Commit pa que Mon arregle el codi mentre em dutxe
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@@ -6,7 +6,7 @@
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#include <memory>
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#include "utils.h" // for circle_t
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#include "animated_sprite.h"
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class Texture;
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#include "texture.h"
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// Cantidad de elementos del vector con los valores de la deformación del globo al rebotar
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constexpr int MAX_BOUNCE = 10;
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@@ -141,7 +141,7 @@ private:
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public:
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// Constructor
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Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, Texture *texture, std::vector<std::string> *animation);
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Balloon(float x, float y, Uint8 kind, float velx, float speed, Uint16 creationtimer, std::shared_ptr<Texture> texture, std::vector<std::string> *animation);
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// Destructor
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~Balloon() = default;
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