Eliminat "const.h"
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@@ -985,7 +985,7 @@ void Game::createPowerBall()
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const int values = 6;
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const int posY = -BLOCK;
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const int left = PLAY_AREA_LEFT;
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const int left = param.game.playArea.rect.x;
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const int center = param.game.playArea.centerX - (BALLOON_WIDTH_4 / 2);
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const int right = param.game.playArea.rect.w - BALLOON_WIDTH_4;
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@@ -1416,7 +1416,7 @@ void Game::checkBulletBalloonCollision()
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// Suelta el item si se da el caso
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const int droppeditem = dropItem();
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if ((droppeditem != NO_KIND) && !(demo.recording))
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if ((droppeditem != ITEM_NULL) && !(demo.recording))
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{
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if (droppeditem != ITEM_COFFEE_MACHINE)
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{
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@@ -1596,7 +1596,7 @@ int Game::dropItem()
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break;
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}
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return NO_KIND;
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return ITEM_NULL;
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}
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// Crea un objeto item
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@@ -2460,7 +2460,7 @@ void Game::initPaths()
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// Letrero de GetReady
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const int size = textNokiaBig2->lenght(lang::getText(75), -2);
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const float start1 = PLAY_AREA_LEFT - size;
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const float start1 = param.game.playArea.rect.x - size;
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const float finish1 = param.game.playArea.centerX - (size / 2);
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const float start2 = finish1;
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