migrant a SDL3
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL_audio.h> // Para SDL_AudioFormat
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#include <SDL2/SDL_stdinc.h> // Para Uint32, Uint8
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#include <SDL3/SDL_audio.h> // Para SDL_AudioFormat
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#include <SDL3/SDL_stdinc.h> // Para Uint32, Uint8
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struct JA_Music_t; // lines 4-4
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struct JA_Sound_t; // lines 5-5
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