posant ordre en Stage i Background
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@@ -12,13 +12,14 @@
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#include "param.h" // Para Param, ParamGame, param
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#include "resource.h" // Para Resource
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#include "screen.h" // Para Screen
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#include "stage.h" // Para addPower
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#include "stage_interface.h" // Para IStageInfo
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#include "utils.h"
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// Constructor
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BalloonManager::BalloonManager()
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BalloonManager::BalloonManager(IStageInfo *stage_info)
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: explosions_(std::make_unique<Explosions>()),
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balloon_formations_(std::make_unique<BalloonFormations>()) { init(); }
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balloon_formations_(std::make_unique<BalloonFormations>()),
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stage_info_(stage_info) { init(); }
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// Inicializa
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void BalloonManager::init() {
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@@ -227,7 +228,7 @@ void BalloonManager::setBalloonSpeed(float speed) {
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// Explosiona un globo. Lo destruye y crea otros dos si es el caso
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auto BalloonManager::popBalloon(std::shared_ptr<Balloon> balloon) -> int {
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Stage::addPower(1);
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stage_info_->addPower(1);
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int score = 0;
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if (balloon->getType() == Balloon::Type::POWERBALL) {
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@@ -274,7 +275,7 @@ auto BalloonManager::destroyBalloon(std::shared_ptr<Balloon> &balloon) -> int {
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}
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// Aumenta el poder de la fase
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Stage::addPower(balloon->getPower());
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stage_info_->addPower(balloon->getPower());
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// Destruye el globo
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explosions_->add(balloon->getPosX(), balloon->getPosY(), static_cast<int>(balloon->getSize()));
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