modificada la estructura de fitxers en source
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69
source/ui/menu_renderer.h
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69
source/ui/menu_renderer.h
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <SDL3/SDL.h>
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#include "service_menu.h" // Necesario para las enums y para acceder al estado del menú
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#include "utils.h" // Para Color
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// Forward declarations
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class Text;
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class MenuOption;
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class MenuRenderer {
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public:
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MenuRenderer(std::shared_ptr<Text> element_text, std::shared_ptr<Text> title_text);
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// Métodos principales de la vista
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void render(const ServiceMenu* menu_state);
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void update(const ServiceMenu* menu_state);
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// Método para notificar al renderer que el layout puede haber cambiado
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void onLayoutChanged(const ServiceMenu* menu_state);
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// Getters
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const SDL_FRect& getRect() const { return rect_; }
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private:
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// --- Referencias a los renderizadores de texto ---
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std::shared_ptr<Text> element_text_;
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std::shared_ptr<Text> title_text_;
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// --- Variables de estado de la vista (layout y animación) ---
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SDL_FRect rect_{};
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Color bg_color_ = SERV_MENU_BG_COLOR;
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Color title_color_ = SERV_MENU_TITLE_COLOR;
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Color text_color_ = SERV_MENU_TEXT_COLOR;
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Color selected_color_ = SERV_MENU_SELECTED_COLOR;
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size_t width_ = 0;
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size_t height_ = 0;
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size_t options_height_ = 0;
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size_t options_padding_ = 0;
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size_t options_y_ = 0;
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size_t title_height_ = 0;
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size_t title_padding_ = 0;
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size_t upper_height_ = 0;
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size_t lower_height_ = 0;
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size_t lower_padding_ = 0;
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Uint32 color_counter_ = 0;
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// --- Variables para animación de resize ---
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SDL_FRect rect_anim_from_{};
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SDL_FRect rect_anim_to_{};
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int resize_anim_step_ = 0;
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int resize_anim_steps_ = 8;
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bool resizing_ = false;
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// --- Anchos precalculados ---
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int group_menu_widths_[5]{};
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// --- Métodos privados de la vista ---
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void setAnchors(const ServiceMenu* menu_state);
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void resize(const ServiceMenu* menu_state);
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void updateResizeAnimation();
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void precalculateMenuWidths(const std::vector<std::unique_ptr<MenuOption>>& all_options, const ServiceMenu* menu_state);
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int getMenuWidthForGroup(ServiceMenu::SettingsGroup group) const;
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Color getAnimatedSelectedColor();
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void updateColorCounter();
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};
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