ahora se puede elegir el modo de la clase tiledbg

añadido modo estático a la clase tiledbg
This commit is contained in:
2024-07-05 22:44:54 +02:00
parent f73eab7a77
commit ebfa2433de
4 changed files with 17 additions and 8 deletions

View File

@@ -31,7 +31,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
background->setGradientNumber(1);
background->setTransition(0.8f);
tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight});
tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight}, TILED_MODE_RANDOM);
gameLogo = new GameLogo(renderer, screen, asset, param, GAMECANVAS_CENTER_X, GAMECANVAS_FIRST_QUARTER_Y + 20);
gameLogo->enable();