ja navega pels menus en ServiceMenu

Ja aplica les opcions de video de ServiceMenu
This commit is contained in:
2025-06-05 14:06:42 +02:00
parent 1a84f1b1b0
commit f1c576beef
7 changed files with 246 additions and 86 deletions

View File

@@ -5,7 +5,7 @@
#include <string>
#include "text.h"
#include "resource.h"
#include "options.h
#include "options.h"
// Singleton
ServiceMenu *ServiceMenu::instance_ = nullptr;
@@ -21,16 +21,20 @@ ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
// Constructor
ServiceMenu::ServiceMenu()
: elementText_(Resource::get()->getText("04b_25_flat")),
titleText_(Resource::get()->getText("04b_25_flat_2x"))
: element_text_(Resource::get()->getText("04b_25_flat")),
title_text_(Resource::get()->getText("04b_25_flat_2x")),
current_settings_group_(SettingsGroup::MAIN),
previous_settings_group_(current_settings_group_)
{
setAnchors();
initializeOptions();
updateMenu(current_settings_group_);
}
void ServiceMenu::toggle()
{
enabled_ = !enabled_;
reset();
}
void ServiceMenu::render()
@@ -39,40 +43,6 @@ void ServiceMenu::render()
{
int y = rect_.y;
constexpr int H_PADDING = 20;
constexpr std::array<const char *, 4> MAIN_LIST = {
"VIDEO",
"AUDIO",
"GAME",
"SYSTEM"};
constexpr std::array<const char *, 5> VIDEO_LIST = {
"VIDEO MODE",
"WINDOW SIZE",
"SHADERS",
"VSYNC",
"INTEGER SCALE"};
constexpr std::array<const char *, 4> AUDIO_LIST = {
"AUDIO",
"MAIN VOLUME",
"MUSIC VOLUME",
"SFX VOLUME"};
constexpr std::array<const char *, 2> GAME_LIST = {
"AUTOFIRE",
"LANG"};
constexpr std::array<const char *, 3> SYSTEM_LIST = {
"RESET",
"EXIT",
"SHUTDOWN"};
constexpr std::array<const char *, 5> OPTIONS_LIST = {
"FULLSCREEN",
"3",
"OFF",
"ON",
"ON"};
// SOMBRA
SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
@@ -80,28 +50,28 @@ void ServiceMenu::render()
SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
// FONDO
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bgColor_.r, bgColor_.g, bgColor_.b, 255);
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, 255);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
// BORDE
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), titleColor_.r, titleColor_.g, titleColor_.b, 255);
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
// SERVICE MENU
y += lineHeight_;
titleText_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, "SERVICE MENU", -4, titleColor_);
y += line_height_;
title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, "SERVICE MENU", -4, title_color_);
// LINEA
y += lineHeight_ * 2;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), titleColor_.r, titleColor_.g, titleColor_.b, 255);
y += line_height_ * 2;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + H_PADDING, y, rect_.x + rect_.w - H_PADDING, y);
// LIST
for (size_t i = 0; i < VIDEO_LIST.size(); ++i)
for (size_t i = 0; i < option_pairs_.size(); ++i)
{
y += lineHeight_;
elementText_->writeColored(rect_.x + H_PADDING, y, VIDEO_LIST.at(i), i == selected_ ? selectedColor_ : textColor_, -2);
elementText_->writeColored(rect_.x + H_PADDING + 100, y, "" + std::string(OPTIONS_LIST.at(i)), i == selected_ ? selectedColor_ : textColor_, -2);
y += line_height_;
element_text_->writeColored(rect_.x + H_PADDING, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
element_text_->writeColored(rect_.x + H_PADDING + 100, y, "" + std::string(option_pairs_.at(i).second), i == selected_ ? selected_color_ : text_color_, -2);
}
}
}
@@ -111,7 +81,7 @@ void ServiceMenu::update()
if (enabled_)
{
updateCounter();
selectedColor_ = getSelectedColor();
selected_color_ = getSelectedColor();
}
}
@@ -119,7 +89,7 @@ void ServiceMenu::setAnchors()
{
width_ = 220;
height_ = 200;
lineHeight_ = elementText_->getCharacterSize() + 5;
line_height_ = element_text_->getCharacterSize() + 5;
rect_ = {
(param.game.width - width_) / 2,
(param.game.height - height_) / 2,
@@ -168,44 +138,137 @@ void ServiceMenu::setSelectorUp()
}
else
{
selected_ = 4;
selected_ = option_pairs_.size() - 1;
}
}
void ServiceMenu::setSelectorDown()
{
selected_ = (selected_ + 1) % 5;
selected_ = (selected_ + 1) % option_pairs_.size();
}
void ServiceMenu::setSelectorRight()
{
display_options_.at(selected_).adjustValue(true);
option_pairs_ = getOptionPairs(current_settings_group_);
applySettings(current_settings_group_);
}
void ServiceMenu::setSelectorLeft()
{
