Canviat el final de linea als scripts de linux
This commit is contained in:
@@ -5,6 +5,6 @@ SOURCEPATH=../source/
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for i in "$SOURCEPATH"/*.cpp
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do
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include-what-you-use -D DEBUG -D VERBOSE -std=c++20 -Wall "$i"
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read -p "Presiona cualquier tecla para continuar..."
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read -r -p "Presiona cualquier tecla para continuar..."
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clear
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done
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@@ -1,8 +1,10 @@
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#!/bin/bash
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# warning,style,performance
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#cppcheck --force --enable=warning,style,performance --std=c++20 \
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--suppressions-list=/home/sergio/gitea/coffee_crisis_arcade_edition/linux-utils/cppcheck_suppressions \
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/home/sergio/gitea/coffee_crisis_arcade_edition/source/ \
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2>/home/sergio/cppcheck-result-warning-style-performance
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# --suppressions-list=/home/sergio/gitea/coffee_crisis_arcade_edition/linux-utils/cppcheck_suppressions \
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# /home/sergio/gitea/coffee_crisis_arcade_edition/source/ \
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# 2>/home/sergio/cppcheck-result-warning-style-performance
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# all
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cppcheck --force --enable=all -I /usr/include --std=c++20 \
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@@ -1,3 +1,6 @@
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#!/bin/bash
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valgrind --suppressions=valgrind_exceptions --leak-check=full ~/coffee_crisis_arcade_edition/coffee_crisis_arcade_edition_debug > ~/coffee_crisis_arcade_edition/debug.txt 2>&1
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valgrind --suppressions=valgrind_exceptions \
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--leak-check=full \
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~/coffee_crisis_arcade_edition/coffee_crisis_arcade_edition_debug \
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> ~/coffee_crisis_arcade_edition/debug.txt 2>&1
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@@ -8,9 +8,8 @@
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#include "utils.h"
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// Carga las animaciones en un vector(Animations) desde un fichero
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Animations loadAnimationsFromFile(const std::string &file_path)
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AnimationsFileBuffer loadAnimationsFromFile(const std::string &file_path)
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{
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std::vector<std::string> buffer;
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std::ifstream file(file_path);
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if (!file)
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{
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@@ -18,11 +17,13 @@ Animations loadAnimationsFromFile(const std::string &file_path)
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throw std::runtime_error("Fichero no encontrado: " + file_path);
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}
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std::string line;
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printWithDots("Animation : ", file_path.substr(file_path.find_last_of("\\/") + 1), "[ LOADED ]");
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std::vector<std::string> buffer;
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std::string line;
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while (std::getline(file, line))
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{
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// if (!line.empty())
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buffer.push_back(line);
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}
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@@ -31,30 +32,25 @@ Animations loadAnimationsFromFile(const std::string &file_path)
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// Constructor
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AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const std::string &file_path)
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: MovingSprite(texture),
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current_animation_(0)
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: MovingSprite(texture)
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{
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// Carga las animaciones
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if (!file_path.empty())
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{
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animations_ = loadFromFile(file_path);
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}
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}
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AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const Animations &animations)
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: MovingSprite(texture),
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current_animation_(0)
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{
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if (!animations.empty())
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{
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loadFromVector(animations);
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AnimationsFileBuffer v = loadAnimationsFromFile(file_path);
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loadFromAnimationsFileBuffer(v);
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}
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}
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// Constructor
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AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture)
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: MovingSprite(texture),
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current_animation_(0) {}
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AnimatedSprite::AnimatedSprite(std::shared_ptr<Texture> texture, const AnimationsFileBuffer &animations)
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: MovingSprite(texture)
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{
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if (!animations.empty())
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{
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loadFromAnimationsFileBuffer(animations);
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}
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}
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// Obtiene el indice de la animación a partir del nombre
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int AnimatedSprite::getIndex(const std::string &name)
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@@ -249,239 +245,104 @@ void AnimatedSprite::resetAnimation()
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animations_[current_animation_].completed = false;
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}
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// Carga la animación desde un fichero
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std::vector<Animation> AnimatedSprite::loadFromFile(const std::string &file_path)
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// Carga la animación desde un vector de cadenas
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bool AnimatedSprite::loadFromAnimationsFileBuffer(const AnimationsFileBuffer &source)
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{
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// Inicializa variables
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std::vector<Animation> animations;
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auto frame_width = 1;
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auto frame_height = 1;
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int frame_width = 0;
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int frame_height = 0;
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int frames_per_row = 0;
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int max_tiles = 0;
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bool success = true;
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size_t index = 0;
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std::ifstream file(file_path);
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std::string line;
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// El fichero se puede abrir
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if (file.good())
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while (index < source.size())
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{
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// Procesa el fichero linea a linea
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std::cout << "Animation loaded: " << getFileName(file_path) << std::endl;
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while (std::getline(file, line))
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{
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auto max_tiles = 1;
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auto frames_per_row = 1;
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// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
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if (line == "[animation]")
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{
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Animation animation = Animation();
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do
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{
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std::getline(file, line);
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// Encuentra la posición del caracter '='
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int pos = line.find("=");
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// Procesa las dos subcadenas
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if (pos != static_cast<int>(line.npos))
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{
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if (line.substr(0, pos) == "name")
