migrant a SDL3

This commit is contained in:
2025-03-25 14:13:58 +01:00
parent 9cc41aaf53
commit f1b0303474
71 changed files with 303 additions and 360 deletions

View File

@@ -1,10 +1,10 @@
#include "game.h"
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // Para SDL_Event, SDL_PollEvent, SDL_KEYDOWN
#include <SDL2/SDL_keycode.h> // Para SDLK_1, SDLK_2, SDLK_3, SDLK_4
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
#include <SDL2/SDL_video.h> // Para SDL_WINDOWEVENT_FOCUS_GAINED, SDL_...
#include <SDL3/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL3/SDL_events.h> // Para SDL_Event, SDL_PollEvent, SDL_KEYDOWN
#include <SDL3/SDL_keycode.h> // Para SDLK_1, SDLK_2, SDLK_3, SDLK_4
#include <SDL3/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
#include <SDL3/SDL_video.h> // Para SDL_WINDOWEVENT_FOCUS_GAINED, SDL_...
#include <stdlib.h> // Para rand, size_t
#include <algorithm> // Para find_if, clamp, min
#include <functional> // Para function
@@ -1066,7 +1066,7 @@ void Game::render()
screen_->start();
// Copia la textura con la zona de juego a la pantalla
SDL_RenderCopy(renderer_, canvas_, nullptr, &param.game.play_area.rect);
SDL_RenderTexture(renderer_, canvas_, nullptr, &param.game.play_area.rect);
// Dibuja el marcador
scoreboard_->render();