Creada la classe Resource
Afegida la musica i els sons a Resource
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@@ -15,14 +15,14 @@
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#include "lang.h" // for getText
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#include "options.h" // for options
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#include "param.h" // for param
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "section.h" // for Name, name, Options, options
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#include "text.h" // for Text, TEXT_CENTER, TEXT_SHADOW, TEXT...
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#include "utils.h" // for Param, ParamGame, Color, HiScoreEntry
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// Constructor
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HiScoreTable::HiScoreTable(JA_Music_t *music)
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: music_(music)
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HiScoreTable::HiScoreTable()
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{
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// Copia punteros
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renderer_ = Screen::get()->getRenderer();
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@@ -78,7 +78,7 @@ void HiScoreTable::update()
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// Mantiene la música sonando
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if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
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{
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JA_PlayMusic(music_);
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JA_PlayMusic(Resource::get()->getMusic("title.ogg"));
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}
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// Actualiza el objeto screen
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