ahora se puede elegir el modo de la clase tiledbg

añadido modo estático a la clase tiledbg
This commit is contained in:
2024-07-05 22:44:54 +02:00
parent f73eab7a77
commit ebfa2433de
4 changed files with 17 additions and 8 deletions

View File

@@ -1,13 +1,14 @@
#include "tiledbg.h"
// Constructor
Tiledbg::Tiledbg(SDL_Renderer *renderer, Screen *screen, Asset *asset, SDL_Rect pos)
Tiledbg::Tiledbg(SDL_Renderer *renderer, Screen *screen, Asset *asset, SDL_Rect pos, int mode)
{
// Copia los punteros
this->renderer = renderer;
this->screen = screen;
this->asset = asset;
this->pos = pos;
this->mode = mode;
// Crea la textura para el mosaico de fondo
canvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, pos.w * 2, pos.h * 2);
@@ -26,7 +27,10 @@ Tiledbg::~Tiledbg()
void Tiledbg::init()
{
counter = 0;
mode = rand() % 2;
if (mode == TILED_MODE_RANDOM)
{
mode = rand() % 2;
}
tileWidth = 64;
tileHeight = 64;
@@ -90,12 +94,12 @@ void Tiledbg::render()
// Actualiza la lógica de la clase
void Tiledbg::update()
{
if (mode == 0)
if (mode == TILED_MODE_DIAGONAL)
{ // El tileado de fondo se desplaza en diagonal
++window.x %= tileWidth;
++window.y %= tileHeight;
}
else
else if (mode == TILED_MODE_CIRCLE)
{ // El tileado de fondo se desplaza en circulo
++counter %= 360;
window.x = 128 + (int(sin[(counter + 270) % 360] * 128));