ahora se puede elegir el modo de la clase tiledbg
añadido modo estático a la clase tiledbg
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@@ -31,7 +31,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
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background->setGradientNumber(1);
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background->setTransition(0.8f);
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tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight});
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tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight}, TILED_MODE_RANDOM);
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gameLogo = new GameLogo(renderer, screen, asset, param, GAMECANVAS_CENTER_X, GAMECANVAS_FIRST_QUARTER_Y + 20);
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gameLogo->enable();
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