debug
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@@ -82,7 +82,7 @@ namespace globalInputs
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{
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{
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servicePressedCounter[0]++;
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servicePressedCounter[0]++;
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if (servicePressedCounter[0] == 3000)
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if (servicePressedCounter[0] >= 3000)
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{
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{
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OnScreenHelp::get()->toggleState();
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OnScreenHelp::get()->toggleState();
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servicePressedCounter[0] = 0;
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servicePressedCounter[0] = 0;
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@@ -121,7 +121,7 @@ namespace globalInputs
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{
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{
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servicePressedCounter[i + 1]++;
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servicePressedCounter[i + 1]++;
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if (servicePressedCounter[i + 1] == 3000)
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if (servicePressedCounter[i + 1] >= 3000)
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{
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{
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OnScreenHelp::get()->toggleState();
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OnScreenHelp::get()->toggleState();
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servicePressedCounter[i + 1] = 0;
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servicePressedCounter[i + 1] = 0;
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@@ -1,5 +1,7 @@
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#include <vector>
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namespace globalInputs
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namespace globalInputs
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{
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{
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extern std::vector<int> servicePressedCounter;
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// Inicializa variables
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// Inicializa variables
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void init();
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void init();
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@@ -13,6 +13,7 @@
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#include "notify.h" // for Notify
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#include "notify.h" // for Notify
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#include "options.h" // for options
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#include "options.h" // for options
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#include "on_screen_help.h"
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#include "on_screen_help.h"
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#include "global_inputs.h"
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#ifndef NO_SHADERS
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#ifndef NO_SHADERS
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#include "jail_shader.h" // for init, render
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#include "jail_shader.h" // for init, render
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@@ -67,7 +68,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer) : window(window), ren
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fpsCounter = 0;
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fpsCounter = 0;
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fps = 0;
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fps = 0;
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#ifdef DEBUG
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#ifdef DEBUG
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showInfo = false;
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showInfo = true;
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#else
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#else
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showInfo = false;
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showInfo = false;
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#endif
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#endif
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@@ -537,6 +538,8 @@ void Screen::displayInfo()
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// Resolution
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// Resolution
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dbg_print(0, 0, infoResolution.c_str(), 255, 255, 0);
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dbg_print(0, 0, infoResolution.c_str(), 255, 255, 0);
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dbg_print(0, 8, std::to_string(globalInputs::servicePressedCounter[0]).c_str(), 255, 255, 0);
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}
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}
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}
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}
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