clang-tidy readability-function-cognitive-complexity

This commit is contained in:
2025-07-20 15:42:10 +02:00
parent cb4e4b450d
commit f2915aa4b4
6 changed files with 389 additions and 316 deletions

View File

@@ -153,148 +153,177 @@ void Scoreboard::fillPanelTextures() {
SDL_SetRenderDrawColor(renderer_, 0, 0, 0, 0);
SDL_RenderClear(renderer_);
switch (panel_[i].mode) {
case ScoreboardMode::SCORE: {
// SCORE
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_1_.x, slot4_1_.y, name_[i], 1, text_color1_);
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]), 1, text_color2_);
// MULT
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 3"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_[i]).substr(0, 3), 1, text_color2_);
break;
}
case ScoreboardMode::DEMO: {
// DEMO MODE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 6"), 1, text_color1_);
// PRESS START TO PLAY
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
}
break;
}
case ScoreboardMode::WAITING: {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// PRESS START TO PLAY
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
}
break;
}
case ScoreboardMode::GAME_OVER: {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// PLEASE WAIT
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 12"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 13"), 1, text_color1_);
}
break;
}
case ScoreboardMode::STAGE_INFO: {
// STAGE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, Lang::getText("[SCOREBOARD] 5") + std::to_string(stage_), 1, text_color1_);
// POWERMETER
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
power_meter_sprite_->render();
power_meter_sprite_->setSpriteClip(40, 0, int(power_ * 40.0F), 7);
power_meter_sprite_->render();
// HI-SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
const std::string NAME = hi_score_name_.empty() ? "" : hi_score_name_ + " - ";
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
break;
}
case ScoreboardMode::CONTINUE: {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[i], 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]), 1, text_color2_);
// CONTINUE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 10"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_[i]), 1, text_color2_);
break;
}
case ScoreboardMode::ENTER_NAME: {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[i], 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]), 1, text_color2_);
// ENTER NAME
{
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0F, 7.0F};
// Recorre todos los slots de letras del nombre
for (size_t j = 0; j < NAME_SIZE; ++j) {
// Selecciona el color
const Color COLOR = j < selector_pos_[i] ? text_color2_ : text_color1_;
if (j != selector_pos_[i] || time_counter_ % 3 == 0) {
// Dibuja la linea
if (j >= selector_pos_[i]) {
SDL_SetRenderDrawColor(renderer_, COLOR.r, COLOR.g, COLOR.b, 255);
SDL_RenderLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
}
// Dibuja la letra
if (j < record_name_[i].size()) {
text_scoreboard_->writeColored(rect.x, rect.y, record_name_[i].substr(j, 1), COLOR);
}
}
rect.x += 7;
}
}
break;
}
case ScoreboardMode::SHOW_NAME: {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[i], 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]), 1, text_color2_);
// NAME
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
/* TEXTO CENTRADO */
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_[i], 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
/* TEXTO A LA IZQUIERDA */
// text_scoreboard_->writeColored(enter_name_pos_.x, enter_name_pos_.y, record_name_[i], getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
break;
}
case ScoreboardMode::GAME_COMPLETED: {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// SCORE
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 14"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_[i]), 1, text_color2_);
}
}
default:
break;
}
renderPanelContent(i);
}
// Deja el renderizador apuntando donde estaba
SDL_SetRenderTarget(renderer_, temp);
}
void Scoreboard::renderPanelContent(size_t panelIndex) {
switch (panel_[panelIndex].mode) {
case ScoreboardMode::SCORE:
renderScoreMode(panelIndex);
break;
case ScoreboardMode::DEMO:
renderDemoMode();
break;
case ScoreboardMode::WAITING:
renderWaitingMode();
break;
case ScoreboardMode::GAME_OVER:
renderGameOverMode();
break;
case ScoreboardMode::STAGE_INFO:
renderStageInfoMode();
break;
case ScoreboardMode::CONTINUE:
renderContinueMode(panelIndex);
break;
case ScoreboardMode::ENTER_NAME:
renderEnterNameMode(panelIndex);
break;
case ScoreboardMode::SHOW_NAME:
renderShowNameMode(panelIndex);
break;
case ScoreboardMode::GAME_COMPLETED:
renderGameCompletedMode(panelIndex);
break;
default:
break;
}
}
void Scoreboard::renderScoreMode(size_t panelIndex) {
// SCORE
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_1_.x, slot4_1_.y, name_[panelIndex], 1, text_color1_);
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_2_.x, slot4_2_.y, updateScoreText(score_[panelIndex]), 1, text_color2_);
// MULT
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 3"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_[panelIndex]).substr(0, 3), 1, text_color2_);
}
void Scoreboard::renderDemoMode() {
// DEMO MODE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 6"), 1, text_color1_);
// PRESS START TO PLAY
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
}
}
void Scoreboard::renderWaitingMode() {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// PRESS START TO PLAY
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
}
}
void Scoreboard::renderGameOverMode() {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// PLEASE WAIT
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 12"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 13"), 1, text_color1_);
}
}
void Scoreboard::renderStageInfoMode() {
// STAGE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, Lang::getText("[SCOREBOARD] 5") + std::to_string(stage_), 1, text_color1_);
// POWERMETER
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
power_meter_sprite_->render();
power_meter_sprite_->setSpriteClip(40, 0, int(power_ * 40.0F), 7);
power_meter_sprite_->render();
// HI-SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
const std::string NAME = hi_score_name_.empty() ? "" : hi_score_name_ + " - ";
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
}
void Scoreboard::renderContinueMode(size_t panelIndex) {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[panelIndex], 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[panelIndex]), 1, text_color2_);
// CONTINUE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 10"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_[panelIndex]), 1, text_color2_);
}
void Scoreboard::renderEnterNameMode(size_t panelIndex) {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[panelIndex], 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[panelIndex]), 1, text_color2_);
// ENTER NAME
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
renderNameInputField(panelIndex);
}
void Scoreboard::renderNameInputField(size_t panelIndex) {
SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0F, 7.0F};
// Recorre todos los slots de letras del nombre
for (size_t j = 0; j < NAME_SIZE; ++j) {
// Selecciona el color
const Color COLOR = j < selector_pos_[panelIndex] ? text_color2_ : text_color1_;
if (j != selector_pos_[panelIndex] || time_counter_ % 3 == 0) {
// Dibuja la linea
if (j >= selector_pos_[panelIndex]) {
SDL_SetRenderDrawColor(renderer_, COLOR.r, COLOR.g, COLOR.b, 255);
SDL_RenderLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
}
// Dibuja la letra
if (j < record_name_[panelIndex].size()) {
text_scoreboard_->writeColored(rect.x, rect.y, record_name_[panelIndex].substr(j, 1), COLOR);
}
}
rect.x += 7;
}
}
void Scoreboard::renderShowNameMode(size_t panelIndex) {
// SCORE
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[panelIndex], 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[panelIndex]), 1, text_color2_);
// NAME
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
/* TEXTO CENTRADO */
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_[panelIndex], 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
/* TEXTO A LA IZQUIERDA */
// text_scoreboard_->writeColored(enter_name_pos_.x, enter_name_pos_.y, record_name_[panelIndex], getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
}
void Scoreboard::renderGameCompletedMode(size_t panelIndex) {
// GAME OVER
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
// SCORE
if (time_counter_ % 10 < 8) {
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 14"), 1, text_color1_);
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_[panelIndex]), 1, text_color2_);
}
}
// Rellena la textura de fondo
void Scoreboard::fillBackgroundTexture() {
// Rellena los diferentes paneles del marcador