ahora se puede elegir el modo de la clase tiledbg
añadido modo estático a la clase tiledbg
This commit is contained in:
@@ -16,7 +16,7 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset,
|
||||
// Creao objetos
|
||||
eventHandler = new SDL_Event();
|
||||
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
|
||||
tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight});
|
||||
tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight}, TILED_MODE_STATIC);
|
||||
|
||||
// Crea un backbuffer para el renderizador
|
||||
backbuffer = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param->gameWidth, param->gameHeight);
|
||||
|
||||
Reference in New Issue
Block a user