migrant a SDL3
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@@ -1,10 +1,10 @@
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#include "game.h"
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#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_events.h> // Para SDL_Event, SDL_PollEvent, SDL_KEYDOWN
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#include <SDL2/SDL_keycode.h> // Para SDLK_1, SDLK_2, SDLK_3, SDLK_4
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#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
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#include <SDL2/SDL_video.h> // Para SDL_WINDOWEVENT_FOCUS_GAINED, SDL_...
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#include <SDL3/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL3/SDL_events.h> // Para SDL_Event, SDL_PollEvent, SDL_KEYDOWN
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#include <SDL3/SDL_keycode.h> // Para SDLK_1, SDLK_2, SDLK_3, SDLK_4
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#include <SDL3/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
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#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
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#include <SDL3/SDL_video.h> // Para SDL_WINDOWEVENT_FOCUS_GAINED, SDL_...
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#include <stdlib.h> // Para rand, size_t
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#include <algorithm> // Para find_if, clamp, min
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#include <functional> // Para function
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@@ -1066,7 +1066,7 @@ void Game::render()
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screen_->start();
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// Copia la textura con la zona de juego a la pantalla
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SDL_RenderCopy(renderer_, canvas_, nullptr, ¶m.game.play_area.rect);
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SDL_RenderTexture(renderer_, canvas_, nullptr, ¶m.game.play_area.rect);
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// Dibuja el marcador
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scoreboard_->render();
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