clang-tidy readability-function-cognitive-complexity
This commit is contained in:
@@ -153,148 +153,177 @@ void Scoreboard::fillPanelTextures() {
|
||||
SDL_SetRenderDrawColor(renderer_, 0, 0, 0, 0);
|
||||
SDL_RenderClear(renderer_);
|
||||
|
||||
switch (panel_[i].mode) {
|
||||
case ScoreboardMode::SCORE: {
|
||||
// SCORE
|
||||
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_1_.x, slot4_1_.y, name_[i], 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]), 1, text_color2_);
|
||||
|
||||
// MULT
|
||||
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 3"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_[i]).substr(0, 3), 1, text_color2_);
|
||||
break;
|
||||
}
|
||||
|
||||
case ScoreboardMode::DEMO: {
|
||||
// DEMO MODE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 6"), 1, text_color1_);
|
||||
|
||||
// PRESS START TO PLAY
|
||||
if (time_counter_ % 10 < 8) {
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ScoreboardMode::WAITING: {
|
||||
// GAME OVER
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
||||
|
||||
// PRESS START TO PLAY
|
||||
if (time_counter_ % 10 < 8) {
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ScoreboardMode::GAME_OVER: {
|
||||
// GAME OVER
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
||||
|
||||
// PLEASE WAIT
|
||||
if (time_counter_ % 10 < 8) {
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 12"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 13"), 1, text_color1_);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ScoreboardMode::STAGE_INFO: {
|
||||
// STAGE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, Lang::getText("[SCOREBOARD] 5") + std::to_string(stage_), 1, text_color1_);
|
||||
|
||||
// POWERMETER
|
||||
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
|
||||
power_meter_sprite_->render();
|
||||
power_meter_sprite_->setSpriteClip(40, 0, int(power_ * 40.0F), 7);
|
||||
power_meter_sprite_->render();
|
||||
|
||||
// HI-SCORE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
|
||||
const std::string NAME = hi_score_name_.empty() ? "" : hi_score_name_ + " - ";
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
|
||||
break;
|
||||
}
|
||||
|
||||
case ScoreboardMode::CONTINUE: {
|
||||
// SCORE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[i], 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]), 1, text_color2_);
|
||||
|
||||
// CONTINUE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 10"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_[i]), 1, text_color2_);
|
||||
break;
|
||||
}
|
||||
|
||||
case ScoreboardMode::ENTER_NAME: {
|
||||
// SCORE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[i], 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]), 1, text_color2_);
|
||||
|
||||
// ENTER NAME
|
||||
{
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
|
||||
SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0F, 7.0F};
|
||||
|
||||
// Recorre todos los slots de letras del nombre
|
||||
for (size_t j = 0; j < NAME_SIZE; ++j) {
|
||||
// Selecciona el color
|
||||
const Color COLOR = j < selector_pos_[i] ? text_color2_ : text_color1_;
|
||||
|
||||
if (j != selector_pos_[i] || time_counter_ % 3 == 0) {
|
||||
// Dibuja la linea
|
||||
if (j >= selector_pos_[i]) {
|
||||
SDL_SetRenderDrawColor(renderer_, COLOR.r, COLOR.g, COLOR.b, 255);
|
||||
SDL_RenderLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
|
||||
}
|
||||
|
||||
// Dibuja la letra
|
||||
if (j < record_name_[i].size()) {
|
||||
text_scoreboard_->writeColored(rect.x, rect.y, record_name_[i].substr(j, 1), COLOR);
|
||||
}
|
||||
}
|
||||
rect.x += 7;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ScoreboardMode::SHOW_NAME: {
|
||||
// SCORE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[i], 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[i]), 1, text_color2_);