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{
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animation.name = line.substr(pos + 1, line.length());
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}
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else if (line.substr(0, pos) == "speed")
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{
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animation.speed = std::stoi(line.substr(pos + 1, line.length()));
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}
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else if (line.substr(0, pos) == "loop")
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{
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animation.loop = std::stoi(line.substr(pos + 1, line.length()));
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}
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else if (line.substr(0, pos) == "frames")
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{
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// Se introducen los valores separados por comas en un vector
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std::stringstream ss(line.substr(pos + 1, line.length()));
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std::string tmp;
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SDL_Rect rect = {0, 0, frame_width, frame_height};
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while (getline(ss, tmp, ','))
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{
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// Comprueba que el tile no sea mayor que el maximo indice permitido
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const auto num_tile = std::stoi(tmp) > max_tiles ? 0 : std::stoi(tmp);
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rect.x = (num_tile % frames_per_row) * frame_width;
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rect.y = (num_tile / frames_per_row) * frame_height;
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animation.frames.push_back(rect);
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}
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}
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else
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{
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std::cout << "Warning: file " << getFileName(file_path).c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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}
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}
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} while (line != "[/animation]");
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// Añade la animación al vector de animaciones
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animations.push_back(animation);
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}
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// En caso contrario se parsea el fichero para buscar las variables y los valores
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if (line != "[animation]")
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{
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// Encuentra la posición del caracter '='
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size_t pos = line.find("=");
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// Procesa las dos subcadenas
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if (pos != line.npos)
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{
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if (line.substr(0, pos) == "frame_width")
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{
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frame_width = std::stoi(line.substr(pos + 1, line.length()));
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}
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else if (line.substr(0, pos) == "frame_height")
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{
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frame_height = std::stoi(line.substr(pos + 1, line.length()));
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}
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else
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{
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std::cout << "Warning: file " << getFileName(file_path) << "\n, unknown parameter \"" << line.substr(0, pos) << "\"" << std::endl;
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}
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frames_per_row = texture_->getWidth() / frame_width;
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const auto w = texture_->getWidth() / frame_width;
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const auto h = texture_->getHeight() / frame_height;
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max_tiles = w * h;
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}
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}
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}
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// Cierra el fichero
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file.close();
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}
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// El fichero no se puede abrir
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else
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{
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std::cout << "Warning: Unable to open " << getFileName(file_path).c_str() << " file" << std::endl;
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}
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// Pone un valor por defecto
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setWidth(frame_width);
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setHeight(frame_height);
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return animations;
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}
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// Carga la animación desde un vector
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bool AnimatedSprite::loadFromVector(const Animations &source)
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{
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// Inicializa variables
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auto frames_per_row = 0;
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auto frame_width = 0;
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auto frame_height = 0;
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auto max_tiles = 0;
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// Indicador de éxito en el proceso
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auto success = true;
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std::string line;
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// Recorre todo el vector
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auto index = 0;
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while (index < (int)source.size())
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{
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// Lee desde el vector
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line = source.at(index);
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std::string line = source.at(index);
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// Si la linea contiene el texto [animation] se realiza el proceso de carga de una animación
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if (line == "[animation]")
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{
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Animation animation = Animation();
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Animation animation;
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do
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{
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// Aumenta el indice para leer la siguiente linea
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index++;
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line = source.at(index);
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size_t pos = line.find("=");
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// Encuentra la posición del caracter '='
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int pos = line.find("=");
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// Procesa las dos subcadenas
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if (pos != static_cast<int>(line.npos))
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if (pos != std::string::npos)
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{
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if (line.substr(0, pos) == "name")
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std::string key = line.substr(0, pos);
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std::string value = line.substr(pos + 1);
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if (key == "name")
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{
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animation.name = line.substr(pos + 1, line.length());
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animation.name = value;
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}
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else if (line.substr(0, pos) == "speed")
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else if (key == "speed")
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{
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animation.speed = std::stoi(line.substr(pos + 1, line.length()));
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animation.speed = std::stoi(value);
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}
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else if (line.substr(0, pos) == "loop")
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else if (key == "loop")
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{
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animation.loop = std::stoi(line.substr(pos + 1, line.length()));
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animation.loop = std::stoi(value);
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}
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else if (line.substr(0, pos) == "frames")
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else if (key == "frames")
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{
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// Se introducen los valores separados por comas en un vector
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std::stringstream ss(line.substr(pos + 1, line.length()));
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std::stringstream ss(value);
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std::string tmp;
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SDL_Rect rect = {0, 0, frame_width, frame_height};
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while (getline(ss, tmp, ','))