display_options_.at(selected_).adjustValue(false);
option_pairs_ = getOptionPairs(current_settings_group_);
applySettings(current_settings_group_);
}
void ServiceMenu::acceptSelection()
{
if (display_options_.at(selected_).type == ValueType::FOLDER)
{
previous_settings_group_ = current_settings_group_;
current_settings_group_ = display_options_.at(selected_).target_group;
updateMenu(current_settings_group_);
selected_ = 0;
}
}
void ServiceMenu::cancelSelection()
void ServiceMenu::moveBack()
{
if (current_settings_group_ == SettingsGroup::MAIN)
{
enabled_ = false;
return;
}
else
{
selected_ = 0;
current_settings_group_ = previous_settings_group_;
updateMenu(current_settings_group_);
}
}
void ServiceMenu::initializeOptions()
{
// Video
options_.emplace_back("FULLSCREEN", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.fullscreen, ValueType::BOOL);
options_.emplace_back("WINDOW SIZE", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.window.size, ValueType::INT);
options_.emplace_back("WINDOW SIZE", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.window.size, ValueType::INT, 1, options.window.max_size, 1);
options_.emplace_back("SHADERS", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.shaders, ValueType::BOOL);
options_.emplace_back("VSYNC", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.v_sync, ValueType::BOOL);
options_.emplace_back("INTEGER SCALE", SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.integer_scale, ValueType::BOOL);
// Audio
options_.emplace_back("AUDIO", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.enabled, ValueType::BOOL);
options_.emplace_back("MAIN VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.volume, ValueType::INT);
options_.emplace_back("MUSIC VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.music.volume, ValueType::INT);
options_.emplace_back("SFX VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.sound.volume, ValueType::INT);
options_.emplace_back("MAIN VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.volume, ValueType::INT, 0, 100, 5);
options_.emplace_back("MUSIC VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.music.volume, ValueType::INT, 0, 100, 5);
options_.emplace_back("SFX VOLUME", SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.sound.volume, ValueType::INT, 0, 100, 5);
// Game
options_.emplace_back("AUTOFIRE", SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.autofire, ValueType::BOOL);
//options_.emplace_back("LANG", SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.language, ValueType::BOOL);
// options_.emplace_back("LANG", SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.language, ValueType::BOOL);
// System
options_.emplace_back("RESET", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
options_.emplace_back("QUIT", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
options_.emplace_back("SHUTDOWN", SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
// Menu principal
options_.emplace_back("VIDEO", SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::VIDEO);
options_.emplace_back("AUDIO", SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::AUDIO);
options_.emplace_back("GAME", SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::GAME);
options_.emplace_back("SYSTEM", SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::SYSTEM);
}
ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(ServiceMenu::SettingsGroup group) const
{
OptionPairs optionPairs;
for (const auto &option : options_)
{
if (option.group == group)
{
optionPairs.emplace_back(option.caption, option.getValueAsString());
}
}
return optionPairs;
}
std::vector<ServiceMenu::OptionEntry> ServiceMenu::getOptionsByGroup(SettingsGroup group) const
{
std::vector<OptionEntry> filteredOptions;
for (const auto &option : options_)
{
if (option.group == group)
{
filteredOptions.push_back(option);
}
}
return filteredOptions;
}
void ServiceMenu::applySettings(ServiceMenu::SettingsGroup group)
{
switch (group)
{
case SettingsGroup::VIDEO:
Screen::get()->applySettings();
break;
default:
break;
}
}
void ServiceMenu::updateMenu(SettingsGroup group)
{
option_pairs_ = getOptionPairs(group);
display_options_ = getOptionsByGroup(group);
}
void ServiceMenu::reset()
{
selected_ = 0;
previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
updateMenu(current_settings_group_);
}