file : music_list) {
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if (getFileName(file) == name) {
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std::string audio_path = createTempAudioFile(file);
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JA_Music_t* loaded_music = JA_LoadMusic(audio_path.c_str());
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if (!loaded_music) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: JA_LoadMusic failed for %s (path: %s)", name.c_str(), audio_path.c_str());
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}
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return loaded_music;
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return JA_LoadMusic(audio_path.c_str());
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}
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}
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#endif
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@@ -491,11 +479,7 @@ void Resource::loadSounds() {
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updateLoadingProgress(name);
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#ifndef NO_AUDIO
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std::string audio_path = createTempAudioFile(l);
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JA_Sound_t* loaded_sound = JA_LoadSound(audio_path.c_str());
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if (!loaded_sound) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: JA_LoadSound failed for %s (path: %s)", name.c_str(), audio_path.c_str());
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}
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sounds_.emplace_back(name, loaded_sound);
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sounds_.emplace_back(name, JA_LoadSound(audio_path.c_str()));
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#else
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sounds_.emplace_back(name, nullptr);
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#endif
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@@ -514,11 +498,7 @@ void Resource::loadMusics() {
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updateLoadingProgress(name);
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#ifndef NO_AUDIO
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std::string audio_path = createTempAudioFile(l);
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JA_Music_t* loaded_music = JA_LoadMusic(audio_path.c_str());
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if (!loaded_music) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: JA_LoadMusic failed for %s (path: %s)", name.c_str(), audio_path.c_str());
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}
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musics_.emplace_back(name, loaded_music);
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musics_.emplace_back(name, JA_LoadMusic(audio_path.c_str()));
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#else
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musics_.emplace_back(name, nullptr);
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#endif
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