|
||||
|
||||
// NAME
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
|
||||
|
||||
/* TEXTO CENTRADO */
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_[i], 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
|
||||
|
||||
/* TEXTO A LA IZQUIERDA */
|
||||
// text_scoreboard_->writeColored(enter_name_pos_.x, enter_name_pos_.y, record_name_[i], getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
|
||||
break;
|
||||
}
|
||||
case ScoreboardMode::GAME_COMPLETED: {
|
||||
// GAME OVER
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
||||
|
||||
// SCORE
|
||||
if (time_counter_ % 10 < 8) {
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 14"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_[i]), 1, text_color2_);
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
renderPanelContent(i);
|
||||
}
|
||||
|
||||
// Deja el renderizador apuntando donde estaba
|
||||
SDL_SetRenderTarget(renderer_, temp);
|
||||
}
|
||||
|
||||
void Scoreboard::renderPanelContent(size_t panelIndex) {
|
||||
switch (panel_[panelIndex].mode) {
|
||||
case ScoreboardMode::SCORE:
|
||||
renderScoreMode(panelIndex);
|
||||
break;
|
||||
case ScoreboardMode::DEMO:
|
||||
renderDemoMode();
|
||||
break;
|
||||
case ScoreboardMode::WAITING:
|
||||
renderWaitingMode();
|
||||
break;
|
||||
case ScoreboardMode::GAME_OVER:
|
||||
renderGameOverMode();
|
||||
break;
|
||||
case ScoreboardMode::STAGE_INFO:
|
||||
renderStageInfoMode();
|
||||
break;
|
||||
case ScoreboardMode::CONTINUE:
|
||||
renderContinueMode(panelIndex);
|
||||
break;
|
||||
case ScoreboardMode::ENTER_NAME:
|
||||
renderEnterNameMode(panelIndex);
|
||||
break;
|
||||
case ScoreboardMode::SHOW_NAME:
|
||||
renderShowNameMode(panelIndex);
|
||||
break;
|
||||
case ScoreboardMode::GAME_COMPLETED:
|
||||
renderGameCompletedMode(panelIndex);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Scoreboard::renderScoreMode(size_t panelIndex) {
|
||||
// SCORE
|
||||
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_1_.x, slot4_1_.y, name_[panelIndex], 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_2_.x, slot4_2_.y, updateScoreText(score_[panelIndex]), 1, text_color2_);
|
||||
|
||||
// MULT
|
||||
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 3"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_COLOR | TEXT_CENTER, slot4_4_.x, slot4_4_.y, "x" + std::to_string(mult_[panelIndex]).substr(0, 3), 1, text_color2_);
|
||||
}
|
||||
|
||||
void Scoreboard::renderDemoMode() {
|
||||
// DEMO MODE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 6"), 1, text_color1_);
|
||||
|
||||
// PRESS START TO PLAY
|
||||
if (time_counter_ % 10 < 8) {
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
|
||||
}
|
||||
}
|
||||
|
||||
void Scoreboard::renderWaitingMode() {
|
||||
// GAME OVER
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
||||
|
||||
// PRESS START TO PLAY
|
||||
if (time_counter_ % 10 < 8) {
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 8"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 9"), 1, text_color1_);
|
||||
}
|
||||
}
|
||||
|
||||
void Scoreboard::renderGameOverMode() {
|
||||
// GAME OVER
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
||||
|
||||
// PLEASE WAIT
|
||||
if (time_counter_ % 10 < 8) {
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 12"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, Lang::getText("[SCOREBOARD] 13"), 1, text_color1_);
|
||||
}
|
||||
}
|
||||
|
||||
void Scoreboard::renderStageInfoMode() {
|
||||
// STAGE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, Lang::getText("[SCOREBOARD] 5") + std::to_string(stage_), 1, text_color1_);
|
||||
|
||||
// POWERMETER
|
||||
power_meter_sprite_->setSpriteClip(0, 0, 40, 7);
