Retocados los parametros del shader

This commit is contained in:
2024-06-30 18:27:02 +02:00
parent 61c4884dfe
commit eb3cba879a
3 changed files with 16 additions and 32 deletions

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@@ -41,10 +41,10 @@ MASK_TYPE defines what, if any, shadow mask to use. MASK_BRIGHTNESS defines how
#define MULTISAMPLE
#define GAMMA
//#define FAKE_GAMMA
#define CURVATURE
//#define CURVATURE
//#define SHARPER
// MASK_TYPE: 0 = none, 1 = green/magenta, 2 = trinitron(ish)
#define MASK_TYPE 1
#define MASK_TYPE 2
#ifdef GL_ES
@@ -64,12 +64,12 @@ uniform COMPAT_PRECISION float BLOOM_FACTOR;
uniform COMPAT_PRECISION float INPUT_GAMMA;
uniform COMPAT_PRECISION float OUTPUT_GAMMA;
#else
#define CURVATURE_X 0.25
#define CURVATURE_Y 0.45
#define MASK_BRIGHTNESS 0.70
#define CURVATURE_X 0.05
#define CURVATURE_Y 0.1
#define MASK_BRIGHTNESS 0.80
#define SCANLINE_WEIGHT 6.0
#define SCANLINE_GAP_BRIGHTNESS 0.12
#define BLOOM_FACTOR 1.5
#define BLOOM_FACTOR 3.5
#define INPUT_GAMMA 2.4
#define OUTPUT_GAMMA 2.2
#endif