Eliminado el efecto viñeta de la pantalla de titulo

This commit is contained in:
2024-06-11 14:36:40 +02:00
parent 96d19599cd
commit ee174762e6
4 changed files with 0 additions and 23 deletions

View File

@@ -19,13 +19,11 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
dustTexture = new Texture(renderer, asset->get("title_dust.png"));
coffeeTexture = new Texture(renderer, asset->get("title_coffee.png"));
crisisTexture = new Texture(renderer, asset->get("title_crisis.png"));
gradientTexture = new Texture(renderer, asset->get("title_gradient.png"));
coffeeBitmap = new SmartSprite(coffeeTexture, renderer);
crisisBitmap = new SmartSprite(crisisTexture, renderer);
dustBitmapL = new AnimatedSprite(dustTexture, renderer, asset->get("title_dust.ani"));
dustBitmapR = new AnimatedSprite(dustTexture, renderer, asset->get("title_dust.ani"));
gradient = new Sprite({0, 0, 256, 192}, gradientTexture, renderer);
text1 = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
text2 = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
@@ -62,14 +60,10 @@ Title::~Title()
crisisTexture->unload();
delete crisisTexture;
gradientTexture->unload();
delete gradientTexture;
delete coffeeBitmap;
delete crisisBitmap;
delete dustBitmapL;
delete dustBitmapR;
delete gradient;
delete text1;
delete text2;
@@ -175,9 +169,6 @@ void Title::init()
dustBitmapL->setWidth(16);
dustBitmapL->setHeight(16);
// Inicializa el sprite con el degradado
gradient->setSpriteClip(0, 96, 256, 192);
// Crea el mosaico de fondo del titulo
createTiledBackground();
@@ -378,9 +369,6 @@ void Title::render()
SDL_RenderCopy(renderer, background, &backgroundWindow, nullptr);
backgroundObj->render();
// Dibuja el degradado
// gradient->render();
// Dibuja los objetos
coffeeBitmap->render();
crisisBitmap->render();
@@ -411,9 +399,6 @@ void Title::render()
SDL_RenderCopy(renderer, background, &backgroundWindow, nullptr);
backgroundObj->render();
// Dibuja el degradado
// gradient->render();
// Dibuja los objetos
coffeeBitmap->setPosX(a + v[n / 3]);
crisisBitmap->setPosX(b + v[n / 3]);
@@ -446,9 +431,6 @@ void Title::render()
SDL_RenderCopy(renderer, background, &backgroundWindow, nullptr);
backgroundObj->render();
// Dibuja el degradado
// gradient->render();
coffeeBitmap->render();
crisisBitmap->render();
@@ -752,6 +734,5 @@ void Title::reLoadTextures()
dustTexture->reLoad();
coffeeTexture->reLoad();
crisisTexture->reLoad();
gradientTexture->reLoad();
createTiledBackground();
}