Options: renombrats els metodes
This commit is contained in:
@@ -107,7 +107,7 @@ Game::~Game()
|
||||
else
|
||||
{
|
||||
// [Modo JUEGO] Guarda puntuaciones y transita a modo título
|
||||
auto manager = std::make_unique<ManageHiScoreTable>(Options::game.hi_score_table);
|
||||
auto manager = std::make_unique<ManageHiScoreTable>(Options::settings.hi_score_table);
|
||||
manager->saveToFile(Asset::get()->get("score.bin"));
|
||||
Section::attract_mode = Section::AttractMode::TITLE_TO_DEMO;
|
||||
Audio::get()->stopMusic();
|
||||
@@ -1267,10 +1267,10 @@ void Game::pause(bool value)
|
||||
void Game::addScoreToScoreBoard(const std::shared_ptr<Player> &player)
|
||||
{
|
||||
const auto entry = HiScoreEntry(trim(player->getRecordName()), player->getScore(), player->get1CC());
|
||||
auto manager = std::make_unique<ManageHiScoreTable>(Options::game.hi_score_table);
|
||||
Options::game.last_hi_score_entry.at(player->getId() - 1) = manager->add(entry);
|
||||
auto manager = std::make_unique<ManageHiScoreTable>(Options::settings.hi_score_table);
|
||||
Options::settings.last_hi_score_entry.at(player->getId() - 1) = manager->add(entry);
|
||||
manager->saveToFile(Asset::get()->get("score.bin"));
|
||||
hi_score_.name = Options::game.hi_score_table.front().name;
|
||||
hi_score_.name = Options::settings.hi_score_table.front().name;
|
||||
}
|
||||
|
||||
// Saca del estado de GAME OVER al jugador si el otro está activo
|
||||
@@ -1443,7 +1443,7 @@ void Game::handleFireInput(const std::shared_ptr<Player> &player, BulletType bul
|
||||
Audio::get()->playSound("bullet.wav");
|
||||
|
||||
// Establece un tiempo de espera para el próximo disparo.
|
||||
const int cooldown = player->isPowerUp() ? 5 : Options::game.autofire ? 10
|
||||
const int cooldown = player->isPowerUp() ? 5 : Options::settings.autofire ? 10
|
||||
: 7;
|
||||
player->setFireCooldown(cooldown);
|
||||
}
|
||||
@@ -1476,7 +1476,7 @@ void Game::handlePlayersInput()
|
||||
void Game::handleNormalPlayerInput(const std::shared_ptr<Player> &player)
|
||||
{
|
||||
const auto &controller = Options::controllers.at(player->getController());
|
||||
const bool autofire = player->isPowerUp() || Options::game.autofire;
|
||||
const bool autofire = player->isPowerUp() || Options::settings.autofire;
|
||||
|
||||
if (input_->checkInput(InputAction::LEFT, INPUT_ALLOW_REPEAT, controller.type, controller.index))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user