Eliminat "const.h"
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@@ -1,17 +1,19 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "texture.h"
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#include "jail_audio.h"
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#include "input.h"
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#include <string>
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#include <vector>
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#include "input.h"
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#include "jail_audio.h"
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// Dificultad del juego
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#define DIFFICULTY_EASY 0
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#define DIFFICULTY_NORMAL 1
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#define DIFFICULTY_HARD 2
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// Tamaño de bloque
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#define BLOCK 8
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// Estructura para definir un circulo
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struct circle_t
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{
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@@ -288,4 +290,17 @@ JA_Music_t *getMusic(std::vector<music_file_t> music, std::string name);
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hiScoreEntry_t sortHiScoreTable(hiScoreEntry_t entry1, hiScoreEntry_t entry2);
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// Dibuja un circulo
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void DrawCircle(SDL_Renderer *renderer, int32_t centerX, int32_t centerY, int32_t radius);
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void DrawCircle(SDL_Renderer *renderer, int32_t centerX, int32_t centerY, int32_t radius);
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// Colores
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extern const color_t bgColor;
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extern const color_t noColor;
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extern const color_t shdwTxtColor;
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extern const color_t separatorColor;
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extern const color_t scoreboardColor;
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extern const color_t difficultyEasyColor;
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extern const color_t difficultyNormalColor;
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extern const color_t difficultyHardColor;
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extern const color_t flashColor;
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extern const color_t fadeColor;
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extern const color_t orangeColor;
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