Commit pa que Mon arregle el codi mentre em dutxe
This commit is contained in:
@@ -1,13 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL2/SDL_rect.h> // for SDL_Rect
|
||||
#include <SDL2/SDL_stdinc.h> // for Uint8
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
#include "moving_sprite.h" // for MovingSprite
|
||||
class Texture;
|
||||
#include <SDL2/SDL_rect.h> // for SDL_Rect
|
||||
#include <SDL2/SDL_stdinc.h> // for Uint8
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
#include "moving_sprite.h" // for MovingSprite
|
||||
#include "texture.h"
|
||||
#include <memory>
|
||||
|
||||
struct animation_t
|
||||
struct Animation
|
||||
{
|
||||
std::string name; // Nombre de la animacion
|
||||
std::vector<SDL_Rect> frames; // Cada uno de los frames que componen la animación
|
||||
@@ -20,23 +21,23 @@ struct animation_t
|
||||
|
||||
struct animatedSprite_t
|
||||
{
|
||||
std::vector<animation_t> animations; // Vector con las diferentes animaciones
|
||||
Texture *texture; // Textura con los graficos para el sprite
|
||||
std::vector<Animation> animations; // Vector con las diferentes animaciones
|
||||
std::shared_ptr<Texture> texture; // Textura con los graficos para el sprite
|
||||
};
|
||||
|
||||
// Carga la animación desde un fichero
|
||||
animatedSprite_t loadAnimationFromFile(Texture *texture, std::string filePath, bool verbose = false);
|
||||
animatedSprite_t loadAnimationFromFile(std::shared_ptr<Texture> texture, std::string filePath);
|
||||
|
||||
class AnimatedSprite : public MovingSprite
|
||||
{
|
||||
private:
|
||||
// Variables
|
||||
std::vector<animation_t> animation; // Vector con las diferentes animaciones
|
||||
int currentAnimation; // Animacion activa
|
||||
std::vector<Animation> animations_; // Vector con las diferentes animaciones
|
||||
int currentAnimation_; // Animacion activa
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
AnimatedSprite(Texture *texture = nullptr, std::string file = "", std::vector<std::string> *buffer = nullptr);
|
||||
AnimatedSprite(std::shared_ptr<Texture> texture = nullptr, std::string file = "", std::vector<std::string> *buffer = nullptr);
|
||||
AnimatedSprite(animatedSprite_t *animation);
|
||||
|
||||
// Destructor
|
||||
|
||||
Reference in New Issue
Block a user