Creada la classe Resource

Afegida la musica i els sons a Resource
This commit is contained in:
2024-10-19 10:07:14 +02:00
parent b879673bc2
commit f23dcae5b6
19 changed files with 243 additions and 258 deletions

View File

@@ -3,8 +3,9 @@
#include <algorithm> // for max
#include "animated_sprite.h" // for SpriteAnimated
#include "asset.h" // for Asset
#include "jail_audio.h" // for JA_DeleteSound, JA_LoadSound, JA_PlaySound
#include "jail_audio.h" // JA_PlaySound
#include "param.h" // for param
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "smart_sprite.h" // for SpriteSmart
#include "sprite.h" // for Sprite
@@ -26,7 +27,6 @@ GameLogo::GameLogo(int x, int y)
arcade_edition_sprite_(std::make_unique<Sprite>(arcade_edition_texture_, (param.game.width - arcade_edition_texture_->getWidth()) / 2, param.title.arcade_edition_position, arcade_edition_texture_->getWidth(), arcade_edition_texture_->getHeight())),
crash_sound_(JA_LoadSound(Asset::get()->get("title.wav").c_str())),
x_(x),
y_(y)
@@ -35,12 +35,6 @@ GameLogo::GameLogo(int x, int y)
init();
}
// Destructor
GameLogo::~GameLogo()
{
JA_DeleteSound(crash_sound_);
}
// Inicializa las variables
void GameLogo::init()
{
@@ -137,7 +131,7 @@ void GameLogo::update()
status_ = Status::SHAKING;
// Reproduce el efecto sonoro
JA_PlaySound(crash_sound_);
JA_PlaySound(Resource::get()->getSound("title.wav"));
}
break;