migrant a SDL3
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@@ -1,8 +1,8 @@
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#include "hiscore_table.h"
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#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
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#include <SDL3/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL3/SDL_events.h> // Para SDL_PollEvent, SDL_Event
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#include <SDL3/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
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#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
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#include <stdlib.h> // Para rand, size_t
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#include <algorithm> // Para max
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#include <functional> // Para function
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@@ -125,7 +125,7 @@ void HiScoreTable::render()
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view_area_.y = std::max(0, param.game.height - counter_ + 100);
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// Copia el backbuffer al renderizador
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SDL_RenderCopy(renderer_, backbuffer_, nullptr, &view_area_);
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SDL_RenderTexture(renderer_, backbuffer_, nullptr, &view_area_);
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// Renderiza el fade
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fade_->render();
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