migrant a SDL3

This commit is contained in:
2025-03-25 14:13:58 +01:00
parent 9cc41aaf53
commit f1b0303474
71 changed files with 303 additions and 360 deletions

View File

@@ -1,8 +1,8 @@
#include "hiscore_table.h"
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
#include <SDL3/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL3/SDL_events.h> // Para SDL_PollEvent, SDL_Event
#include <SDL3/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
#include <stdlib.h> // Para rand, size_t
#include <algorithm> // Para max
#include <functional> // Para function
@@ -125,7 +125,7 @@ void HiScoreTable::render()
view_area_.y = std::max(0, param.game.height - counter_ + 100);
// Copia el backbuffer al renderizador
SDL_RenderCopy(renderer_, backbuffer_, nullptr, &view_area_);
SDL_RenderTexture(renderer_, backbuffer_, nullptr, &view_area_);
// Renderiza el fade
fade_->render();