Options: renombrats els metodes
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@@ -365,7 +365,7 @@ void ServiceMenu::initializeOptions()
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options_.emplace_back(Lang::getText("[SERVICE_MENU] SFX_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.sound.volume, ValueType::INT, 0, 100, 5);
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// Settings
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options_.emplace_back(Lang::getText("[SERVICE_MENU] AUTOFIRE"), SettingsGroup::SETTINGS, OptionBehavior::ADJUST, &Options::game.autofire, ValueType::BOOL);
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options_.emplace_back(Lang::getText("[SERVICE_MENU] AUTOFIRE"), SettingsGroup::SETTINGS, OptionBehavior::ADJUST, &Options::settings.autofire, ValueType::BOOL);
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options_.emplace_back(
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Lang::getText("[SERVICE_MENU] LANGUAGE"),
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SettingsGroup::SETTINGS,
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@@ -384,12 +384,12 @@ void ServiceMenu::initializeOptions()
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Lang::getText("[SERVICE_MENU] EASY"),
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Lang::getText("[SERVICE_MENU] NORMAL"),
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Lang::getText("[SERVICE_MENU] HARD")});
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options_.emplace_back(Lang::getText("[SERVICE_MENU] ENABLE_SHUTDOWN"), SettingsGroup::SETTINGS, OptionBehavior::ADJUST, &Options::game.shutdown_enabled, ValueType::BOOL);
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options_.emplace_back(Lang::getText("[SERVICE_MENU] ENABLE_SHUTDOWN"), SettingsGroup::SETTINGS, OptionBehavior::ADJUST, &Options::settings.shutdown_enabled, ValueType::BOOL);
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// System
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options_.emplace_back(Lang::getText("[SERVICE_MENU] RESET"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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options_.emplace_back(Lang::getText("[SERVICE_MENU] QUIT"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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if (Options::game.shutdown_enabled)
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if (Options::settings.shutdown_enabled)
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options_.emplace_back(Lang::getText("[SERVICE_MENU] SHUTDOWN"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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// Menu principal
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@@ -526,7 +526,7 @@ void ServiceMenu::AdjustListValues()
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auto option = getOptionEntryByCaption(Lang::getText("[SERVICE_MENU] LANGUAGE"));
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for (size_t i = 0; i < option->value_list.size(); ++i)
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{
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if (Lang::getCodeFromName(option->value_list[i]) == Options::game.language)
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if (Lang::getCodeFromName(option->value_list[i]) == Options::settings.language)
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{
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option->list_index = i;
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}
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