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{
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// Comprueba que el tile no sea mayor que el maximo indice permitido
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const int num_tile = std::stoi(tmp) > max_tiles ? 0 : std::stoi(tmp);
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rect.x = (num_tile % frames_per_row) * frame_width;
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rect.y = (num_tile / frames_per_row) * frame_height;
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animation.frames.push_back(rect);
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int num_tile = std::stoi(tmp);
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if (num_tile <= max_tiles)
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{
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rect.x = (num_tile % frames_per_row) * frame_width;
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rect.y = (num_tile / frames_per_row) * frame_height;
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animation.frames.emplace_back(rect);
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}
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}
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}
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else
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{
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std::cout << "Warning: unknown parameter " << line.substr(0, pos).c_str() << std::endl;
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std::cout << "Warning: unknown parameter " << key << std::endl;
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success = false;
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}
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}
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} while (line != "[/animation]");
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// Añade la animación al vector de animaciones
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animations_.push_back(animation);
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animations_.emplace_back(animation);
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}
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// En caso contrario se parsea el fichero para buscar las variables y los valores
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else
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if (line != "[animation]")
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{
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// Encuentra la posición del caracter '='
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int pos = line.find("=");
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size_t pos = line.find("=");
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// Procesa las dos subcadenas
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if (pos != (int)line.npos)
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if (pos != std::string::npos)
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{
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if (line.substr(0, pos) == "frames_per_row")
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std::string key = line.substr(0, pos);
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int value = std::stoi(line.substr(pos + 1));
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if (key == "frame_width")
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{
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frames_per_row = std::stoi(line.substr(pos + 1, line.length()));
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frame_width = value;
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}
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else if (line.substr(0, pos) == "frame_width")
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else if (key == "frame_height")
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{
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frame_width = std::stoi(line.substr(pos + 1, line.length()));
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}
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else if (line.substr(0, pos) == "frame_height")
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{
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frame_height = std::stoi(line.substr(pos + 1, line.length()));
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frame_height = value;
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}
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else
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{
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std::cout << "Warning: unknown parameter " << line.substr(0, pos).c_str() << std::endl;
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std::cout << "Warning: unknown parameter " << key << std::endl;
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success = false;
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}
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@@ -21,32 +21,30 @@ struct Animation
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Animation() : name(std::string()), speed(5), loop(0), completed(false), current_frame(0), counter(0) {}
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};
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using Animations = std::vector<std::string>;
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using AnimationsFileBuffer = std::vector<std::string>;
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// Carga las animaciones en un vector(Animations) desde un fichero
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Animations loadAnimationsFromFile(const std::string &file_path);
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AnimationsFileBuffer loadAnimationsFromFile(const std::string &file_path);
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class AnimatedSprite : public MovingSprite
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{
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protected:
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// Variables
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std::vector<Animation> animations_; // Vector con las diferentes animaciones
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int current_animation_; // Animacion activa
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int current_animation_ = 0; // Animacion activa
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// Calcula el frame correspondiente a la animación actual
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void animate();
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// Carga la animación desde un fichero
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std::vector<Animation> loadFromFile(const std::string &file_path);
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// Carga la animación desde un vector
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bool loadFromVector(const Animations &source);
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// Carga la animación desde un vector de cadenas
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bool loadFromAnimationsFileBuffer(const AnimationsFileBuffer &source);
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public:
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// Constructor
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AnimatedSprite(std::shared_ptr<Texture> texture, const std::string &file_path);
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AnimatedSprite(std::shared_ptr<Texture> texture, const Animations &animations);
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explicit AnimatedSprite(std::shared_ptr<Texture> texture);
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AnimatedSprite(std::shared_ptr<Texture> texture, const AnimationsFileBuffer &animations);
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explicit AnimatedSprite(std::shared_ptr<Texture> texture)
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: MovingSprite(texture) {}
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// Destructor
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virtual ~AnimatedSprite() = default;
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@@ -111,7 +111,7 @@ std::shared_ptr<TextFile> Resource::getTextFile(const std::string &name)
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}
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// Obtiene la animación a partir de un nombre
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Animations &Resource::getAnimation(const std::string &name)
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AnimationsFileBuffer &Resource::getAnimation(const std::string &name)
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{
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auto it = std::find_if(animations_.begin(), animations_.end(), [&name](auto &a)
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{ return a.name == name; });
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@@ -57,11 +57,11 @@ struct ResourceTextFile
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// Estructura para almacenar ficheros animaciones y su nombre
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struct ResourceAnimation
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{
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std::string name; // Nombre del fichero
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Animations animation; // Objeto con las animaciones
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std::string name; // Nombre del fichero
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AnimationsFileBuffer animation; // Objeto con las animaciones
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// Constructor
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ResourceAnimation(const std::string &name, const Animations &animation)
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ResourceAnimation(const std::string &name, const AnimationsFileBuffer &animation)
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: name(name), animation(animation) {}
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};
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@@ -130,7 +130,7 @@ public:
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std::shared_ptr<TextFile> getTextFile(const std::string &name);
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// Obtiene la animación a partir de un nombre
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Animations &getAnimation(const std::string &name);
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AnimationsFileBuffer &getAnimation(const std::string &name);
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// Obtiene el fichero con los datos para el modo demostración a partir de un çindice
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DemoData &getDemoData(int index);
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Block a user