Retocados los parametros del shader
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@@ -41,10 +41,10 @@ MASK_TYPE defines what, if any, shadow mask to use. MASK_BRIGHTNESS defines how
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#define MULTISAMPLE
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#define GAMMA
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//#define FAKE_GAMMA
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#define CURVATURE
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//#define CURVATURE
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//#define SHARPER
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// MASK_TYPE: 0 = none, 1 = green/magenta, 2 = trinitron(ish)
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#define MASK_TYPE 1
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#define MASK_TYPE 2
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#ifdef GL_ES
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@@ -64,12 +64,12 @@ uniform COMPAT_PRECISION float BLOOM_FACTOR;
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uniform COMPAT_PRECISION float INPUT_GAMMA;
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uniform COMPAT_PRECISION float OUTPUT_GAMMA;
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#else
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#define CURVATURE_X 0.25
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#define CURVATURE_Y 0.45
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#define MASK_BRIGHTNESS 0.70
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#define CURVATURE_X 0.05
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#define CURVATURE_Y 0.1
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#define MASK_BRIGHTNESS 0.80
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#define SCANLINE_WEIGHT 6.0
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#define SCANLINE_GAP_BRIGHTNESS 0.12
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#define BLOOM_FACTOR 1.5
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#define BLOOM_FACTOR 3.5
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#define INPUT_GAMMA 2.4
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#define OUTPUT_GAMMA 2.2
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#endif
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