Options: renombrats els metodes
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@@ -51,7 +51,7 @@ HiScoreTable::HiScoreTable()
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HiScoreTable::~HiScoreTable()
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{
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SDL_DestroyTexture(backbuffer_);
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Options::game.clearLastHiScoreEntries();
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Options::settings.clearLastHiScoreEntries();
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}
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// Actualiza las variables
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@@ -232,15 +232,15 @@ void HiScoreTable::createSprites()
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for (int i = 0; i < MAX_NAMES; ++i)
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{
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const auto table_position = format(i + 1) + ". ";
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const auto score = format(Options::game.hi_score_table.at(i).score);
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const auto num_dots = ENTRY_LENGHT - Options::game.hi_score_table.at(i).name.size() - score.size();
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const auto one_cc = Options::game.hi_score_table.at(i).one_credit_complete ? " }" : "";
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const auto score = format(Options::settings.hi_score_table.at(i).score);
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const auto num_dots = ENTRY_LENGHT - Options::settings.hi_score_table.at(i).name.size() - score.size();
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const auto one_cc = Options::settings.hi_score_table.at(i).one_credit_complete ? " }" : "";
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std::string dots;
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for (int j = 0; j < (int)num_dots; ++j)
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{
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dots = dots + ".";
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}
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const auto line = table_position + Options::game.hi_score_table.at(i).name + dots + score + one_cc;
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const auto line = table_position + Options::settings.hi_score_table.at(i).name + dots + score + one_cc;
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entry_names_.emplace_back(std::make_shared<PathSprite>(entry_text->writeDXToTexture(TEXT_SHADOW, line, 1, ORANGE_COLOR, 1, SHADOW_TEXT_COLOR)));
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const int default_pos_x = (backbuffer_width - entry_width) / 2;
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@@ -402,7 +402,7 @@ void HiScoreTable::iniEntryColors()
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void HiScoreTable::glowEntryNames()
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{
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const Color entry_color = getEntryColor(counter_ / 5);
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for (const auto &entry_index : Options::game.last_hi_score_entry)
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for (const auto &entry_index : Options::settings.last_hi_score_entry)
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{
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if (entry_index != -1)
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{
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