Alguns arreglos en updateTimeStopped()
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@@ -922,20 +922,28 @@ void Game::updateTimeStopped()
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if (time_stopped_counter_ > 120)
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{
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if (time_stopped_counter_ % 30 == 0)
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{
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JA_PlaySound(Resource::get()->getSound("clock.wav"));
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}
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}
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else
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{
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if (time_stopped_counter_ % 15 == 0)
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JA_PlaySound(Resource::get()->getSound("clock.wav"));
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if (time_stopped_counter_ % 30 == 0)
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{
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balloon_manager_->normalColorsToAllBalloons();
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if (time_stopped_counter_ % 30 == 15)
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JA_PlaySound(Resource::get()->getSound("clock.wav"));
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}
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else if (time_stopped_counter_ % 30 == 15)
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{
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balloon_manager_->reverseColorsToAllBalloons();
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JA_PlaySound(Resource::get()->getSound("clock.wav"));
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}
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}
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}
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else
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{
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disableTimeStopItem();
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}
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}
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// Actualiza el juego
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