|
||||
power_meter_sprite_->render();
|
||||
power_meter_sprite_->setSpriteClip(40, 0, int(power_ * 40.0F), 7);
|
||||
power_meter_sprite_->render();
|
||||
|
||||
// HI-SCORE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 4"), 1, text_color1_);
|
||||
const std::string NAME = hi_score_name_.empty() ? "" : hi_score_name_ + " - ";
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, NAME + updateScoreText(hi_score_), 1, text_color2_);
|
||||
}
|
||||
|
||||
void Scoreboard::renderContinueMode(size_t panelIndex) {
|
||||
// SCORE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[panelIndex], 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[panelIndex]), 1, text_color2_);
|
||||
|
||||
// CONTINUE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 10"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, std::to_string(continue_counter_[panelIndex]), 1, text_color2_);
|
||||
}
|
||||
|
||||
void Scoreboard::renderEnterNameMode(size_t panelIndex) {
|
||||
// SCORE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[panelIndex], 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[panelIndex]), 1, text_color2_);
|
||||
|
||||
// ENTER NAME
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
|
||||
|
||||
renderNameInputField(panelIndex);
|
||||
}
|
||||
|
||||
void Scoreboard::renderNameInputField(size_t panelIndex) {
|
||||
SDL_FRect rect = {enter_name_pos_.x, enter_name_pos_.y, 5.0F, 7.0F};
|
||||
|
||||
// Recorre todos los slots de letras del nombre
|
||||
for (size_t j = 0; j < NAME_SIZE; ++j) {
|
||||
// Selecciona el color
|
||||
const Color COLOR = j < selector_pos_[panelIndex] ? text_color2_ : text_color1_;
|
||||
|
||||
if (j != selector_pos_[panelIndex] || time_counter_ % 3 == 0) {
|
||||
// Dibuja la linea
|
||||
if (j >= selector_pos_[panelIndex]) {
|
||||
SDL_SetRenderDrawColor(renderer_, COLOR.r, COLOR.g, COLOR.b, 255);
|
||||
SDL_RenderLine(renderer_, rect.x, rect.y + rect.h, rect.x + rect.w, rect.y + rect.h);
|
||||
}
|
||||
|
||||
// Dibuja la letra
|
||||
if (j < record_name_[panelIndex].size()) {
|
||||
text_scoreboard_->writeColored(rect.x, rect.y, record_name_[panelIndex].substr(j, 1), COLOR);
|
||||
}
|
||||
}
|
||||
rect.x += 7;
|
||||
}
|
||||
}
|
||||
|
||||
void Scoreboard::renderShowNameMode(size_t panelIndex) {
|
||||
// SCORE
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y, name_[panelIndex], 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_2_.x, slot4_2_.y, updateScoreText(score_[panelIndex]), 1, text_color2_);
|
||||
|
||||
// NAME
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y, Lang::getText("[SCOREBOARD] 11"), 1, text_color1_);
|
||||
|
||||
/* TEXTO CENTRADO */
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y, record_name_[panelIndex], 1, getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
|
||||
|
||||
/* TEXTO A LA IZQUIERDA */
|
||||
// text_scoreboard_->writeColored(enter_name_pos_.x, enter_name_pos_.y, record_name_[panelIndex], getColorLikeKnightRider(name_colors_, loop_counter_ / 5));
|
||||
}
|
||||
|
||||
void Scoreboard::renderGameCompletedMode(size_t panelIndex) {
|
||||
// GAME OVER
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_1_.x, slot4_1_.y + 4, Lang::getText("[SCOREBOARD] 7"), 1, text_color1_);
|
||||
|
||||
// SCORE
|
||||
if (time_counter_ % 10 < 8) {
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_3_.x, slot4_3_.y - 2, Lang::getText("[SCOREBOARD] 14"), 1, text_color1_);
|
||||
text_scoreboard_->writeDX(TEXT_CENTER | TEXT_COLOR, slot4_4_.x, slot4_4_.y - 2, updateScoreText(score_[panelIndex]), 1, text_color2_);
|
||||
}
|
||||
}
|
||||
|
||||
// Rellena la textura de fondo
|
||||
void Scoreboard::fillBackgroundTexture() {
|
||||
// Rellena los diferentes paneles del marcador
|
||||
|
||||
Reference in New Issue
Block a user